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📄 itkfemelement3dc0linearhexahedron.cxx

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/*=========================================================================

  Program:   Insight Segmentation & Registration Toolkit
  Module:    $RCSfile: itkFEMElement3DC0LinearHexahedron.cxx,v $
  Language:  C++
  Date:      $Date: 2006-03-19 04:37:20 $
  Version:   $Revision: 1.7 $

  Copyright (c) Insight Software Consortium. All rights reserved.
  See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notices for more information.

=========================================================================*/

// disable debug warnings in MS compiler
#ifdef _MSC_VER
#pragma warning(disable: 4786)
#endif

#include "itkFEMElement3DC0LinearHexahedron.h"
#include "vnl/vnl_math.h"

namespace itk {
namespace fem {




void
Element3DC0LinearHexahedron
::GetIntegrationPointAndWeight(unsigned int i, VectorType& pt, Float& w, unsigned int order) const
{
  // FIXME: range checking

  // default integration order=2
  if (order==0) { order=2; }

  pt.set_size(3);
  pt[0] = gaussPoint[order][i%order];
  pt[1] = gaussPoint[order][(i/order)%order];
  pt[2] = gaussPoint[order][(i/(order*order))];

  w=gaussWeight[order][i%order]*gaussWeight[order][(i/order)%order]*gaussWeight[order][(i/(order*order))];

}




unsigned int
Element3DC0LinearHexahedron
::GetNumberOfIntegrationPoints(unsigned int order) const
{
  // FIXME: range checking

  // default integration order=2
  if (order==0) { order=2; }

  return order*order*order;
}




Element3DC0LinearHexahedron::VectorType
Element3DC0LinearHexahedron
::ShapeFunctions( const VectorType& pt ) const
{
  /* Linear hexahedral element has eight shape functions  */
  VectorType shapeF(8);

  /*
   * Linear hexahedral element has local coordinates
   *  (-1,-1,-1), (1,-1,-1), (1,1,-1), (-1,1,-1), (-1,-1,1), (1,-1,1), (1,1,1), (-1,1,1)
   */
  
  /* given local point x=(r,s,t), where -1 <= r,s,t <= 1 and */

  /** N_1 = ((1-r) * (1-s) * (1-t)) / 8 */
  shapeF[0] = (1 - pt[0]) * (1 - pt[1]) * (1 - pt[2]) * 0.125;

  /** N_2 = ((1+r) * (1-s) * (1-t)) / 8 */
  shapeF[1] = (1 + pt[0]) * (1 - pt[1]) * (1 - pt[2]) * 0.125;

  /** N_3 = ((1+r) * (1+s) * (1-t)) / 8 */
  shapeF[2] = (1 + pt[0]) * (1 + pt[1]) * (1 - pt[2]) * 0.125;

  /** N_4 = ((1-r) * (1+s) * (1-t)) / 8 */
  shapeF[3] = (1 - pt[0]) * (1 + pt[1]) * (1 - pt[2]) * 0.125;

  /** N_5 = ((1-r) * (1-s) * (1+t)) / 8 */
  shapeF[4] = (1 - pt[0]) * (1 - pt[1]) * (1 + pt[2]) * 0.125;

  /** N_6 = ((1+r) * (1-s) * (1+t)) / 8 */
  shapeF[5] = (1 + pt[0]) * (1 - pt[1]) * (1 + pt[2]) * 0.125;

  /** N_7 = ((1+r) * (1+s) * (1+t)) / 8 */
  shapeF[6] = (1 + pt[0]) * (1 + pt[1]) * (1 + pt[2]) * 0.125;

  /** N_8 = ((1-r) * (1+s) * (1+t)) / 8 */
  shapeF[7] = (1 - pt[0]) * (1 + pt[1]) * (1 + pt[2]) * 0.125;

  return shapeF;
}



void
Element3DC0LinearHexahedron
::ShapeFunctionDerivatives( const VectorType& pt, MatrixType& shapeD ) const
{
  /** functions at directions r and s.  */
  shapeD.set_size(3,8);

