📄 splashpattern.h
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//========================================================================//// SplashPattern.h////========================================================================#ifndef SPLASHPATTERN_H#define SPLASHPATTERN_H#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashTypes.h"class SplashScreen;//------------------------------------------------------------------------// SplashPattern//------------------------------------------------------------------------class SplashPattern {public: SplashPattern(); virtual SplashPattern *copy() = 0; virtual ~SplashPattern(); // Return the color value for a specific pixel. virtual void getColor(int x, int y, SplashColorPtr c) = 0; // Returns true if this pattern object will return the same color // value for all pixels. virtual GBool isStatic() = 0;private:};//------------------------------------------------------------------------// SplashSolidColor//------------------------------------------------------------------------class SplashSolidColor: public SplashPattern {public: SplashSolidColor(SplashColorPtr colorA); virtual SplashPattern *copy() { return new SplashSolidColor(color); } virtual ~SplashSolidColor(); virtual void getColor(int x, int y, SplashColorPtr c); virtual GBool isStatic() { return gTrue; }private: SplashColor color;};//------------------------------------------------------------------------// SplashHalftone//------------------------------------------------------------------------class SplashHalftone: public SplashPattern {public: SplashHalftone(SplashColorPtr color0A, SplashColorPtr color1A, SplashScreen *screenA, SplashCoord valueA); virtual SplashPattern *copy(); virtual ~SplashHalftone(); virtual void getColor(int x, int y, SplashColorPtr c); virtual GBool isStatic();private: SplashColor color0, color1; SplashScreen *screen; SplashCoord value;};#endif
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