📄 ddmenu.h
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/////////////////////////
// DDMenu.h : v0010
// Written by : Li Haijun
// Compiler : Microsoft Visual C++ 4.0
// v0010 : Nov.07.1996
/////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CDDMenu class
#ifndef __DDMENU_H__
#define __DDMENU_H__
#include "ddapi.h"
#include "Marco.h"
#include "DDButton.h"
class CDDMenu
{
//data member
private:
//the surface that this menu's bitmap is load on
CDDSurface m_BitmapSurface;
// Attributes
private:
int m_nFileNameId; // name of this DIB file name
SIZE m_szBitmap; // the size of this bitmap
int m_nID; // the ID of this menu, it is defined in marco.h head file
BOOL m_bText ; // to flag whether have some letters on this menu
int m_dTextSer ; // for a menu to record the current id of the string when you want to show a string from a multiple line string in a menu
char m_sText[1024] ; // this is the string belong to this menu
int m_dTextX, m_dTextY ; // to store the point that the letters should be placed
int m_nTextColumn, m_nTextRow ; // to store the column and row that the text should be array
BOOL m_bTitle ; // to flag whether have a titil string in this menu
char m_sTitle[256] ; // for store the title of this menu
int m_dTitleX, m_dTitleY ; // to strore the point that the title should be placed
public:
int m_dwX, m_dwY; // the position of this bitmap to blit on
CDDButtonUnit m_MenuButtonUnit; //to store all buttons belong to this menu
//member function
public:
// contructor
CDDMenu();
// discontructor
~CDDMenu();
// initializes and load background bitmap
BOOL PreLoad(int FilenameId, int posX = -1, int posY = -1);
// to set the indentification of this menu
void SetID( int nID ){ m_nID = nID; }
// to get the id of this menu
int GetID( void ){ return m_nID ; }
// to set the show position of the back ground bitmap of this menu
void SetPosition(int x, int y);
// to set the size of back ground bitmap of this menu
void SetSize(int Width, int Height);
// to set the serial number of the current string
void SetStringSer(int ser){ m_dTextSer = ser ; }
// to set the column of the string of the menu
void SetStringColumn(int column){ m_nTextColumn = column ; }
// to get the serial number of the current string
int GetStringSer( void ){ return m_dTextSer ; }
// to set the string position
void SetStringPos(int x, int y){ m_dTextX=x; m_dTextY=y; }
// to set the string of this menu
void SetString( LPCTSTR text ) ;
// to set the title of this menu
void SetTitle( LPCTSTR title ) ;
// to release the background bitmap and command unit
void Release(void);
// to blit the text of this menu
BOOL BlitString(void) ;
// to blit the background picture and the command unit of this menu to the back buffer
BOOL Blit(void);
// to blit only the background picture to the back buffer
BOOL BlitBackGround(void);
// to updata the background( of this menu ) picture to the front buffer
void Update(void);
// to show this menu
void Show( ); // to show the menu (menu bitmap and all button bitmaps)
///////////////////////////////////////////////////////////////
// this member function only use in main menu
// to restore the main back-ground that been modified by this menu
////////////////////////////////////////////////////////////////
void RestoreBackGround();
};
///////////////////////////////////
#endif
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