  // d(N_1) / d(r)
  shapeD[0][0] = (-1) * (1 - pt[1]) * (1 - pt[2]) * 0.125;
  
  // d(N_1) / d(s)
  shapeD[1][0] = (-1) * (1 - pt[0]) * (1 - pt[2]) * 0.125;

  // d(N_1) / d(t)
  shapeD[2][0] = (-1) * (1 - pt[0]) * (1 - pt[1]) * 0.125;

  // d(N_2) / d(r)
  shapeD[0][1] = (+1) * (1 - pt[1]) * (1 - pt[2]) * 0.125;
  
  // d(N_2) / d(s)
  shapeD[1][1] = (-1) * (1 + pt[0]) * (1 - pt[2]) * 0.125;

  // d(N_2) / d(t)
  shapeD[2][1] = (-1) * (1 + pt[0]) * (1 - pt[1]) * 0.125;

  // d(N_3) / d(r)
  shapeD[0][2] = (+1) * (1 + pt[1]) * (1 - pt[2]) * 0.125;
  
  // d(N_3) / d(s)
  shapeD[1][2] = (+1) * (1 + pt[0]) * (1 - pt[2]) * 0.125;

  // d(N_3) / d(t)
  shapeD[2][2] = (-1) * (1 + pt[0]) * (1 + pt[1]) * 0.125;

  // d(N_4) / d(r)
  shapeD[0][3] = (-1) * (1 + pt[1]) * (1 - pt[2]) * 0.125;
       
  // d(N_4) / d(s)
  shapeD[1][3] = (+1) * (1 - pt[0]) * (1 - pt[2]) * 0.125;

  // d(N_4) / d(t)
  shapeD[2][3] = (-1) * (1 - pt[0]) * (1 + pt[1]) * 0.125;

  // d(N_5) / d(r)
  shapeD[0][4] = (-1) * (1 - pt[1]) * (1 + pt[2]) * 0.125;
  
  // d(N_5) / d(s)
  shapeD[1][4] = (-1) * (1 - pt[0]) * (1 + pt[2]) * 0.125;

  // d(N_5) / d(t)
  shapeD[2][4] = (+1) * (1 - pt[0]) * (1 - pt[1]) * 0.125;

  // d(N_6) / d(r)
  shapeD[0][5] = (+1) * (1 - pt[1]) * (1 + pt[2]) * 0.125;
  
  // d(N_6) / d(s)
  shapeD[1][5] = (-1) * (1 + pt[0]) * (1 + pt[2]) * 0.125;

  // d(N_6) / d(t)
  shapeD[2][5] = (+1) * (1 + pt[0]) * (1 - pt[1]) * 0.125;

  // d(N_7) / d(r)
  shapeD[0][6] = (+1) * (1 + pt[1]) * (1 + pt[2]) * 0.125;
  
  // d(N_7) / d(s)
  shapeD[1][6] = (+1) * (1 + pt[0]) * (1 + pt[2]) * 0.125;

  // d(N_7) / d(t)
  shapeD[2][6] = (+1) * (1 + pt[0]) * (1 + pt[1]) * 0.125;

  // d(N_8) / d(r)
  shapeD[0][7] = (-1) * (1 + pt[1]) * (1 + pt[2]) * 0.125;
  
  // d(N_8) / d(s)
  shapeD[1][7] = (+1) * (1 - pt[0]) * (1 + pt[2]) * 0.125;

  // d(N_8) / d(t)
  shapeD[2][7] = (+1) * (1 - pt[0]) * (1 + pt[1]) * 0.125;

}


bool
Element3DC0LinearHexahedron
::GetLocalFromGlobalCoordinates( const VectorType& globalPt , VectorType& localPt ) const
{

//  Float x1, x2, x3, x4, y1, y2, y3, y4, xce, yce, xb, yb, xcn, ycn,
//        A, J1, J2, x0, y0, dx, dy, be, bn, ce, cn;

  localPt=globalPt;
  localPt.set_size(3);
  localPt.fill(0.0);

  // FIXME!

