📄 prog.h
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// Prog.h : main header file for the PROG application
//
#if !defined(AFX_PROG_H__2A43510C_AB05_4163_AD1D_28BE116C216E__INCLUDED_)
#define AFX_PROG_H__2A43510C_AB05_4163_AD1D_28BE116C216E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CProgApp:
// See Prog.cpp for the implementation of this class
//
inline void TESTHR(HRESULT x) {if FAILED(x) _com_issue_error(x);};
struct _B001Set2Bitmap
{
CDIBitmap* pBmp;
char sPath[255]; //位图文件的位置
};
class CProgApp : public CWinApp
{
public:
CProgApp();
JnArtifice jna;
JnString jns;
JnTime jnt;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProgApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CProgApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CProgApp theApp;
extern class CMainFrame* pMainFrame;
extern class CProgView* pView;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROG_H__2A43510C_AB05_4163_AD1D_28BE116C216E__INCLUDED_)
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