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📄 cbevent.cpp

📁 网页游戏赤壁
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/////////////////////////
// 	CBEvent.cpp	:	v0010
//	Written by 	:	Liu Gang
//	Compiler	:	Microsoft Visual C++ 4.2
//	v0010		:	Jun.9.1997
/////////////////////////

// 触发事件处理
#include "stdafx.h"
#include "CBEvent.h"
#include "Assert.h"
#include "CBGame.h"
#include "CBMap.h"
#include "interfac.h"
#include "DDCompo.h"	// Oct.6.1997, DDC_UpdateScreen()
#include "CBDraw.h"		// Oct.6.1997, DRAW_UpdateScreen()
#include "CBEyes.h"		// Oct.8.1997, EYE_IfFocusOnUnit()
#include "CBPrompt.h"	// Oct.8.1997, FACE_UpdateMorale()
#include "CBRDelay.h"	// Oct.13.1997, RUN_MOULUE_nConsume[CTRL_JIMOU_MAX];
#include "CBCtrl.h"		// Oct.13.1997, CTRL_TASK_DeployByComputer()
#include "CBRun.h"


//added by tian yue
#include "temperor.h"

#define ISINREVOLT  100
#define ISMIZHU     101
#define ISZHAOYUN   102
#define JUIADOU     103
#define L14SCUESS   104
#define LEVELSCUESS 105



//第 5 关:EventPos[5][0] == 1 魏延反叛

//第 8 关:EventPos[8][0] == 1 糜竺回到右下角
         //EventPos[8][1] == 1 救阿斗
		 //EventPos[8][2] == 1 赵云返回右下角 此关结束

//第14 关:EventPos[5][0] == 1 遇到赵云
		 //EventPos[5][1] == 1 遇到张飞
		 //EventPos[5][2] == 1 遇到关羽      此关结束

WORD EventPos[34][5];


//define the spectial pos.
// 第5关
// 魏延反叛
#define SAFEAREA5_1EX  56
#define SAFEAREA5_1EY  135
// 到达目的地
#define SAFEAREA5_2EX  96
#define SAFEAREA5_2EY  275

// 第8关
// 糜竺回到右下角
#define SAFEAREA8_1EX 100
#define SAFEAREA8_1EY 300

// 救阿斗
#define SAFEAREA8_2EX 10 
#define SAFEAREA8_2EY 85

// 赵云返回右下角
#define SAFEAREA8_3EX 100
#define SAFEAREA8_3EY 300

// 张飞所在的位置
#define	SAFEAREA8_4EX 91
#define	SAFEAREA8_4EY 273

// 曹操部队所在的位置
#define	SAFEAREA8_5EX 87
#define	SAFEAREA8_5EY 262

// 第14关
#define SAFEAREA14_EX   20
#define SAFEAREA14_EY   43

// 第19关
// 到该地点就放火
#define	SAFEAREA19_EX	50
#define	SAFEAREA19_EY	60

// 第20关
// 到该地点就放火
#define	SAFEAREA20_EX	63
#define	SAFEAREA20_EY	241

// 第29关
// 到该地点就放火
#define	SAFEAREA29_EX	54
#define	SAFEAREA29_EY	171

// 第30关
#define SAFEAREA30_EX  20
#define SAFEAREA30_EY  43

// 初始化
void EVENT_Init()
{
	memset( EventPos, 0, sizeof( EventPos ) );
}

int TY_Event(WORD Level);

inline BOOL EVENT_Main( int nGameID )
{
	//5 蔡冒降曹
	//8 救阿斗
	//8 张飞喝断长坂
	//8 赵云返回右下角
	//14 遇到赵云
	//14 遇到张飞
	//14 遇到关羽
	return TY_Event( nGameID );
}

void TY_BateMorale( int nPlayer, int num )
{
	WORD i;
	UNIT_STRUCT * Pobject;

	for (i=0;i<PLAYER_GROUP_MAX;i++)
	{
		if (i >= GAME.Players[nPlayer].wGroupCounter)
		{
		   return;
		}

