📄 itkquadedgemesheuleroperatorstest.cxx
字号:
{
std::cout << "FAILED." << std::endl;
return 1;
}
if ( mesh->GetPoint( 12 ).GetValence( ) != 5 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 12 ).GetValence( )
<< " ]." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
std::cout << "Checking JointFacet." << "OK" << std::endl << std::endl;
/////////////////////////////////////////
//
// Split Facet
//
/////////////////////////////////////////
// Split the facet again in order to restore the original situation:
std::cout << "Checking SplitFacet." << std::endl;
SplitFacet::Pointer splitFacet = SplitFacet::New( );
std::cout << " " << "Test No Mesh Input";
if( splitFacet->Evaluate( (QEType*)1, (QEType*)2 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
(void)splitFacet->GetNameOfClass();
splitFacet->SetInput( mesh );
std::cout << " " << "Test No QE Input";
if( splitFacet->Evaluate( (QEType*)0, (QEType*)0 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
std::cout << " " << "Test two QE Input not sharing the same left";
if( splitFacet->Evaluate( mesh->FindEdge( 10, 16 ),
mesh->FindEdge( 13, 19 ) ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
std::cout << " " << "Test twice same non-null QE Input";
if( splitFacet->Evaluate( (QEType*)1, (QEType*)1 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
std::cout << " " << "Test two consecutive QE Input";
if( splitFacet->Evaluate( mesh->FindEdge( 10, 16 ),
mesh->FindEdge( 10, 16 )->GetLnext( ) ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
if( !splitFacet->Evaluate( H, G ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << " " << "Split a face (possible)";
// The number of edges and faces must be respectively identical to
// the original number edges and faces:
if( ! AssertTopologicalInvariants< MeshType >
( mesh, 25, 56, 32, 1, 0 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
if ( mesh->GetPoint( 12 ).GetValence( ) != 6 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 12 ).GetValence( )
<< " ]." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
std::cout << "Checking SplitFacet. OK" << std::endl << std::endl;
std::cout << "Checking JoinFacet( SplitFacet( edge ) ) invariance.";
G = mesh->FindEdge( 12, 7 )->GetSym( )->GetLprev( );
H = joinFacet->Evaluate( mesh->FindEdge( 12, 7 ) );
if( !H )
{
std::cout << "FAILED." << std::endl;
return 1;
}
if( !joinFacet->Evaluate( splitFacet->Evaluate( H, G ) ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
if( ! AssertTopologicalInvariants< MeshType >
( mesh, 25, 55, 31, 1, 0 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
if ( mesh->GetPoint( 12 ).GetValence( ) != 5 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 12 ).GetValence( )
<< " ]." << std::endl;
return 1;
}
std::cout << ".OK" << std::endl << std::endl;
/////////////////////////////////////////
//
// Flip Edge
//
/////////////////////////////////////////
//
// 20 --------- 21 --------- 22 --------- 23 --------- 24
// | __/ | __/ | __/ | __/ |
// | __/ | __/ | __/ | __/ |
// | __/ | __/ | __/ | __/ |
// | / | / | / | / |
// 15 --------- 16 --------- 17 --------- 18 --------- 19
// | __/ | __/ | __/ | __/ |
// | __/ | __/ | __/ | __/ |
// | __/ | __/ | __/ | __/ |
// | / | / | / | / |
// 10 --------- 11 --------- 12 --------- 13 --------- 14
// | __/ | \__ | __/ | __/ |
// | __/ | \__ | __/ | __/ |
// | __/ | \__ | __/ | __/ |
// | / | \ | / | / |
// 5 ---------- 6 ---------- 7 ---------- 8 --------- 9
// | __/ | __/ | __/ | __/ |
// | __/ | __/ | __/ | __/ |
// | __/ | __/ | __/ | __/ |
// | / | / | / | / |
// 0 ---------- 1 ---------- 2 --------- 3 --------- 4
//
PopulateMesh<MeshType>( mesh );
std::cout << "Checking FlipEdge." << std::endl;
FlipEdge::Pointer flipEdge = FlipEdge::New( );
std::cout << " " << "Test No Mesh Input";
if( flipEdge->Evaluate( (QEType*)1 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
(void)flipEdge->GetNameOfClass();
flipEdge->SetInput( mesh );
std::cout << " " << "Test QE Input not internal";
dummy = new QEType;
if( flipEdge->Evaluate( dummy ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