//   x1 = this->m_node[0]->GetCoordinates()[0];   y1 = this->m_node[0]->GetCoordinates()[1];
//   x2 = this->m_node[1]->GetCoordinates()[0];   y2 = this->m_node[1]->GetCoordinates()[1];
//   x3 = this->m_node[2]->GetCoordinates()[0];   y3 = this->m_node[2]->GetCoordinates()[1];
//   x4 = this->m_node[3]->GetCoordinates()[0];   y4 = this->m_node[3]->GetCoordinates()[1];

//   xb = x1 - x2 + x3 - x4;
//   yb = y1 - y2 + y3 - y4;

//   xce = x1 + x2 - x3 - x4;
//   yce = y1 + y2 - y3 - y4;

//   xcn = x1 - x2 - x3 + x4;
//   ycn = y1 - y2 - y3 + y4;

//   A  = 0.5 * (((x3 - x1) * (y4 - y2)) - ((x4 - x2) * (y3 - y1)));
//   J1 = ((x3 - x4) * (y1 - y2)) - ((x1 - x2) * (y3 - y4));
//   J2 = ((x2 - x3) * (y1 - y4)) - ((x1 - x4) * (y2 - y3));

//   x0 = 0.25 * (x1 + x2 + x3 + x4);
//   y0 = 0.25 * (y1 + y2 + y3 + y4);

//   dx = globalPt[0] - x0;
//   dy = globalPt[1] - y0;

//   be =  A - (dx * yb) + (dy * xb);
//   bn = -A - (dx * yb) + (dy * xb);
//   ce = (dx * yce) - (dy * xce);
//   cn = (dx * ycn) - (dy * xcn);

//   localPt[0] = (2 * ce) / (-sqrt((be * be) - (2 * J1 * ce)) - be);
//   localPt[1] = (2 * cn) / ( vcl_sqrt((bn * bn) + (2 * J2 * cn)) - bn);

  // FIXME
  bool IsInside=false;

  return IsInside;
}




/*
 * Draw the element on device context pDC.
 */
#ifdef FEM_BUILD_VISUALIZATION
void
Element3DC0LinearHexahedron
::Draw(CDC* pDC, Solution::ConstPointer sol) const 
{

  int x1=m_node[0]->GetCoordinates()[0]*DC_Scale;
  int y1=m_node[0]->GetCoordinates()[1]*DC_Scale;
  int z1=m_node[0]->GetCoordinates()[2]*DC_Scale;

  int x2=m_node[1]->GetCoordinates()[0]*DC_Scale;
  int y2=m_node[1]->GetCoordinates()[1]*DC_Scale;
  int z2=m_node[1]->GetCoordinates()[2]*DC_Scale;
  
  int x3=m_node[2]->GetCoordinates()[0]*DC_Scale;
  int y3=m_node[2]->GetCoordinates()[1]*DC_Scale;
  int z3=m_node[2]->GetCoordinates()[2]*DC_Scale;
  
  int x4=m_node[3]->GetCoordinates()[0]*DC_Scale;
  int y4=m_node[3]->GetCoordinates()[1]*DC_Scale;
  int z4=m_node[3]->GetCoordinates()[2]*DC_Scale;

  int x5=m_node[4]->GetCoordinates()[0]*DC_Scale;
  int y5=m_node[4]->GetCoordinates()[1]*DC_Scale;
  int z5=m_node[4]->GetCoordinates()[2]*DC_Scale;

  int x6=m_node[5]->GetCoordinates()[0]*DC_Scale;
  int y6=m_node[5]->GetCoordinates()[1]*DC_Scale;
  int z6=m_node[5]->GetCoordinates()[2]*DC_Scale;
  
