📄 l_save.h
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//记录结构在没有压缩前的字节数;
#include <pshpack1.h>
typedef struct
{
DWORD uncompress_byte; //记录结构在没有压缩前的字节数;
}UNCOMPRESS_BYTE;
//游戏进度压缩结构;
typedef struct
{
char compress_string; //压缩字符;
DWORD compress_count; //压缩计数器;
}COMPRESS_PLAN;
#include <poppack.h>
void Lgame_save ( FILE * fp ,DWORD buf_length ,char * buf_point );
void Lgame_load ( FILE *fp ,DWORD buf_length ,char * buf_point );
short test (char * test_buf ,DWORD buf_length ,char *buf_point );
short testcmp (char * test_buf ,DWORD buf_length ,char *buf_point );
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