		if (GAME.Players[nPlayer].wGroup[i] != MAP_DATA_NONE)
		{
			Pobject=MAP_GetUnit(GAME.Players[nPlayer].wGroup[i]);
			if (EYE_IfUnitIsDead(Pobject) != TRUE)
			{
				Pobject->Gen.nMorale+=num;
				if ( EYE_IfFocusOnUnit( Pobject ) )
				{
					FACE_UpdateMorale( EYE_GetMorale( Pobject ) ) ;
				}
			}
		}
	}
}

inline BOOL EVENT_Fire( int nGameID, int nPlayer, int nX, int nY )
{
	WORD codeG = MAP_GetGroundData( 0, nX, nY );
	Assert( codeG != MAP_DATA_NONE );
	struct MAP_GROUND_CODE_STRUCT stctG;
	MAP_GroundDeCode( codeG, &stctG );
	int nFlag = -1;

	// 该事件已经发生过,退出
	if( EventPos[nGameID][0] == 1 )
		return FALSE;

	switch( nGameID )
	{
	case	2:
		// 曹军在博望遭到火攻,损失惨重,士气大降。
		if( GAME.nMe == nPlayer && stctG.nFile != 2 )	// 在野外放火
		{
			nFlag = 1;
			TY_BateMorale( AIPlayer, -40);
			EventPos[nGameID][0] = 1;
		}
		break;
	case	3:
		// 曹军在新野城内被火烧,士气降低
		if( GAME.nMe == nPlayer && stctG.nFile == 2 )	// 在城内放火
		{
			nFlag = 2;
			TY_BateMorale(AIPlayer, -20);
			EventPos[nGameID][0] = 1;
		}
		break;
	case	13:
		if( GAME.nMe == nPlayer && stctG.nFile == 3 )	// 在水里放火
		{// 黄盖诈降,曹军疏于防备。
			nFlag = 8;
			TY_BateMorale(AIPlayer, -20);
			EventPos[nGameID][0] = 1;
		}
		break;
	case	19:
		if( EventPos[nGameID][1] == 1 )
		{	// 曹操中火计,曹军在博望遭到火攻,损失惨重,士气大降。
			nFlag = 1;
			TY_BateMorale(GAME.nMe, -20);
			EventPos[nGameID][0] = 1;
		}
		break;
	case	20:
		if( EventPos[nGameID][1] == 1 )
		{	// 曹操中火计,曹军在新野城内被火烧,士气降低
			nFlag = 2;
			TY_BateMorale(GAME.nMe, -20);
			EventPos[nGameID][0] = 1;
		}
		break;
	case	29:
		if( EventPos[nGameID][1] == 1 )
		{	// 曹操中火计,黄盖诈降,曹军疏于防备,连锁战船被烧。
			nFlag = 8;
			// 曹操君主是3
			TY_BateMorale(GAME.nMe, -20);
			EventPos[nGameID][0] = 1;
		}
		break;
	}
	if( nFlag != -1 )
	{
		//FACE_ShowEvent( nFlag );
		// Nov.21.1997
		PostMessage( hwndGame, WM_SHOW_EVENT, nFlag, 0 );
		return TRUE;
	}
	return FALSE;
}


