📄 vnl_math.h
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// This is core/vnl/vnl_math.h
#ifndef vnl_math_h_
#define vnl_math_h_
#ifdef VCL_NEEDS_PRAGMA_INTERFACE
#pragma interface
#endif
//:
// \file
// \brief Namespace with standard math functions
//
// The vnl_math namespace provides a standard set of the simple mathematical
// functions (min, max, sqr, sgn, rnd, abs), and some predefined constants
// such as pi and e, which are not defined by the ANSI C++ standard.
//
// There are complex versions defined in vnl_complex.h
//
// That's right, M_PI is nonstandard!
//
// Aside from e, pi and their associates the class also defines eps,
// the IEEE double machine precision. This is the smallest number
// eps such that 1+eps != 1.
//
// The operations are overloaded for int, float and double arguments,
// which in combination with inlining can make them more efficient than
// their counterparts in the standard C library.
//
// \author Andrew W. Fitzgibbon, Oxford RRG
// \date July 13, 1996
//
// \verbatim
// Modifications
// 210598 AWF Removed conditional VCL_IMPLEMENT_STATIC_CONSTS, sometimes gcc needs them.
// LSB (Modifications) 23/1/01 Documentation tidied
// Peter Vanroose - 7 Sept. 2002 - maxdouble etc. replaced by vnl_numeric_traits<T>::maxval
// Amitha Perera - 13 Sep 2002 - make constant initialization standards compliant.
// \endverbatim
#include <vcl_cmath.h>
#include "dll.h"
#include <vxl_config.h> // for VXL_C_MATH_HAS_LROUND
//: Type-accessible infinities for use in templates.
template <class T> T vnl_huge_val(T);
double vnl_huge_val(double);
float vnl_huge_val(float);
long int vnl_huge_val(long int);
int vnl_huge_val(int);
short vnl_huge_val(short);
char vnl_huge_val(char);
//: real numerical constants
class vnl_math
{
public:
//: pi, e and all that
static VNL_DLL_DATA const double e VCL_STATIC_CONST_INIT_FLOAT_DECL(2.7182818284590452354);
static VNL_DLL_DATA const double log2e VCL_STATIC_CONST_INIT_FLOAT_DECL(1.4426950408889634074);
static VNL_DLL_DATA const double log10e VCL_STATIC_CONST_INIT_FLOAT_DECL(0.43429448190325182765);
static VNL_DLL_DATA const double ln2 VCL_STATIC_CONST_INIT_FLOAT_DECL(0.69314718055994530942);
static VNL_DLL_DATA const double ln10 VCL_STATIC_CONST_INIT_FLOAT_DECL(2.30258509299404568402);
static VNL_DLL_DATA const double pi VCL_STATIC_CONST_INIT_FLOAT_DECL(3.14159265358979323846);
static VNL_DLL_DATA const double pi_over_2 VCL_STATIC_CONST_INIT_FLOAT_DECL(1.57079632679489661923);
static VNL_DLL_DATA const double pi_over_4 VCL_STATIC_CONST_INIT_FLOAT_DECL(0.78539816339744830962);
static VNL_DLL_DATA const double one_over_pi VCL_STATIC_CONST_INIT_FLOAT_DECL(0.31830988618379067154);
static VNL_DLL_DATA const double two_over_pi VCL_STATIC_CONST_INIT_FLOAT_DECL(0.63661977236758134308);
static VNL_DLL_DATA const double two_over_sqrtpi VCL_STATIC_CONST_INIT_FLOAT_DECL(1.12837916709551257390);
static VNL_DLL_DATA const double sqrt2 VCL_STATIC_CONST_INIT_FLOAT_DECL(1.41421356237309504880);
static VNL_DLL_DATA const double sqrt1_2 VCL_STATIC_CONST_INIT_FLOAT_DECL(0.70710678118654752440);
//: IEEE double machine precision
static VNL_DLL_DATA const double eps VCL_STATIC_CONST_INIT_FLOAT_DECL(2.2204460492503131e-16);
static VNL_DLL_DATA const double sqrteps VCL_STATIC_CONST_INIT_FLOAT_DECL(1.490116119384766e-08);
//: IEEE single machine precision
static VNL_DLL_DATA const float float_eps VCL_STATIC_CONST_INIT_FLOAT_DECL(1.192092896e-07f);
static VNL_DLL_DATA const float float_sqrteps VCL_STATIC_CONST_INIT_FLOAT_DECL(3.4526698307e-4f);
};
// We do not want to make assumptions about unknown types that happen
// to have conversions to one of the fundamental types. The templated
// versions of isnan, isinf, and isfinite below serve as catch-alls to
// cause linker errors if these functions are invoked with an unknown
// type. However, due to compiler bugs, the templates sometimes match
// too often (see documentation of VCL_TEMPLATE_MATCHES_TOO_OFTEN) and
// are selected over reference-binding overloads like those in
// vnl_rational.h. We add the catch-all templates only if the
// compiler does not have this bug. -- Brad King
// Note that the three template functions below should not be declared "inline"
// since that would override the non-inline specialisations. - PVr.
