📄 debug.h
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/* debug.h -- Describe generic debugging information.
Copyright 1995, 1996 Free Software Foundation, Inc.
Written by Ian Lance Taylor <ian@cygnus.com>.
This file is part of GNU Binutils.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA. */
#ifndef DEBUG_H
#define DEBUG_H
/* This header file describes a generic debugging information format.
We may eventually have readers which convert different formats into
this generic format, and writers which write it out. The initial
impetus for this was writing a convertor from stabs to HP IEEE-695
debugging format. */
/* Different kinds of types. */
enum debug_type_kind
{
/* Not used. */
DEBUG_KIND_ILLEGAL,
/* Indirect via a pointer. */
DEBUG_KIND_INDIRECT,
/* Void. */
DEBUG_KIND_VOID,
/* Integer. */
DEBUG_KIND_INT,
/* Floating point. */
DEBUG_KIND_FLOAT,
/* Complex. */
DEBUG_KIND_COMPLEX,
/* Boolean. */
DEBUG_KIND_BOOL,
/* Struct. */
DEBUG_KIND_STRUCT,
/* Union. */
DEBUG_KIND_UNION,
/* Class. */
DEBUG_KIND_CLASS,
/* Union class (can this really happen?). */
DEBUG_KIND_UNION_CLASS,
/* Enumeration type. */
DEBUG_KIND_ENUM,
/* Pointer. */
DEBUG_KIND_POINTER,
/* Function. */
DEBUG_KIND_FUNCTION,
/* Reference. */
DEBUG_KIND_REFERENCE,
/* Range. */
DEBUG_KIND_RANGE,
/* Array. */
DEBUG_KIND_ARRAY,
/* Set. */
DEBUG_KIND_SET,
/* Based pointer. */
DEBUG_KIND_OFFSET,
/* Method. */
DEBUG_KIND_METHOD,
/* Const qualified type. */
DEBUG_KIND_CONST,
/* Volatile qualified type. */
DEBUG_KIND_VOLATILE,
/* Named type. */
DEBUG_KIND_NAMED,
/* Tagged type. */
DEBUG_KIND_TAGGED
};
/* Different kinds of variables. */
enum debug_var_kind
{
/* Not used. */
DEBUG_VAR_ILLEGAL,
/* A global variable. */
DEBUG_GLOBAL,
/* A static variable. */
DEBUG_STATIC,
/* A local static variable. */
DEBUG_LOCAL_STATIC,
/* A local variable. */
DEBUG_LOCAL,
/* A register variable. */
DEBUG_REGISTER
};
/* Different kinds of function parameters. */
enum debug_parm_kind
{
/* Not used. */
DEBUG_PARM_ILLEGAL,
/* A stack based parameter. */
DEBUG_PARM_STACK,
/* A register parameter. */
DEBUG_PARM_REG,
/* A stack based reference parameter. */
DEBUG_PARM_REFERENCE,
/* A register reference parameter. */
DEBUG_PARM_REF_REG
};
/* Different kinds of visibility. */
enum debug_visibility
{
/* A public field (e.g., a field in a C struct). */
DEBUG_VISIBILITY_PUBLIC,
/* A protected field. */
DEBUG_VISIBILITY_PROTECTED,
/* A private field. */
DEBUG_VISIBILITY_PRIVATE,
/* A field which should be ignored. */
DEBUG_VISIBILITY_IGNORE
};
/* A type. */
#define DEBUG_TYPE_NULL ((debug_type) NULL)
/* A field in a struct or union. */
#define DEBUG_FIELD_NULL ((debug_field) NULL)
/* A base class for an object. */
#define DEBUG_BASECLASS_NULL ((debug_baseclass) NULL)
/* A method of an object. */
#define DEBUG_METHOD_NULL ((debug_method) NULL)
/* The arguments to a method function of an object. These indicate
which method to run. */
#define DEBUG_METHOD_VARIANT_NULL ((debug_method_variant) NULL)
#ifndef __cplusplus
typedef struct debug_type *debug_type;
typedef struct debug_field *debug_field;
typedef struct debug_method *debug_method;
typedef struct debug_baseclass *debug_baseclass;
typedef struct debug_method_variant *debug_method_variant;
#endif
/* This structure is passed to debug_write. It holds function
pointers that debug_write will call based on the accumulated
debugging information. */
struct debug_write_fns
{
/* This is called at the start of each new compilation unit with the
name of the main file in the new unit. */
bfd_boolean (*start_compilation_unit) PARAMS ((PTR, const char *));
/* This is called at the start of each source file within a
compilation unit, before outputting any global information for
that file. The argument is the name of the file. */
bfd_boolean (*start_source) PARAMS ((PTR, const char *));
/* Each writer must keep a stack of types. */
/* Push an empty type onto the type stack. This type can appear if
there is a reference to a type which is never defined. */
bfd_boolean (*empty_type) PARAMS ((PTR));
/* Push a void type onto the type stack. */
bfd_boolean (*void_type) PARAMS ((PTR));
/* Push an integer type onto the type stack, given the size and
whether it is unsigned. */
bfd_boolean (*int_type) PARAMS ((PTR, unsigned int, bfd_boolean));
/* Push a floating type onto the type stack, given the size. */
bfd_boolean (*float_type) PARAMS ((PTR, unsigned int));
/* Push a complex type onto the type stack, given the size. */
bfd_boolean (*complex_type) PARAMS ((PTR, unsigned int));
/* Push a bfd_boolean type onto the type stack, given the size. */
bfd_boolean (*bool_type) PARAMS ((PTR, unsigned int));
/* Push an enum type onto the type stack, given the tag, a NULL
terminated array of names and the associated values. If there is
no tag, the tag argument will be NULL. If this is an undefined
enum, the names and values arguments will be NULL. */
bfd_boolean (*enum_type) PARAMS ((PTR, const char *, const char **,
bfd_signed_vma *));
/* Pop the top type on the type stack, and push a pointer to that
type onto the type stack. */
bfd_boolean (*pointer_type) PARAMS ((PTR));
/* Push a function type onto the type stack. The second argument
indicates the number of argument types that have been pushed onto
the stack. If the number of argument types is passed as -1, then
the argument types of the function are unknown, and no types have
been pushed onto the stack. The third argument is true if the
