📄 splashglyphbitmap.h
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//========================================================================//// SplashGlyphBitmap.h////========================================================================#ifndef SPLASHGLYPHBITMAP_H#define SPLASHGLYPHBITMAP_H#include <aconf.h>#include "gtypes.h"//------------------------------------------------------------------------// SplashGlyphBitmap//------------------------------------------------------------------------struct SplashGlyphBitmap { int x, y, w, h; // offset and size of glyph GBool aa; // anti-aliased: true means 8-bit alpha // bitmap; false means 1-bit Guchar *data; // bitmap data GBool freeData; // true if data memory should be freed};#endif
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