//
// isnan
inline bool vnl_math_isnan(char) { return false; }
inline bool vnl_math_isnan(short) { return false; }
inline bool vnl_math_isnan(int) { return false; }
inline bool vnl_math_isnan(long) { return false; }
inline bool vnl_math_isnan(signed char) { return false; }
inline bool vnl_math_isnan(unsigned char) { return false; }
inline bool vnl_math_isnan(unsigned short){ return false; }
inline bool vnl_math_isnan(unsigned int) { return false; }
inline bool vnl_math_isnan(unsigned long) { return false; }
bool vnl_math_isnan(float);
bool vnl_math_isnan(double);
bool vnl_math_isnan(long double);
#if !VCL_TEMPLATE_MATCHES_TOO_OFTEN
template <class T> bool vnl_math_isnan(T);
#endif
// isinf
inline bool vnl_math_isinf(char) { return false; }
inline bool vnl_math_isinf(short) { return false; }
inline bool vnl_math_isinf(int) { return false; }
inline bool vnl_math_isinf(long) { return false; }
inline bool vnl_math_isinf(signed char) { return false; }
inline bool vnl_math_isinf(unsigned char) { return false; }
inline bool vnl_math_isinf(unsigned short){ return false; }
inline bool vnl_math_isinf(unsigned int) { return false; }
inline bool vnl_math_isinf(unsigned long) { return false; }
bool vnl_math_isinf(float);
bool vnl_math_isinf(double);
bool vnl_math_isinf(long double);
#if !VCL_TEMPLATE_MATCHES_TOO_OFTEN
template <class T> bool vnl_math_isinf(T);
#endif
// isfinite
inline bool vnl_math_isfinite(char) { return true; }
inline bool vnl_math_isfinite(short) { return true; }
inline bool vnl_math_isfinite(int) { return true; }
inline bool vnl_math_isfinite(long) { return true; }
inline bool vnl_math_isfinite(signed char) { return true; }
inline bool vnl_math_isfinite(unsigned char) { return true; }
inline bool vnl_math_isfinite(unsigned short){ return true; }
inline bool vnl_math_isfinite(unsigned int) { return true; }
inline bool vnl_math_isfinite(unsigned long) { return true; }
bool vnl_math_isfinite(float);
bool vnl_math_isfinite(double);
bool vnl_math_isfinite(long double);
#if !VCL_TEMPLATE_MATCHES_TOO_OFTEN
template <class T> bool vnl_math_isfinite(T);
#endif
// rnd (rounding; 0.5 rounds up)
#if VXL_C_MATH_HAS_LROUND
// Use C99 functions, which GCC implements as an intrinsic
// Or in simpler terms - is at least 3 times faster.
inline int vnl_math_rnd(float x) { return static_cast<int>(lroundf(x)); }
inline int vnl_math_rnd(double x) { return static_cast<int>(lround(x)); }
#elif defined (VCL_VC) && !defined(__GCCXML__) && !defined(_WIN64)
// Use assembly inline function from
// http://mega-nerd.com/FPcast/
//
// Win32 doesn't seem to have these functions.
// Therefore implement inline versions of these functions here.
