l_save.h
来自「网页游戏赤壁」· C头文件 代码 · 共 19 行
H
19 行
//记录结构在没有压缩前的字节数;
#include <pshpack1.h>
typedef struct
{
DWORD uncompress_byte; //记录结构在没有压缩前的字节数;
}UNCOMPRESS_BYTE;
//游戏进度压缩结构;
typedef struct
{
char compress_string; //压缩字符;
DWORD compress_count; //压缩计数器;
}COMPRESS_PLAN;
#include <poppack.h>
void Lgame_save ( FILE * fp ,DWORD buf_length ,char * buf_point );
void Lgame_load ( FILE *fp ,DWORD buf_length ,char * buf_point );
short test (char * test_buf ,DWORD buf_length ,char *buf_point );
short testcmp (char * test_buf ,DWORD buf_length ,char *buf_point );
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?