delete dummy;
std::cout << "OK" << std::endl;
std::cout << " " << "Test No QE Input";
if( flipEdge->Evaluate( (QEType*)0 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
mesh->LightWeightDeleteEdge( mesh->FindEdge( 12, 18 ) );
mesh->AddFace( mesh->FindEdge( 17 ,12 ) );
std::cout << " " << "Flip an edge with a polygonal face (impossible)";
QEType* tempFlippedEdge = flipEdge->Evaluate( mesh->FindEdge( 12 , 17 ) );
if( tempFlippedEdge )
{
std::cout << "FAILED." << std::endl;
return 1;
}
PopulateMesh<MeshType>( mesh );
std::cout << " " << "Flip an edge (possible)";
tempFlippedEdge = flipEdge->Evaluate( mesh->FindEdge( 12 , 6 ) );
if( !tempFlippedEdge )
{
std::cout << "FAILED." << std::endl;
return 1;
}
// The number of edges and faces must be unchanged:
if( ! AssertTopologicalInvariants< MeshType >
( mesh, 25, 56, 32, 1, 0 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
if ( mesh->GetPoint( 12 ).GetValence( ) != 5 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 12 ).GetValence( )
<< " for vertex 12 ]." << std::endl;
return 1;
}
if ( mesh->GetPoint( 6 ).GetValence( ) != 5 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 6 ).GetValence( )
<< " for vertex 6 ]." << std::endl;
return 1;
}
if ( mesh->GetPoint( 11 ).GetValence( ) != 7 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 11 ).GetValence( )
<< " for vertex 11 ]." << std::endl;
return 1;
}
if ( mesh->GetPoint( 7 ).GetValence( ) != 7 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 7 ).GetValence( )
<< " for vertex 7 ]." << std::endl;
return 1;
}
std::cout << ".OK" << std::endl;
// Checking invariance (i.e. FlipEdge is it's own inverse):
std::cout << " " << "Check FlipEdge(FlipEdge()) invariance (possible for triangles).";
if( !flipEdge->Evaluate( tempFlippedEdge ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
// The number of edges and faces must be unchanged:
if( ! AssertTopologicalInvariants< MeshType >
( mesh, 25, 56, 32, 1, 0 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
if ( mesh->GetPoint( 12 ).GetValence( ) != 6 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 12 ).GetValence( )
<< " for vertex 12 ]." << std::endl;
return 1;
}
if ( mesh->GetPoint( 6 ).GetValence( ) != 6 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 6 ).GetValence( )
<< " for vertex 6 ]." << std::endl;
return 1;
}
if ( mesh->GetPoint( 11 ).GetValence( ) != 6 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 11 ).GetValence( )
<< " for vertex 11 ]." << std::endl;
return 1;
}
if ( mesh->GetPoint( 7 ).GetValence( ) != 6 )
{
std::cout << "FAILED [wrong valence of "
<< mesh->GetPoint( 7 ).GetValence( )
<< " for vertex 7 ]." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
std::cout << "Checking FlipEdge." << "OK" << std::endl << std::endl;
/////////////////////////////////////////
//
// Join Vertex
//
/////////////////////////////////////////
std::cout << "Checking JoinVertex." << std::endl;
PopulateMesh<MeshType>( mesh );
JoinVertex::Pointer joinVertex = JoinVertex::New( );
#ifndef NDEBUG
std::cout << " " << "Test No Mesh Input.";
if( joinVertex->Evaluate( (QEType*)1 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
#endif
(void)joinVertex->GetNameOfClass();
joinVertex->SetInput( mesh );
std::cout << " " << "Test QE Input and Sym isolated.";
LineCellType* IsolatedLineCell = new LineCellType;
if( joinVertex->Evaluate( IsolatedLineCell->GetQEGeom( ) ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
#ifndef NDEBUG
std::cout << " " << "Test No QE Input.";
if( joinVertex->Evaluate( (QEType*)0 ) )
{
std::cout << "FAILED." << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
#endif
std::cout << " " << "Test Topological Changes";
MeshType::Pointer topotest = MeshType::New( );
MeshType::PointType pts2[4];
pts2[ 0][0] = 0.0; pts2[ 0][1] = 0.0; pts2[ 0][2] = 0.0;
pts2[ 1][0] = 1.0; pts2[ 1][1] = 0.0; pts2[ 1][2] = 0.0;
pts2[ 2][0] = 0.0; pts2[ 2][1] = 1.0; pts2[ 2][2] = 0.0;
pts2[ 3][0] = 0.0; pts2[ 3][1] = 0.0; pts2[ 3][2] = 1.0;
for(int ii=0; ii<4; ii++)
{
topotest->SetPoint( ii, pts2[ii] );
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -