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📄 splashbitmap.h

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//========================================================================//// SplashBitmap.h////========================================================================#ifndef SPLASHBITMAP_H#define SPLASHBITMAP_H#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashTypes.h"//------------------------------------------------------------------------// SplashBitmap//------------------------------------------------------------------------class SplashBitmap {public:  // Create a new bitmap.  It will have <widthA> x <heightA> pixels in  // color mode <modeA>.  Rows will be padded out to a multiple of  // <rowPad> bytes.  If <topDown> is false, the bitmap will be stored  // upside-down, i.e., with the last row first in memory.  SplashBitmap(int widthA, int heightA, int rowPad,	       SplashColorMode modeA, GBool topDown = gTrue);  ~SplashBitmap();  int getWidth() { return width; }  int getHeight() { return height; }  int getRowSize() { return rowSize; }  SplashColorMode getMode() { return mode; }  SplashColorPtr getDataPtr() { return data; }  SplashError writePNMFile(char *fileName);  void getPixel(int x, int y, SplashColorPtr pixel);private:  int width, height;		// size of bitmap  int rowSize;			// size of one row of data, in bytes				//   - negative for bottom-up bitmaps  SplashColorMode mode;		// color mode  SplashColorPtr data;		// pointer to row zero of the bitmap data  friend class Splash;};#endif

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