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📄 tutorial_29.htm

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<table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/tl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/tc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/tr.png" height="28" width="28"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td background="Tutorial_29_files/l.png"><img src="Tutorial_29_files/l.png"></td>
    <td valign="top" width="100%">把图像t2的(127,127)-(256,256)部分和图像t1的(64,64,196,196)部分混合</td>
    <td background="Tutorial_29_files/r.png"><img src="Tutorial_29_files/r.png"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/bl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/bc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/br.png" height="28" width="28"></td></tr></tbody></table><font color="#aaffaa" size="3">
<pre>	<font color="#ffffaa">// 把图像t2的(127,127)-(256,256)部分和图像t1的(64,64,196,196)部分混合</font>
	Blit(t2,t1,127,127,128,128,64,64,1,127);					
</pre>
</font><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/tl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/tc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/tr.png" height="28" width="28"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td background="Tutorial_29_files/l.png"><img src="Tutorial_29_files/l.png"></td>
    <td valign="top" width="100%"><font color="#ffffff">下面的代码和前面一样,释放分配的空间,创建纹理</font></td>
    <td background="Tutorial_29_files/r.png"><img src="Tutorial_29_files/r.png"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/bl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/bc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/br.png" height="28" width="28"></td></tr></tbody></table><font color="#aaffaa" size="3">
<pre>	BuildTexture (t1);								<font color="#ffffaa">// 把t1图像加载为纹理</font>

	DeallocateTexture( t1 );							<font color="#ffffaa">// 释放图像数据</font>
	DeallocateTexture( t2 );						

	glEnable(GL_TEXTURE_2D);							<font color="#ffffaa">// 使用2D纹理</font>

	glShadeModel(GL_SMOOTH);							<font color="#ffffaa">// 使用光滑着色</font>
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);					<font color="#ffffaa">// 设置背景色为黑色</font>
	glClearDepth(1.0);								<font color="#ffffaa">// 设置深度缓存清楚值为1</font>
	glEnable(GL_DEPTH_TEST);							<font color="#ffffaa">// 使用深度缓存</font>
	glDepthFunc(GL_LESS);							<font color="#ffffaa">// 设置深度测试函数</font>

	return TRUE;
}
</pre>
</font><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/tl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/tc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/tr.png" height="28" width="28"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td background="Tutorial_29_files/l.png"><img src="Tutorial_29_files/l.png"></td>
    <td valign="top" width="100%">下面的代码绘制一个盒子</td>
    <td background="Tutorial_29_files/r.png"><img src="Tutorial_29_files/r.png"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/bl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/bc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/br.png" height="28" width="28"></td></tr></tbody></table><font color="#aaffaa" size="3">
</font><pre><font color="#aaffaa" size="3">GLvoid DrawGLScene(GLvoid)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);				<font color="#ffffaa">// 清楚颜色缓存和深度缓存</font>
	glLoadIdentity();							
	glTranslatef(0.0f,0.0f,-5.0f);

	glRotatef(xrot,1.0f,0.0f,0.0f);
	glRotatef(yrot,0.0f,1.0f,0.0f);
	glRotatef(zrot,0.0f,0.0f,1.0f);

	glBindTexture(GL_TEXTURE_2D, texture[0]);

	glBegin(GL_QUADS);
		<font color="#ffffaa">// 前面</font>
		glNormal3f( 0.0f, 0.0f, 1.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
		glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
		<font color="#ffffaa">// 后面</font>
		glNormal3f( 0.0f, 0.0f,-1.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
		glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
		<font color="#ffffaa">// 上面</font>
		glNormal3f( 0.0f, 1.0f, 0.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
		glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
		<font color="#ffffaa">// 下面</font>
		glNormal3f( 0.0f,-1.0f, 0.0f);
		glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
		<font color="#ffffaa">// 右面</font>
		glNormal3f( 1.0f, 0.0f, 0.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
		glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
		<font color="#ffffaa">// 左面</font>
		glNormal3f(-1.0f, 0.0f, 0.0f);
		glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
		glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
		glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
		glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
	glEnd();

	xrot+=0.3f;
	yrot+=0.2f;
	zrot+=0.4f;</font></pre>
<pre><font color="#aaffaa" size="3">	return TRUE; <font color="#ffffaa">// 一切 OK</font>
}
</font></pre>
<table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/tl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/tc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/tr.png" height="28" width="28"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td background="Tutorial_29_files/l.png"><img src="Tutorial_29_files/l.png"></td>
    <td valign="top" width="100%">KillGLWindow() 函数没有变化</td>
    <td background="Tutorial_29_files/r.png"><img src="Tutorial_29_files/r.png"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/bl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/bc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/br.png" height="28" width="28"></td></tr></tbody></table>