// NB But Win64 does not support the non-standard _asm
__inline int
vnl_math_rnd (double flt)
{ int intgr;
_asm
{ fld flt
fistp intgr
} ;
return intgr ;
}
__inline int
vnl_math_rnd (float flt)
{ int intgr;
_asm
{ fld flt
fistp intgr
} ;
return intgr;
}
#else
inline int vnl_math_rnd(float x) { return (x>=0.0)?(int)(x + 0.5):(int)(x - 0.5); }
inline int vnl_math_rnd(double x) { return (x>=0.0)?(int)(x + 0.5):(int)(x - 0.5); }
#endif
// abs
inline bool vnl_math_abs(bool x) { return x; }
inline unsigned char vnl_math_abs(unsigned char x) { return x; }
inline unsigned char vnl_math_abs(signed char x) { return x < 0 ? -x : x; }
inline unsigned char vnl_math_abs(char x) { return (unsigned char)x; }
inline unsigned short vnl_math_abs(short x) { return x < 0 ? -x : x; }
inline unsigned short vnl_math_abs(unsigned short x){ return x; }
inline unsigned int vnl_math_abs(int x) { return x < 0 ? -x : x; }
inline unsigned int vnl_math_abs(unsigned int x) { return x; }
inline unsigned long vnl_math_abs(long x) { return x < 0L ? -x : x; }
inline unsigned long vnl_math_abs(unsigned long x) { return x; }
inline float vnl_math_abs(float x) { return x < 0.0f ? -x : x; }
inline double vnl_math_abs(double x) { return x < 0.0 ? -x : x; }
inline long double vnl_math_abs(long double x) { return x < 0.0 ? -x : x; }
// max
inline int vnl_math_max(int x, int y) { return (x > y) ? x : y; }
inline unsigned int vnl_math_max(unsigned int x, unsigned int y) { return (x > y) ? x : y; }
inline long vnl_math_max(long x, long y) { return (x > y) ? x : y; }
inline unsigned long vnl_math_max(unsigned long x, unsigned long y) { return (x > y) ? x : y;}
inline float vnl_math_max(float x, float y) { return (x < y) ? y : x; }
inline double vnl_math_max(double x, double y) { return (x < y) ? y : x; }
// min
inline int vnl_math_min(int x, int y) { return (x < y) ? x : y; }
inline unsigned int vnl_math_min(unsigned int x, unsigned int y) { return (x < y) ? x : y; }
inline long vnl_math_min(long x, long y) { return (x < y) ? x : y; }
inline unsigned long vnl_math_min(unsigned long x, unsigned long y) { return (x < y) ? x : y;}
inline float vnl_math_min(float x, float y) { return (x > y) ? y : x; }
inline double vnl_math_min(double x, double y) { return (x > y) ? y : x; }
// sqr (square)
inline bool vnl_math_sqr(bool x) { return x; }
inline int vnl_math_sqr(int x) { return x*x; }
inline unsigned int vnl_math_sqr(unsigned int x) { return x*x; }
inline long vnl_math_sqr(long x) { return x*x; }
inline unsigned long vnl_math_sqr(unsigned long x) { return x*x; }
inline float vnl_math_sqr(float x) { return x*x; }
inline double vnl_math_sqr(double x) { return x*x; }
// cube
inline bool vnl_math_cube(bool x) { return x; }
inline int vnl_math_cube(int x) { return x*x*x; }
inline unsigned int vnl_math_cube(unsigned int x) { return x*x*x; }
inline long vnl_math_cube(long x) { return x*x*x; }
inline unsigned long vnl_math_cube(unsigned long x) { return x*x*x; }
inline float vnl_math_cube(float x) { return x*x*x; }
inline double vnl_math_cube(double x) { return x*x*x; }
// sgn (sign in -1, 0, +1)
inline int vnl_math_sgn(int x) { return x?((x>0)?1:-1):0; }
inline int vnl_math_sgn(long x) { return x?((x>0)?1:-1):0; }
inline int vnl_math_sgn(float x) { return (x != 0)?((x>0)?1:-1):0; }
inline int vnl_math_sgn(double x) { return (x != 0)?((x>0)?1:-1):0; }
// sgn0 (sign in -1, +1 only, useful for reals)
inline int vnl_math_sgn0(int x) { return (x>=0)?1:-1; }
inline int vnl_math_sgn0(long x) { return (x>=0)?1:-1; }
inline int vnl_math_sgn0(float x) { return (x>=0)?1:-1; }
inline int vnl_math_sgn0(double x) { return (x>=0)?1:-1; }
// squared_magnitude
inline unsigned int vnl_math_squared_magnitude(char x) { return int(x)*int(x); }
inline unsigned int vnl_math_squared_magnitude(unsigned char x) { return int(x)*int(x); }
inline unsigned int vnl_math_squared_magnitude(int x) { return x*x; }
inline unsigned int vnl_math_squared_magnitude(unsigned int x) { return x*x; }
inline unsigned long vnl_math_squared_magnitude(long x) { return x*x; }
inline unsigned long vnl_math_squared_magnitude(unsigned long x) { return x*x; }
inline float vnl_math_squared_magnitude(float x) { return x*x; }
inline double vnl_math_squared_magnitude(double x) { return x*x; }
inline long double vnl_math_squared_magnitude(long double x) { return x*x; }
// cuberoot
inline float vnl_math_cuberoot(float a) { return float((a<0) ? -vcl_exp(vcl_log(-a)/3) : vcl_exp(vcl_log(a)/3)); }
inline double vnl_math_cuberoot(double a) { return (a<0) ? -vcl_exp(vcl_log(-a)/3) : vcl_exp(vcl_log(a)/3); }
// hypotenuse
inline double vnl_math_hypot(int x, int y) { return vcl_sqrt(double(x*x + y*y)); }
inline float vnl_math_hypot(float x, float y) { return float( vcl_sqrt(double(x*x + y*y)) ); }
inline double vnl_math_hypot(double x, double y) { return vcl_sqrt(x*x + y*y); }
inline long double vnl_math_hypot(long double x, long double y) { return vcl_sqrt(x*x + y*y); }
#endif // vnl_math_h_
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