📄 win.h
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#define WINDOWS 0
#define BUTTON 1
#define BUTTON_PRESS 2
#define BUTTON_SMALL 3
#define BUTTON_SMALL_PRESS 4
#define BUTTON_CLOSE 5
#define BUTTON_CLOSE_PRESS 6
#define BUTTON_MENU 7
#define BAR 8
#define BUTTON_COLOR 24
#define BUTTON_COLOR_LIGHT 7
#define BUTTON_COLOR_DARK 8
#define BUTTON_X 40
#define BUTTON_Y 10
#define BUTTON_XY 10
#define WINDOWS_X 0
#define WINDOWS_Y 186
#define WINDOWS_X_MOVE 319
#define WINDOWS_Y_MOVE 13
#define WINDOWS_COLOR_OUT 24
#define WINDOWS_COLOR_IN 15
#define WINDOWS_COLOR_LIGHT 7
#define WINDOWS_COLOR_DARK 8
#define WINDOWS_COLOR_TITLE 12
#define MAX 0
#define MIN 1
#define ACTIVE 1
#define NOACTIVE 0
#define ACTIVE_COLOR 1
#define NOACTIVE_COLOR 8
typedef struct point
{
int x;
int y;
}point;
typedef struct windows
{
int kind;
point top;
point move;
char *word;
int color;
int bk_color;
int status;
// char *ico;
// void (far *build)();
char *hotkey;
void (far *windows)(struct windows *win);
char far *background;
int bk_flag;
struct windows *next;
struct windows *father;
int active;
} windows, *windows_ptr;
windows_ptr head_win;
windows_ptr now_win;
windows_ptr pre_win;
windows_ptr menu_win;
windows_ptr win_now;
windows_ptr last;
int menuflag=MIN;
void men(windows_ptr win);
void Draw_Windows(windows_ptr win)
{
switch(win->kind)
{
case WINDOWS:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,WINDOWS_COLOR_DARK);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,WINDOWS_COLOR_LIGHT);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,WINDOWS_COLOR_OUT);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+10,WINDOWS_COLOR_TITLE);
if(win->active==ACTIVE)
Blit_String(win->top.x+2,win->top.y+2,win->color,win->word,1);
else
Blit_String(win->top.x+2,win->top.y+2,NOACTIVE_COLOR,win->word,1);
Fill_Rectangle(win->top.x+2,win->top.y+22,win->top.x+win->move.x-2,win->top.y+win->move.y-2,WINDOWS_COLOR_LIGHT);
Fill_Rectangle(win->top.x+2,win->top.y+22,win->top.x+win->move.x-3,win->top.y+win->move.y-3,WINDOWS_COLOR_DARK);
Fill_Rectangle(win->top.x+3,win->top.y+23,win->top.x+win->move.x-3,win->top.y+win->move.y-3,WINDOWS_COLOR_IN);
break;
}
case BAR:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,WINDOWS_COLOR_DARK);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,WINDOWS_COLOR_LIGHT);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,WINDOWS_COLOR_OUT);
if(win->active==ACTIVE)
{
Blit_String(win->top.x+79,win->top.y+3,WINDOWS_COLOR_LIGHT,win->word,1);
Blit_String(win->top.x+80,win->top.y+4,WINDOWS_COLOR_DARK,win->word,1);
}
else
{
Blit_String(win->top.x+79,win->top.y+3,WINDOWS_COLOR_LIGHT,win->word,1);
Blit_String(win->top.x+80,win->top.y+4,WINDOWS_COLOR_DARK,win->word,1);
}
break;
}
case BUTTON_MENU:
{
if(win->active==ACTIVE)
Blit_String(win->top.x+2,win->top.y+1,win->color,win->word,1);
else
Blit_String(win->top.x+2,win->top.y+1,NOACTIVE_COLOR,win->word,1);
break;
}
case BUTTON:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,BUTTON_COLOR_DARK);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR_LIGHT);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR);
if(win->active==ACTIVE)
Blit_String(win->top.x+2,win->top.y+1,win->color,win->word,1);
else
Blit_String(win->top.x+2,win->top.y+1,NOACTIVE_COLOR,win->word,1);
break;
}
case BUTTON_PRESS:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,BUTTON_COLOR_LIGHT);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR_DARK);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR);
Blit_String(win->top.x+2,win->top.y+1,win->color,win->word,1);
break;
}
case BUTTON_CLOSE:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,BUTTON_COLOR_DARK);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR_LIGHT);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR);
if(win->active==ACTIVE)
{
