📄 cetitlebar.h
字号:
#if !defined(AFX_CETITLEBAR_H__5F022C0D_A0A4_4A81_AC60_B74C7D48B566__INCLUDED_)
#define AFX_CETITLEBAR_H__5F022C0D_A0A4_4A81_AC60_B74C7D48B566__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CeTitleBar.h : header file
//
#define IDC_TITLE_BAR (AFX_IDW_CONTROLBAR_LAST-2)
//---------------------------------------------------------------------------
//
// CCeTitleBar window
//
//---------------------------------------------------------------------------
class CCeTitleBar : public CControlBar
{
// Construction
public:
CCeTitleBar();
virtual ~CCeTitleBar();
// Attributes
public:
// Operations
public:
virtual void OnUpdateCmdUI(CFrameWnd* pTarget, BOOL bDisableIfNoHndler);
virtual CSize CalcFixedLayout(BOOL bStretch, BOOL bHorz);
virtual CSize CalcDynamicLayout(int nLength, DWORD nMode);
void SetTitle(LPCTSTR pszTitle, BOOL bRepaint = TRUE);
void SetTitle(UINT nStrID, BOOL bRepaint = TRUE);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCeTitleBar)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL Create(CWnd *pParentWnd, UINT nID = IDC_TITLE_BAR);
BOOL CreateEx(CWnd *pParentWnd, UINT nID = IDC_TITLE_BAR);
// Generated message map functions
protected:
CString m_strTitle;
CFont m_fntDefault;
int m_nHeight;
//{{AFX_MSG(CCeTitleBar)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//---------------------------------------------------------------------------
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CETITLEBAR_H__5F022C0D_A0A4_4A81_AC60_B74C7D48B566__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -