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📄 splashmath.h

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//========================================================================//// SplashMath.h////========================================================================#ifndef SPLASHMATH_H#define SPLASHMATH_H#include <aconf.h>#if USE_FIXEDPONT#include "FixedPoint.h"#else#include <math.h>#endif#include "SplashTypes.h"static inline SplashCoord splashAbs(SplashCoord x) {#if USE_FIXEDPOINT  return FixedPoint::abs(x);#else  return fabs(x);#endif}static inline int splashFloor(SplashCoord x) {#if USE_FIXEDPOINT  return FixedPoint::floor(x);#else  return (int)floor(x);#endif}static inline int splashCeil(SplashCoord x) {#if USE_FIXEDPOINT  return FixedPoint::ceil(x);#else  return (int)ceil(x);#endif}static inline int splashRound(SplashCoord x) {#if USE_FIXEDPOINT  return FixedPoint::round(x);#else  return (int)floor(x + 0.5);#endif}static inline SplashCoord splashSqrt(SplashCoord x) {#if USE_FIXEDPOINT  return FixedPoint::sqrt(x);#else  return sqrt(x);#endif}static inline SplashCoord splashPow(SplashCoord x, SplashCoord y) {#if USE_FIXEDPOINT  return FixedPoint::pow(x, y);#else  return pow(x, y);#endif}static inline SplashCoord splashDist(SplashCoord x0, SplashCoord y0,				     SplashCoord x1, SplashCoord y1) {  SplashCoord dx, dy;  dx = x1 - x0;  dy = y1 - y0;#if USE_FIXEDPOINT  return FixedPoint::sqrt(dx * dx + dy * dy);#else  return sqrt(dx * dx + dy * dy);#endif}#endif

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