📄 readme.txt
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HOW TO USE THIS LIBRARY
=======================
Making the LIB/DLL:
1) Create a new LIB or DLL project;
2) Add all .c files to the project (except the shell.c file);
3) If building a DLL, add sqlite.def;
4) If your platform don't have 'assert.h' and/or 'time.h', add the
wce_port directory to your include list;
5) Build the library.
Using it in your application:
1) Add the project created above to your workspace;
2) Select that your project depends on the sqlite project;
3) Add this directory to your include path;
4) If your platform don't have 'assert.h' and/or 'time.h', add the
wce_port directory to your include list;
5) Add "#include "sqlite/sqlite.h" to your module that uses sqlite;
6) Build your application.
7) If a DLL was built, make sure it is built in the same directory your
executable is (or exported to the windows directory of the Windows CE
target).
REMARKS
=======
The current 3.x code doesn't implement database locks.
That means you can't have two processes writing to a database at the same
time or you risk in getting a corrupt database.
I would guess 90% of Windows CE applications don't need this feature,
so I didn't implement it yet.
If you really need this feature, you can use the 2.8.x version, where it
is implemented for WinCE versions >= 3.0.
If you *really* need this feature for a 3.x database, you can always ask
me for it. That way I would have some incentive to do it ;)
Please note, that not even in the 2.8.x version you can synchronize
database accesses on a shared folder. This is a WinCE limitation, not of
the code. In theory it could be done with some clever hacks, but the
performance would just be too low, and it would be better to use some
type of client/server scheme anyway.
WEB PAGE
========
http://sqlite-wince.sf.net
THE END
=======
Have fun!
~Nuno Lucas
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