int TY_Event(WORD Level)
{
	UNIT_STRUCT *pUnit = NULL;
	WORD i;
	int ret = 0;
	switch (Level)
	{
	case 5:
		{
			if (EventPos[Level][0] == 1)
				break;
			int bGet = FALSE;
			// 刘备走到襄阳城外,蔡冒降曹		//魏延反叛
			for ( i=0; i<PLAYER_GROUP_MAX; i++ )
			{
				if ( GAME.Players[GAME.nMe].wGroup[i] != MAP_DATA_NONE )
				{
					pUnit = MAP_GetUnit( GAME.Players[GAME.nMe].wGroup[i] );
					Assert( pUnit );
					Assert( EYE_IfUnitIsGen( pUnit ) );
					if( EYE_IfUnitIsDead( pUnit ) == TRUE )
						continue;
					bGet = TRUE;
					//刘备
					if ( pUnit->Gen.nID == 40 )
					{
						if (pUnit->Draw.nX < SAFEAREA5_1EX+10
							&&pUnit->Draw.nX > SAFEAREA5_1EX-10
							&&pUnit->Draw.nY < SAFEAREA5_1EY+10
							&&pUnit->Draw.nY > SAFEAREA5_1EY-10
							)
						{
							EventPos[Level][0]=1;
 							//FACE_ShowEvent(3);
							// Nov.21.1997
							PostMessage( hwndGame, WM_SHOW_EVENT, 3, 0 );
							TY_BateMorale(AIPlayer, -50);
							//TY_Conspiracy();
						}
						break;
					}
				}
			}

			// 刘备到达江陵,本关游戏结束
			if( bGet == TRUE )
			{
				if (pUnit->Draw.nX < SAFEAREA5_2EX+10
					&&pUnit->Draw.nX > SAFEAREA5_2EX-10
					&&pUnit->Draw.nY < SAFEAREA5_2EY+10
					&&pUnit->Draw.nY > SAFEAREA5_2EY-10
					)
				{
					ret = 1;
				}
			}
		}
		break;

	case 8:
//Oct.6.1997
		// 糜竺回到右下角
/*
		if (EventPos[Level][0] == 0)
		{
			for (i=0;i<PLAYER_GROUP_MAX;i++)
			{
				if ( GAME.Players[GAME.nMe].wGroup[i] != MAP_DATA_NONE )
				{
					pUnit = MAP_GetUnit( GAME.Players[GAME.nMe].wGroup[i] );
					Assert( pUnit );
					Assert( EYE_IfUnitIsGen( pUnit ) );
					// 糜竺
					if ( !EYE_IfUnitIsDead( pUnit ) 
						&& pUnit->Gen.nID == 45 )
					{
						if (pUnit->Draw.nX < SAFEAREA8_1EX+10
							&&pUnit->Draw.nX > SAFEAREA8_1EX-10
							&&pUnit->Draw.nY < SAFEAREA8_1EY+10
							&&pUnit->Draw.nY > SAFEAREA8_1EY-10
							)
						{
							EventPos[Level][0]=1;
							//FACE_ShowEvent(4);
							// Nov.21.1997
							PostMessage( hwndGame, WM_SHOW_EVENT, 4, 0 );
							//return (ISMIZHU);
						}
					}
				}
			}
		}
*/
		// 救阿斗
		if (EventPos[Level][1] == 0)
		{
			for (i=0;i<PLAYER_GROUP_MAX;i++)
			{
				if ( GAME.Players[GAME.nMe].wGroup[i] != MAP_DATA_NONE )
				{
					pUnit = MAP_GetUnit( GAME.Players[GAME.nMe].wGroup[i] );
					Assert( pUnit );
					Assert( EYE_IfUnitIsGen( pUnit ) );
					//赵云
					if ( !EYE_IfUnitIsDead( pUnit ) 
						&& pUnit->Gen.nID == 34 )
					{
						if (pUnit->Draw.nX < SAFEAREA8_2EX+10
							&&pUnit->Draw.nX > SAFEAREA8_2EX-10
							&&pUnit->Draw.nY < SAFEAREA8_2EY+10
							&&pUnit->Draw.nY > SAFEAREA8_2EY-10
							)
						{
							EventPos[Level][1]=1;
							//FACE_ShowEvent(6);
							// Nov.21.1997
							PostMessage( hwndGame, WM_SHOW_EVENT, 6, 0 );
							SAFEPOS=1;