  int x7=m_node[6]->GetCoordinates()[0]*DC_Scale;
  int y7=m_node[6]->GetCoordinates()[1]*DC_Scale;
  int z7=m_node[6]->GetCoordinates()[2]*DC_Scale;
  
  int x8=m_node[7]->GetCoordinates()[0]*DC_Scale;
  int y8=m_node[7]->GetCoordinates()[1]*DC_Scale;
  int z8=m_node[7]->GetCoordinates()[2]*DC_Scale;

  x1+=sol->GetSolutionValue(this->m_node[0]->GetDegreeOfFreedom(0))*DC_Scale;
  y1+=sol->GetSolutionValue(this->m_node[0]->GetDegreeOfFreedom(1))*DC_Scale;
  z1+=sol->GetSolutionValue(this->m_node[0]->GetDegreeOfFreedom(2))*DC_Scale;

  x2+=sol->GetSolutionValue(this->m_node[1]->GetDegreeOfFreedom(0))*DC_Scale;
  y2+=sol->GetSolutionValue(this->m_node[1]->GetDegreeOfFreedom(1))*DC_Scale;
  z2+=sol->GetSolutionValue(this->m_node[1]->GetDegreeOfFreedom(2))*DC_Scale;

  x3+=sol->GetSolutionValue(this->m_node[2]->GetDegreeOfFreedom(0))*DC_Scale;
  y3+=sol->GetSolutionValue(this->m_node[2]->GetDegreeOfFreedom(1))*DC_Scale;
  z3+=sol->GetSolutionValue(this->m_node[2]->GetDegreeOfFreedom(2))*DC_Scale;

  x4+=sol->GetSolutionValue(this->m_node[3]->GetDegreeOfFreedom(0))*DC_Scale;
  y4+=sol->GetSolutionValue(this->m_node[3]->GetDegreeOfFreedom(1))*DC_Scale;
  z4+=sol->GetSolutionValue(this->m_node[3]->GetDegreeOfFreedom(2))*DC_Scale;

  x5+=sol->GetSolutionValue(this->m_node[4]->GetDegreeOfFreedom(0))*DC_Scale;
  y5+=sol->GetSolutionValue(this->m_node[4]->GetDegreeOfFreedom(1))*DC_Scale;
  z5+=sol->GetSolutionValue(this->m_node[4]->GetDegreeOfFreedom(2))*DC_Scale;

  x6+=sol->GetSolutionValue(this->m_node[5]->GetDegreeOfFreedom(0))*DC_Scale;
  y6+=sol->GetSolutionValue(this->m_node[5]->GetDegreeOfFreedom(1))*DC_Scale;
  z6+=sol->GetSolutionValue(this->m_node[5]->GetDegreeOfFreedom(2))*DC_Scale;

  x7+=sol->GetSolutionValue(this->m_node[6]->GetDegreeOfFreedom(0))*DC_Scale;
  y7+=sol->GetSolutionValue(this->m_node[6]->GetDegreeOfFreedom(1))*DC_Scale;
  z7+=sol->GetSolutionValue(this->m_node[6]->GetDegreeOfFreedom(2))*DC_Scale;

  x8+=sol->GetSolutionValue(this->m_node[7]->GetDegreeOfFreedom(0))*DC_Scale;
  y8+=sol->GetSolutionValue(this->m_node[7]->GetDegreeOfFreedom(1))*DC_Scale;
  z8+=sol->GetSolutionValue(this->m_node[7]->GetDegreeOfFreedom(2))*DC_Scale;

  // FIXME: this isn't the correct drawing scheme
/*  pDC->MoveTo(x1,y1,z1);
  pDC->LineTo(x2,y2,z2);
  pDC->LineTo(x3,y3,z3);
  pDC->LineTo(x4,y4,z4);
  pDC->LineTo(x5,y5,z5);
  pDC->LineTo(x6,y6,z6);
  pDC->LineTo(x7,y7,z7);
  pDC->LineTo(x8,y8,z8);
  */

}
#endif




}} // end namespace itk::fem

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