vcl_heap.h

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/*
 *
 * Copyright (c) 1994
 * Hewlett-Packard Company
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies and
 * that both that copyright notice and this permission notice appear
 * in supporting documentation.  Hewlett-Packard Company makes no
 * representations about the suitability of this software for any
 * purpose.  It is provided "as is" without express or implied warranty.
 *
 */

/*
 *
 * Copyright (c) 1997
 * Moscow Center for SPARC Technology
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies and
 * that both that copyright notice and this permission notice appear
 * in supporting documentation.  Moscow Center for SPARC Technology makes no
 * representations about the suitability of this software for any
 * purpose.  It is provided "as is" without express or implied warranty.
 *
 */


#ifndef vcl_emulation_heap_h
#define vcl_emulation_heap_h

#include "vcl_bool.h"

template <class RandomAccessIterator, class Distance, class T>
inline
void __push_heap(RandomAccessIterator first, Distance holeIndex,
                 Distance topIndex, T value) {
    Distance parent = (holeIndex - 1) / 2;
    while (holeIndex > topIndex && *(first + parent) < value) {
        *(first + holeIndex) = *(first + parent);
        holeIndex = parent;
        parent = (holeIndex - 1) / 2;
    }
    *(first + holeIndex) = value;
}

template <class RandomAccessIterator, class Distance, class T>
inline void __push_heap_aux(RandomAccessIterator first,
                            RandomAccessIterator last, Distance*, T*) {
    __push_heap(first, Distance((last - first) - 1), Distance(0),
                T(*(last - 1)));
}

template <class RandomAccessIterator>
inline void vcl_push_heap(RandomAccessIterator first, RandomAccessIterator last) {
    __push_heap_aux(first, last, distance_type(first), value_type(first));
}

template <class RandomAccessIterator, class Distance, class T, class Compare>
inline
void __push_heap(RandomAccessIterator first, Distance holeIndex,
                 Distance topIndex, T value, Compare comp) {
    Distance parent = (holeIndex - 1) / 2;
    while (holeIndex > topIndex && comp(*(first + parent), value)) {
        *(first + holeIndex) = *(first + parent);
        holeIndex = parent;
        parent = (holeIndex - 1) / 2;
    }
    *(first + holeIndex) = value;
}

template <class RandomAccessIterator, class Compare, class Distance, class T>
inline void __push_heap_aux(RandomAccessIterator first,
                            RandomAccessIterator last, Compare comp, Distance*, T*) {
    __push_heap(first, Distance((last - first) - 1), Distance(0),
                T(*(last - 1)), comp);
}

template <class RandomAccessIterator, class Compare>
inline void vcl_push_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) {
    __push_heap_aux(first, last, comp, distance_type(first), value_type(first));
}

template <class RandomAccessIterator, class Distance, class T>
inline
void __adjust_heap(RandomAccessIterator first, Distance holeIndex, Distance len, T value) {
    Distance topIndex = holeIndex;
    Distance secondChild = 2 * holeIndex + 2;
    while (secondChild < len) {
        if (*(first + secondChild) < *(first + (secondChild - 1)))
            secondChild--;
        *(first + holeIndex) = *(first + secondChild);
        holeIndex = secondChild;
        secondChild = 2 * (secondChild + 1);
    }
    if (secondChild == len) {
        *(first + holeIndex) = *(first + (secondChild - 1));
        holeIndex = secondChild - 1;
    }
    __push_heap(first, holeIndex, topIndex, value);
}

template <class RandomAccessIterator, class T, class Distance>
inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
                       RandomAccessIterator result, T value, Distance*) {
    *result = *first;
    __adjust_heap(first, Distance(0), Distance(last - first), value);
}

template <class RandomAccessIterator, class T>
inline void __pop_heap_aux(RandomAccessIterator first,
                           RandomAccessIterator last, T*) {
    __pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first));
}

template <class RandomAccessIterator>
inline void vcl_pop_heap(RandomAccessIterator first, RandomAccessIterator last) {
    __pop_heap_aux(first, last, value_type(first));
}

template <class RandomAccessIterator, class Distance, class T, class Compare>
inline
void __adjust_heap(RandomAccessIterator first, Distance holeIndex,
                   Distance len, T value, Compare comp) {
    Distance topIndex = holeIndex;
    Distance secondChild = 2 * holeIndex + 2;
    while (secondChild < len) {
        if (comp(*(first + secondChild), *(first + (secondChild - 1))))
            secondChild--;
        *(first + holeIndex) = *(first + secondChild);
        holeIndex = secondChild;
        secondChild = 2 * (secondChild + 1);
    }
    if (secondChild == len) {
        *(first + holeIndex) = *(first + (secondChild - 1));
        holeIndex = secondChild - 1;
    }
    __push_heap(first, holeIndex, topIndex, value, comp);
}

template <class RandomAccessIterator, class T, class Compare, class Distance>
inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
                       RandomAccessIterator result, T value, Compare comp, Distance*) {
    *result = *first;
    __adjust_heap(first, Distance(0), Distance(last - first), value, comp);
}

template <class RandomAccessIterator, class T, class Compare>
inline void __pop_heap_aux(RandomAccessIterator first,
                           RandomAccessIterator last, T*, Compare comp) {
    __pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp,
               distance_type(first));
}

template <class RandomAccessIterator, class Compare>
inline void vcl_pop_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) {
    __pop_heap_aux(first, last, value_type(first), comp);
}

template <class RandomAccessIterator, class T, class Distance>
inline
void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*,
                 Distance*) {
    if (last - first < 2) return;
    Distance len = last - first;
    Distance parent = (len - 2)/2;

    while (true) {
        __adjust_heap(first, parent, len, T(*(first + parent)));
        if (parent == 0) return;
        parent--;
    }
}

template <class RandomAccessIterator>
inline void vcl_make_heap(RandomAccessIterator first, RandomAccessIterator last) {
    __make_heap(first, last, value_type(first), distance_type(first));
}

template <class RandomAccessIterator, class Compare, class T, class Distance>
inline
void __make_heap(RandomAccessIterator first, RandomAccessIterator last,
                 Compare comp, T*, Distance*) {
    if (last - first < 2) return;
    Distance len = last - first;
    Distance parent = (len - 2)/2;

    while (true) {
        __adjust_heap(first, parent, len, T(*(first + parent)), comp);
        if (parent == 0) return;
        parent--;
    }
}

template <class RandomAccessIterator, class Compare>
inline void vcl_make_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) {
    __make_heap(first, last, comp, value_type(first), distance_type(first));
}

template <class RandomAccessIterator>
inline
void sort_heap(RandomAccessIterator first, RandomAccessIterator last) {
    while (last - first > 1) vcl_pop_heap(first, last--);
}

template <class RandomAccessIterator, class Compare>
inline
void sort_heap(RandomAccessIterator first, RandomAccessIterator last, Compare comp) {
    while (last - first > 1) vcl_pop_heap(first, last--, comp);
}

#endif // vcl_emulation_heap_h

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