📄 main.c
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/*
* Copyright 2007 by Spectrum Digital Incorporated.
* All rights reserved. Property of Spectrum Digital Incorporated.
*/
/*
* DaVinci HD Test Suite
*
*/
#include "stdio.h"
#include "davincihd.h"
/* ------------------------------------------------------------------------ *
* *
* Testing Function *
* *
* ------------------------------------------------------------------------ */
void TEST_execute( Int16 ( *funchandle )( ), char *testname, Int16 testid )
{
Int16 status;
/* Display test ID */
printf( "%02d Testing %s...\n", testid, testname );
/* Call test function */
status = funchandle( );
/* Check for test fail */
if ( status != 0 )
{
/* Print error message */
printf( " FAIL... error code %d... quitting\n", status );
}
else
{
/* Print error message */
printf( " PASS\n" );
}
}
extern Int16 spirom_test();
/* ------------------------------------------------------------------------ *
* *
* main( ) *
* *
* ------------------------------------------------------------------------ */
void main( void )
{
TEST_execute( spirom_test, "spirom", 1 );
printf( "\n***ALL Tests Passed***\n" );
}
/* ------------------------------------------------------------------------ *
* *
* _wait( delay ) *
* Wait in a software loop for 'x' delay *
* *
* ------------------------------------------------------------------------ */
void DAVINCIHD_wait( Uint32 delay )
{
volatile Uint32 i;
for ( i = 0 ; i < delay ; i++ ){ };
}
/* ------------------------------------------------------------------------ *
* *
* _waitusec( usec ) *
* Wait in a software loop for 'x' microseconds *
* *
* ------------------------------------------------------------------------ */
void DAVINCIHD_waitusec( Uint32 usec )
{
#ifdef ARM_SIDE
DAVINCIHD_wait( usec * 2 );
#elif DSP_SIDE
DAVINCIHD_wait( usec * 28 );
#endif
}
/* ------------------------------------------------------------------------ *
* *
* _waitmsec( msec ) *
* Wait in a software loop for 'x' milliseconds *
* *
* ------------------------------------------------------------------------ */
void DAVINCIHD_waitmsec( Uint32 msec )
{
_waitusec( 1000 * msec );
}
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