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📄 splasht1font.h

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//========================================================================//// SplashT1Font.h////========================================================================#ifndef SPLASHT1FONT_H#define SPLASHT1FONT_H#include <aconf.h>#if HAVE_T1LIB_H#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashFont.h"class SplashT1FontFile;//------------------------------------------------------------------------// SplashT1Font//------------------------------------------------------------------------class SplashT1Font: public SplashFont {public:  SplashT1Font(SplashT1FontFile *fontFileA, SplashCoord *matA);  virtual ~SplashT1Font();  // Munge xFrac and yFrac before calling SplashFont::getGlyph.  virtual GBool getGlyph(int c, int xFrac, int yFrac,			 SplashGlyphBitmap *bitmap);  // Rasterize a glyph.  The <xFrac> and <yFrac> values are the same  // as described for getGlyph.  virtual GBool makeGlyph(int c, int xFrac, int yFrac,			  SplashGlyphBitmap *bitmap);  // Return the path for a glyph.  virtual SplashPath *getGlyphPath(int c);private:  int t1libID;			// t1lib font ID  float size;};#endif // HAVE_T1LIB_H#endif

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