l_save.h

来自「网页游戏赤壁」· C头文件 代码 · 共 19 行

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19
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//记录结构在没有压缩前的字节数;
#include <pshpack1.h>
typedef struct 
{
	DWORD	uncompress_byte;	//记录结构在没有压缩前的字节数;
}UNCOMPRESS_BYTE;

//游戏进度压缩结构;
typedef struct 
{
	char	compress_string;	//压缩字符;
	DWORD	compress_count;		//压缩计数器;
}COMPRESS_PLAN;
#include <poppack.h>

void	Lgame_save ( FILE * fp ,DWORD buf_length ,char * buf_point );
void	Lgame_load ( FILE *fp ,DWORD buf_length ,char * buf_point );
short	test (char * test_buf ,DWORD buf_length ,char *buf_point );
short	testcmp (char * test_buf ,DWORD buf_length ,char *buf_point );

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