<table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/tl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/tc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/tr.png" height="28" width="28"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td background="Tutorial_29_files/l.png"><img src="Tutorial_29_files/l.png"></td>
    <td valign="top" width="100%">CreateGLWindow函数没有变化</td>
    <td background="Tutorial_29_files/r.png"><img src="Tutorial_29_files/r.png"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/bl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/bc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/br.png" height="28" width="28"></td></tr></tbody></table>
 
<table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/tl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/tc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/tr.png" height="28" width="28"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td background="Tutorial_29_files/l.png"><img src="Tutorial_29_files/l.png"></td>
    <td valign="top" width="100%">WinMain() 没有变化</td>
    <td background="Tutorial_29_files/r.png"><img src="Tutorial_29_files/r.png"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/bl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/bc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/br.png" height="28" width="28"></td></tr></tbody></table>
 
<table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/tl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/tc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/tr.png" height="28" width="28"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td background="Tutorial_29_files/l.png"><img src="Tutorial_29_files/l.png"></td>
    <td valign="top" width="100%"><p>好了,现你可以很轻松的绘制很多混合效果。如果你有什么好的建议,请告诉我。 </p>
<table border="1" width="100%">
  <tbody><tr>
    <td width="27%"><img src="Tutorial_29_files/logo%25203.jpg" align="middle" height="200" width="209"></td>
    <td width="73%">版权与使用声明:<br>
      我是个对学习和生活充满激情的普通男孩,在网络上我以DancingWind为昵称,我的联系方式是zhouwei02@mails.tsinghua.edu.cn,如果你有任何问题,都可以联系我。
      <p>引子<br>
网络是一个共享的资源,但我在自己的学习生涯中浪费大量的时间去搜索可用的资料,在现实生活中花费了大量的金钱和时间在书店中寻找资料,于是我给自己起了
个昵称DancingWind,其意义是想风一样从各个知识的站点中吸取成长的养料。在飘荡了多年之后,我决定把自己收集的资料整理为一个统一的资源库。</p>
      <p>版权声明<br>
所有DancingWind发表的内容,大多都来自共享的资源,所以我没有资格把它们据为己有,或声称自己为这些资源作出了一点贡献。故任何人都可以复
制,修改,重新发表,甚至以自己的名义发表,我都不会追究,但你在做以上事情的时候必须保证内容的完整性,给后来的人一个完整的教程。最后,任何人不能以
这些资料的任何部分,谋取任何形式的报酬。</p>
      <p>发展计划<br>
        在国外,很多资料都是很多人花费几年的时间慢慢积累起来的。如果任何人有兴趣与别人共享你的知识,我很欢迎你与我联系,但你必须同意我上面的声明。</p>
            <p>感谢<br>
              感谢我的母亲一直以来对我的支持和在生活上的照顾。<br>
              感谢我深爱的女友田芹,一直以来默默的在精神上和生活中对我的支持,她甚至把买衣服的钱都用来给我买书了,她真的是我见过的最好的女孩,希望我能带给她幸福。</p>
            <p>资源下载: <br>
              文档 <a href="http://www.owlei.com/DancingWind/Res/mht/NeHe%20OpenGL%20Chinese%20Course%2029.mht">网页格式</a> 
              <a href="http://www.owlei.com/DancingWind/Res/pdf/OpenGL_Nehe_Course_Tutorial_29.pdf">PDF格式</a><br>
              源码 <a href="http://www.owlei.com/DancingWind/Res/Src/29_Blit.rar">RAR格式</a></p></td>
  </tr>
</tbody></table><table border="0" width="100%">
        <tbody><tr><td align="left" width="50%"><b><font size="-1"><a href="http://www.owlei.com/DancingWind/Course/Tutorial_28.htm">&lt; 
          <font face="Tahoma,Verdana,sans-serif">第</font>28<font face="Tahoma,Verdana,sans-serif">课</font></a></font></b></td>
        <td align="right" width="50%"><b><font size="-1"><a href="http://www.owlei.com/DancingWind/Course/Tutorial_30.htm"><font face="Tahoma,Verdana,sans-serif">第</font>30<font face="Tahoma,Verdana,sans-serif">课</font> 
          &gt;</a></font></b></td>
      </tr></tbody></table>
      </td>
    <td background="Tutorial_29_files/r.png"><img src="Tutorial_29_files/r.png"></td></tr></tbody></table><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td><img src="Tutorial_29_files/bl.png" height="28" width="28"></td><td width="100%"><img src="Tutorial_29_files/bc.png" height="28" width="100%"></td><td><img src="Tutorial_29_files/br.png" height="28" width="28"></td></tr></tbody></table>

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