function takes a variable number of arguments. The return type
of the function is pushed onto the type stack below the argument
types, if any. */
bfd_boolean (*function_type) PARAMS ((PTR, int, bfd_boolean));
/* Pop the top type on the type stack, and push a reference to that
type onto the type stack. */
bfd_boolean (*reference_type) PARAMS ((PTR));
/* Pop the top type on the type stack, and push a range of that type
with the given lower and upper bounds onto the type stack. */
bfd_boolean (*range_type) PARAMS ((PTR, bfd_signed_vma, bfd_signed_vma));
/* Push an array type onto the type stack. The top type on the type
stack is the range, and the next type on the type stack is the
element type. These should be popped before the array type is
pushed. The arguments are the lower bound, the upper bound, and
whether the array is a string. */
bfd_boolean (*array_type) PARAMS ((PTR, bfd_signed_vma, bfd_signed_vma,
bfd_boolean));
/* Pop the top type on the type stack, and push a set of that type
onto the type stack. The argument indicates whether this set is
a bitstring. */
bfd_boolean (*set_type) PARAMS ((PTR, bfd_boolean));
/* Push an offset type onto the type stack. The top type on the
type stack is the target type, and the next type on the type
stack is the base type. These should be popped before the offset
type is pushed. */
bfd_boolean (*offset_type) PARAMS ((PTR));
/* Push a method type onto the type stack. If the second argument
is true, the top type on the stack is the class to which the
method belongs; otherwise, the class must be determined by the
class to which the method is attached. The third argument is the
number of argument types; these are pushed onto the type stack in
reverse order (the first type popped is the last argument to the
method). A value of -1 for the third argument means that no
argument information is available. The fourth argument is true
if the function takes a variable number of arguments. The next
type on the type stack below the domain and the argument types is
the return type of the method. All these types must be popped,
and then the method type must be pushed. */
bfd_boolean (*method_type) PARAMS ((PTR, bfd_boolean, int, bfd_boolean));
/* Pop the top type off the type stack, and push a const qualified
version of that type onto the type stack. */
bfd_boolean (*const_type) PARAMS ((PTR));
/* Pop the top type off the type stack, and push a volatile
qualified version of that type onto the type stack. */
bfd_boolean (*volatile_type) PARAMS ((PTR));
/* Start building a struct. This is followed by calls to the
struct_field function, and finished by a call to the
end_struct_type function. The second argument is the tag; this
will be NULL if there isn't one. If the second argument is NULL,
the third argument is a constant identifying this struct for use
with tag_type. The fourth argument is true for a struct, false
for a union. The fifth argument is the size. If this is an
undefined struct or union, the size will be 0 and struct_field
will not be called before end_struct_type is called. */
bfd_boolean (*start_struct_type) PARAMS ((PTR, const char *, unsigned int,
bfd_boolean, unsigned int));
/* Add a field to the struct type currently being built. The type
of the field should be popped off the type stack. The arguments
are the name, the bit position, the bit size (may be zero if the
field is not packed), and the visibility. */
bfd_boolean (*struct_field) PARAMS ((PTR, const char *, bfd_vma, bfd_vma,
enum debug_visibility));
/* Finish building a struct, and push it onto the type stack. */
bfd_boolean (*end_struct_type) PARAMS ((PTR));
/* Start building a class. This is followed by calls to several
functions: struct_field, class_static_member, class_baseclass,
class_start_method, class_method_variant,
class_static_method_variant, and class_end_method. The class is
finished by a call to end_class_type. The first five arguments
are the same as for start_struct_type. The sixth argument is
true if there is a virtual function table; if there is, the
seventh argument is true if the virtual function table can be
found in the type itself, and is false if the type of the object
holding the virtual function table should be popped from the type
stack. */
bfd_boolean (*start_class_type) PARAMS ((PTR, const char *, unsigned int,
bfd_boolean, unsigned int, bfd_boolean,
bfd_boolean));
/* Add a static member to the class currently being built. The
arguments are the field name, the physical name, and the
visibility. The type must be popped off the type stack. */
bfd_boolean (*class_static_member) PARAMS ((PTR, const char *, const char *,
enum debug_visibility));
/* Add a baseclass to the class currently being built. The type of
the baseclass must be popped off the type stack. The arguments
are the bit position, whether the class is virtual, and the
visibility. */
bfd_boolean (*class_baseclass) PARAMS ((PTR, bfd_vma, bfd_boolean,
enum debug_visibility));
/* Start adding a method to the class currently being built. This
is followed by calls to class_method_variant and
class_static_method_variant to describe different variants of the
method which take different arguments. The method is finished
with a call to class_end_method. The argument is the method
name. */
bfd_boolean (*class_start_method) PARAMS ((PTR, const char *));
/* Describe a variant to the class method currently being built.
