liubutton.h

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#if !defined(AFX_MYBUTTON_H__590EF672_A1D0_4401_8FC0_1ED413C3CD2D__INCLUDED_)
#define AFX_MYBUTTON_H__590EF672_A1D0_4401_8FC0_1ED413C3CD2D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CLiuButton window

class CLiuButton : public CButton
{
// Construction
public:
	CLiuButton();

// Attributes
public:
	int m_LSymbol;
	CString m_text;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLiuButton)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CLiuButton();

	// Generated message map functions
protected:
	//{{AFX_MSG(CLiuButton)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYBUTTON_H__590EF672_A1D0_4401_8FC0_1ED413C3CD2D__INCLUDED_)

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