📄 gdcmdebug.cxx
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/*=========================================================================
Program: gdcm
Module: $RCSfile: gdcmDebug.cxx,v $
Language: C++
Date: $Date: 2006-02-18 12:36:38 $
Version: $Revision: 1.5 $
Copyright (c) CREATIS (Centre de Recherche et d'Applications en Traitement de
l'Image). All rights reserved. See Doc/License.txt or
http://www.creatis.insa-lyon.fr/Public/Gdcm/License.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "gdcmDebug.h"
#include <iostream>
namespace gdcm
{
//-----------------------------------------------------------------------------
// Warning message level to be displayed
static bool DebugFlag = false;
static bool DebugToFile = false;
static std::ofstream DebugFile;
//-----------------------------------------------------------------------------
// Constructor / Destructor
Debug::Debug()
{
}
Debug::~Debug()
{
if ( DebugFile.is_open() )
DebugFile.close();
}
//-----------------------------------------------------------------------------
// Public
/**
* \brief Sets the debug flag
* @param flag Set the debug flag
*/
void Debug::SetDebugFlag (bool flag)
{
DebugFlag = flag;
}
/**
* \brief Gets the debug flag value
* @return debug flag value
*/
bool Debug::GetDebugFlag ()
{
return DebugFlag;
}
/**
* \brief Accessor
* @param flag whether we want to redirect to file
*/
void Debug::SetDebugToFile (bool flag)
{
DebugToFile = flag;
}
/**
* \brief Accessor to know whether debug info are redirected to file
*/
bool Debug::GetDebugToFile ()
{
return DebugToFile;
}
/**
* \brief Set the filename the debug stream should be redirect to
* Settting a filename also sets DebugToFile to true
* @param filename File to redirect debug info
* Absolutely nothing is check. You have to pass in
* a correct filename
*/
void Debug::SetDebugFilename (std::string const &filename)
{
DebugToFile = true; // Just in case ...
DebugFlag = true; // Just in case ...
if ( DebugFile.is_open() )
DebugFile.close();
DebugFile.open( filename.c_str() );
}
/**
* \brief Internal use only. Allow us to retrieve the static from anywhere
* in gdcm code
* @return Debug file
*/
std::ofstream &Debug::GetDebugFile ()
{
return DebugFile;
}
//-----------------------------------------------------------------------------
// Protected
//-----------------------------------------------------------------------------
// Private
//-----------------------------------------------------------------------------
// Print
//-----------------------------------------------------------------------------
} // end namespace gdcm
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