The type of the variant must be popped off the type stack. The
second argument is the physical name of the function. The
following arguments are the visibility, whether the variant is
const, whether the variant is volatile, the offset in the virtual
function table, and whether the context is on the type stack
(below the variant type). */
bfd_boolean (*class_method_variant) PARAMS ((PTR, const char *,
enum debug_visibility,
bfd_boolean, bfd_boolean,
bfd_vma, bfd_boolean));
/* Describe a static variant to the class method currently being
built. The arguments are the same as for class_method_variant,
except that the last two arguments are omitted. The type of the
variant must be popped off the type stack. */
bfd_boolean (*class_static_method_variant) PARAMS ((PTR, const char *,
enum debug_visibility,
bfd_boolean, bfd_boolean));
/* Finish describing a class method. */
bfd_boolean (*class_end_method) PARAMS ((PTR));
/* Finish describing a class, and push it onto the type stack. */
bfd_boolean (*end_class_type) PARAMS ((PTR));
/* Push a type on the stack which was given a name by an earlier
call to typdef. */
bfd_boolean (*typedef_type) PARAMS ((PTR, const char *));
/* Push a tagged type on the stack which was defined earlier. If
the second argument is not NULL, the type was defined by a call
to tag. If the second argument is NULL, the type was defined by
a call to start_struct_type or start_class_type with a tag of
NULL and the number of the third argument. Either way, the
fourth argument is the tag kind. Note that this may be called
for a struct (class) being defined, in between the call to
start_struct_type (start_class_type) and the call to
end_struct_type (end_class_type). */
bfd_boolean (*tag_type) PARAMS ((PTR, const char *, unsigned int,
enum debug_type_kind));
/* Pop the type stack, and typedef it to the given name. */
bfd_boolean (*typdef) PARAMS ((PTR, const char *));
/* Pop the type stack, and declare it as a tagged struct or union or
enum or whatever. The tag passed down here is redundant, since
was also passed when enum_type, start_struct_type, or
start_class_type was called. */
bfd_boolean (*tag) PARAMS ((PTR, const char *));
/* This is called to record a named integer constant. */
bfd_boolean (*int_constant) PARAMS ((PTR, const char *, bfd_vma));
/* This is called to record a named floating point constant. */
bfd_boolean (*float_constant) PARAMS ((PTR, const char *, double));
/* This is called to record a typed integer constant. The type is
popped off the type stack. */
bfd_boolean (*typed_constant) PARAMS ((PTR, const char *, bfd_vma));
/* This is called to record a variable. The type is popped off the
type stack. */
bfd_boolean (*variable) PARAMS ((PTR, const char *, enum debug_var_kind,
bfd_vma));
/* Start writing out a function. The return type must be popped off
the stack. The bfd_boolean is true if the function is global. This
is followed by calls to function_parameter, followed by block
information. */
bfd_boolean (*start_function) PARAMS ((PTR, const char *, bfd_boolean));
/* Record a function parameter for the current function. The type
must be popped off the stack. */
bfd_boolean (*function_parameter) PARAMS ((PTR, const char *,
enum debug_parm_kind, bfd_vma));
/* Start writing out a block. There is at least one top level block
per function. Blocks may be nested. The argument is the
starting address of the block. */
bfd_boolean (*start_block) PARAMS ((PTR, bfd_vma));
/* Finish writing out a block. The argument is the ending address
of the block. */
bfd_boolean (*end_block) PARAMS ((PTR, bfd_vma));
/* Finish writing out a function. */
bfd_boolean (*end_function) PARAMS ((PTR));
/* Record line number information for the current compilation unit. */
bfd_boolean (*lineno) PARAMS ((PTR, const char *, unsigned long, bfd_vma));
};
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