splashpattern.cc
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//========================================================================//// SplashPattern.cc////========================================================================#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma implementation#endif#include "SplashMath.h"#include "SplashScreen.h"#include "SplashPattern.h"//------------------------------------------------------------------------// SplashPattern//------------------------------------------------------------------------SplashPattern::SplashPattern() {}SplashPattern::~SplashPattern() {}//------------------------------------------------------------------------// SplashSolidColor//------------------------------------------------------------------------SplashSolidColor::SplashSolidColor(SplashColorPtr colorA) { splashColorCopy(color, colorA);}SplashSolidColor::~SplashSolidColor() {}void SplashSolidColor::getColor(int x, int y, SplashColorPtr c) { splashColorCopy(c, color);}//------------------------------------------------------------------------// SplashHalftone//------------------------------------------------------------------------SplashHalftone::SplashHalftone(SplashColorPtr color0A, SplashColorPtr color1A, SplashScreen *screenA, SplashCoord valueA) { splashColorCopy(color0, color0A); splashColorCopy(color1, color1A); screen = screenA; value = valueA;}SplashPattern *SplashHalftone::copy() { return new SplashHalftone(color0, color1, screen->copy(), value);}SplashHalftone::~SplashHalftone() { delete screen;}void SplashHalftone::getColor(int x, int y, SplashColorPtr c) { splashColorCopy(c, screen->test(x, y, value) ? color1 : color0);}GBool SplashHalftone::isStatic() { return screen->isStatic(value);}
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