📄 ddcheck.h
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/////////////////////////
// DDCHECKBOX.h : v0010
// Written by : Li Haijun
// Compiler : Microsoft Visual C++ 4.0
// v0010 : Nov.13.1996
/////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CDDMenu class
#ifndef __DDCHECKBOX_H__
#define __DDCHECKBOX_H__
#include "ddapi.h"
#include "Marco.h"
/////////////////////////////////////////
// to test whether a check-box is clicked --- WM_LcheckboxDOWN
/////////////////////////////////////////
BOOL LeftButtonDownOnCheckBox(int xPos, int yPos);
// to test whether cursor is on current check-box when left checkbox up --- WM_LcheckboxUP
BOOL LeftButtonUpOnCheckBox(int xPos, int yPos);
// to test whether cursor is moved on a check-box --- WM_ONMOUSEMOVE
BOOL MouseMoveOnCheckBox(WPARAM wParam,int xPos, int yPos);
/////////////////////////////////////////////////////////////
// to delete all bitmap of checkbox when you exit this game
void FACE_DeleteAllCheckBox(void);
/////////////////////////////////////////////////////////////
// to blit all bitmap of checkbox . This funciton is just for the class CDDMenu
void FACE_BlitAllCheckBox(void);
/////////////////////////////////////////
class CDDCheckBox
{
//data member
private:
// the surface that this checkbox is load on
CDDSurface m_BitmapSurface;
// Attributes
public:
int m_nFileNameId; // name of this DIB file name
SIZE m_szOneBitmap; // the size of one state of a bitmap checkbox
RECT m_rTotal; // there is four state of a bitmap checkbox in a DIB file
RECT m_rCurrent; // the rectangle of current state bitmap checkbox
int m_dwX, m_dwY; // the position of a bitmap checkbox on the surface
BOOL m_bSet; // to flag if this checkbox is setted
// 0 --> not set ; 1 --> is setted
int m_nID; // checkbox id
int m_nState; // checkbox state,0-up,1-down,2-disable,3-focus
int m_nPart; // how many part should the dib image file be devided
// that means,how many state image in one dib file
BOOL m_bEnableSound; // true for enable sound effects
//member function
public:
// construct
CDDCheckBox();
// disconstruct
~CDDCheckBox();
// to preload the bitmap file of this check-box
BOOL CDDCheckBox::PreLoad(int FilenameId, int x, int y,
int OneBitmapWidth=0, int OneBitmapHeight=0);
// to release this check-box's bitmap surface
void Release(void);
// to set the id of this check-box
void SetID(int ID);
// to set the state of this check-box
void SetState( int state = -1 );
// to get the state of this check-box
int GetState(void);
// to send a message when you changed the state of a check-box
void SendMessage(int state) ;
// to get the size of this check-box
SIZE GetSize(void){return m_szOneBitmap;}
// to judge whether mouse is on this check-box
BOOL OnCheckBox( int x, int y);
// to show this check-box
void Show(void);
// to blit this check-box to back buffer
void Blit(void);
// to update the area of this check-box from back buffer to front buffer
void Update(void);
};
///////////////////////////////////////////////////////////////////////
// class declear
class CDDCheckBoxUnit
{
// Data member
public:
CDDCheckBox * m_pCheckBox[MAX_CHECKBOXINUNIT];
int m_nSerialNum; //to record the serial number of the checkbox
// (in this checkbox-unit) that been clicked
public:
// constuctor
CDDCheckBoxUnit();
~CDDCheckBoxUnit();
// to set state of each checkbox that in this check-unit
void SetMemberState( int state );
// to show all checkbox in this checkbox-unit
void Show( );
// to blit all check-boxes in this checkbox-unit to back buffer
void Blit( );
// to update the area of every checkbox in this checkbox-unit from back buffer to front buffer
void Update( );
// to release all checkbox in this checkbox-unit
void Release();
};
///////////////////////////////////
#endif
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