							// 把枯井删除
							MAP_SetGroundData( 1, 10, 84, MAP_DATA_NONE );
							MAP_SetGroundData( 1, 11, 84, MAP_DATA_NONE );
							MAP_SetGroundData( 1, 10, 83, MAP_DATA_NONE );
							MAP_SetGroundData( 1, 10, 85, MAP_DATA_NONE );
							DRAW_UpdateScreen();
							//return (JUIADOU);
						}
						break;
					}
					else
					{
						pUnit = NULL;
					}
				}
			}
		}

		// 赵云返回右下角,游戏结束
		if (EventPos[Level][2] == 0
			&& EventPos[Level][1] == 1)	// 第个事件(救阿斗)已经发生
		{
			for (i=0;i<PLAYER_GROUP_MAX;i++)
			{
				if ( GAME.Players[GAME.nMe].wGroup[i] != MAP_DATA_NONE )
				{
					pUnit = MAP_GetUnit( GAME.Players[GAME.nMe].wGroup[i] );
					Assert( pUnit );
					Assert( EYE_IfUnitIsGen( pUnit ) );
					//赵云
					if ( !EYE_IfUnitIsDead( pUnit ) 
						&& pUnit->Gen.nID == 34 )
					{
						if (pUnit->Draw.nX < SAFEAREA8_3EX+10
							&&pUnit->Draw.nX > SAFEAREA8_3EX-10
							&&pUnit->Draw.nY < SAFEAREA8_3EY+10
 							&&pUnit->Draw.nY > SAFEAREA8_3EY-10
							)
						{
							EventPos[Level][2]=1;
							ret = 1;
						}
						break;
					}
				}
			}
		}

		// 张飞喝断长坂桥
		// 当敌人接近某桥头,而张飞在另一个桥头的时候,士气降为30
		if (EventPos[Level][3] == 0 )
			//&& EventPos[Level][1] == 1)	// 第个事件(救阿斗)已经发生
		{
			BOOL bEvent = FALSE;
			for (i=0;i<PLAYER_GROUP_MAX;i++)
			{
				// 曹操方的部队
				if ( GAME.Players[AIPlayer].wGroup[i] != MAP_DATA_NONE )
				{
					pUnit = MAP_GetUnit( GAME.Players[AIPlayer].wGroup[i] );
					Assert( pUnit );
					Assert( EYE_IfUnitIsGen( pUnit ) );
					// 所有部队
					if ( !EYE_IfUnitIsDead( pUnit ) )
					{
						if (pUnit->Draw.nX < SAFEAREA8_5EX+10
							&&pUnit->Draw.nX > SAFEAREA8_5EX-10
							&&pUnit->Draw.nY < SAFEAREA8_5EY+10
 							&&pUnit->Draw.nY > SAFEAREA8_5EY-10
							)
						{
							bEvent = TRUE;
							break;
						}
					}
				}
			}
			if( bEvent == FALSE )
				break;
			for (i=0;i<PLAYER_GROUP_MAX;i++)
			{
				if ( GAME.Players[GAME.nMe].wGroup[i] != MAP_DATA_NONE )
				{
					pUnit = MAP_GetUnit( GAME.Players[GAME.nMe].wGroup[i] );
					Assert( pUnit );
					Assert( EYE_IfUnitIsGen( pUnit ) );
					//张飞
					if ( !EYE_IfUnitIsDead( pUnit ) 
						&& pUnit->Gen.nID == 35 )
					{
						if (pUnit->Draw.nX < SAFEAREA8_4EX+10
							&&pUnit->Draw.nX > SAFEAREA8_4EX-10
							&&pUnit->Draw.nY < SAFEAREA8_4EY+10
 							&&pUnit->Draw.nY > SAFEAREA8_4EY-10
							)
						{
							EventPos[Level][3]=1;
							TY_BateMorale( AIPlayer, -40);
							// 在长坂桥上张飞三喝,曹军畏惧撤军。
							//FACE_ShowEvent( 7 );
							// Nov.21.1997
							PostMessage( hwndGame, WM_SHOW_EVENT, 7, 0 );
						}
						break;
					}
				}
			}
		}
		break;

	case 14:
		{
			UNIT_STRUCT * Pobject1;

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