📄 splasht1font.h
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//========================================================================//// SplashT1Font.h////========================================================================#ifndef SPLASHT1FONT_H#define SPLASHT1FONT_H#include <aconf.h>#if HAVE_T1LIB_H#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashFont.h"class SplashT1FontFile;//------------------------------------------------------------------------// SplashT1Font//------------------------------------------------------------------------class SplashT1Font: public SplashFont {public: SplashT1Font(SplashT1FontFile *fontFileA, SplashCoord *matA); virtual ~SplashT1Font(); // Munge xFrac and yFrac before calling SplashFont::getGlyph. virtual GBool getGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap); // Rasterize a glyph. The <xFrac> and <yFrac> values are the same // as described for getGlyph. virtual GBool makeGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap); // Return the path for a glyph. virtual SplashPath *getGlyphPath(int c);private: int t1libID; // t1lib font ID float size;};#endif // HAVE_T1LIB_H#endif
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