📄 splashftfontfile.h
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//========================================================================//// SplashFTFontFile.h////========================================================================#ifndef SPLASHFTFONTFILE_H#define SPLASHFTFONTFILE_H#include <aconf.h>#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include <ft2build.h>#include FT_FREETYPE_H#include "SplashFontFile.h"class SplashFontFileID;class SplashFTFontEngine;//------------------------------------------------------------------------// SplashFTFontFile//------------------------------------------------------------------------class SplashFTFontFile: public SplashFontFile {public: static SplashFontFile *loadType1Font(SplashFTFontEngine *engineA, SplashFontFileID *idA, char *fileNameA, GBool deleteFileA, char **encA); static SplashFontFile *loadCIDFont(SplashFTFontEngine *engineA, SplashFontFileID *idA, char *fileNameA, GBool deleteFileA, Gushort *codeToCIDA, int codeToGIDLenA); static SplashFontFile *loadTrueTypeFont(SplashFTFontEngine *engineA, SplashFontFileID *idA, char *fileNameA, GBool deleteFileA, Gushort *codeToGIDA, int codeToGIDLenA); virtual ~SplashFTFontFile(); // Create a new SplashFTFont, i.e., a scaled instance of this font // file. virtual SplashFont *makeFont(SplashCoord *mat);private: SplashFTFontFile(SplashFTFontEngine *engineA, SplashFontFileID *idA, char *fileNameA, GBool deleteFileA, FT_Face faceA, Gushort *codeToGIDA, int codeToGIDLenA); SplashFTFontEngine *engine; FT_Face face; Gushort *codeToGID; int codeToGIDLen; friend class SplashFTFont;};#endif // HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H#endif
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