Bline(win->top.x+2,win->top.y+2,win->top.x+win->move.x-2,win->top.y+win->move.y-2,win->color);
Bline(win->top.x+win->move.x-2,win->top.y+2,win->top.x+2,win->top.y+win->move.y-2,win->color);
}
else
{
Bline(win->top.x+2,win->top.y+2,win->top.x+win->move.x-2,win->top.y+win->move.y-2,NOACTIVE_COLOR);
Bline(win->top.x+win->move.x-2,win->top.y+2,win->top.x+2,win->top.y+win->move.y-2,NOACTIVE_COLOR);
}
break;
}
case BUTTON_CLOSE_PRESS:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,BUTTON_COLOR_LIGHT);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR_DARK);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR);
Bline(win->top.x+2,win->top.y+2,win->top.x+win->move.x-2,win->top.y+win->move.y-2,win->color);
Bline(win->top.x+win->move.x-2,win->top.y+2,win->top.x+2,win->top.y+win->move.y-2,win->color);
break;
}
case BUTTON_SMALL:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,BUTTON_COLOR_DARK);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR_LIGHT);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR);
if(win->active==ACTIVE)
H_Line(win->top.x+2,win->top.x+win->move.x-2,win->top.y+win->move.y-2,win->color);
else
H_Line(win->top.x+2,win->top.x+win->move.x-2,win->top.y+win->move.y-2,NOACTIVE_COLOR);
break;
}
case BUTTON_SMALL_PRESS:
{
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x,win->top.y+win->move.y,BUTTON_COLOR_LIGHT);
Fill_Rectangle(win->top.x,win->top.y,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR_DARK);
Fill_Rectangle(win->top.x+1,win->top.y+1,win->top.x+win->move.x-1,win->top.y+win->move.y-1,BUTTON_COLOR);
H_Line(win->top.x+2,win->top.x+win->move.x-2,win->top.y+win->move.y-2,win->color);
break;
}
default:break;
}
}
void Object_Init(windows_ptr ptr,int kind,int x,int y,int move_x,int move_y,char *word,int color,int bk_color,int status,char *hotkey,int bk_flag,void (far *windows),int active)
{
ptr->kind=kind;
ptr->top.x=x;
ptr->top.y=y;
ptr->move.x=move_x;
ptr->move.y=move_y;
ptr->word=word;
ptr->color=color;
ptr->bk_color=bk_color;
ptr->status=status;
ptr->hotkey=hotkey;
ptr->windows=windows;
ptr->bk_flag=bk_flag;
if(bk_flag==1)
ptr->background=(char far *)malloc( (move_x+1)* (move_y+1)+1);
ptr->active=active;
}
void Behind_Button(windows_ptr win)
{
char far *work_back;
int work_offset=0,offset,y;
work_back = win->background;
offset = (win->top.y << 8) + (win->top.y << 6) + win->top.x;
for (y=0; y<BUTTON_Y; y++)
{
_fmemmove((void far *)&work_back[work_offset],
(void far *)&video_buffer[offset],
BUTTON_X);
offset += SCREEN_WIDTH;
work_offset += BUTTON_X;
}
}
void Erase_Button(windows_ptr win)
{
char far *work_back;
int work_offset=0,offset,y;
work_back = win->background;
offset = (win->top.y << 8) + (win->top.y << 6) + win->top.x;
for (y=0; y<BUTTON_Y; y++)
{
_fmemmove((void far *)&video_buffer[offset],
(void far *)&work_back[work_offset],
BUTTON_X);
offset += SCREEN_WIDTH;
work_offset += BUTTON_X;
}
}
void Behind_Object(windows_ptr win)
{
char far *work_back;
int work_offset=0,offset,y;
work_back = win->background;
offset = (win->top.y << 8) + (win->top.y << 6) + win->top.x;
for (y=0; y<win->move.y+1; y++)
{
_fmemmove((void far *)&work_back[work_offset],
(void far *)&video_buffer[offset],
win->move.x+1);
offset += SCREEN_WIDTH;
work_offset += win->move.x+1;
}
}
void Erase_Object(windows_ptr win)
{
char far *work_back;
int work_offset=0,offset,y;
work_back = win->background;
offset = (win->top.y << 8) + (win->top.y << 6) + win->top.x;
for (y=0; y<win->move.y+1; y++)
{
_fmemmove((void far *)&video_buffer[offset],
(void far *)&work_back[work_offset],
win->move.x+1);
offset += SCREEN_WIDTH;
work_offset += win->move.x+1;
}
}
void Object_Delete(windows_ptr win)
{
int index;
if(win->bk_flag==1)
free(win->background);
free(&win);
}
void Free_Object(void)
{
windows_ptr restore;
restore=head_win;
if(restore->bk_flag==1)
{
Erase_Object(restore);
Object_Delete(restore);
}
do{
restore=restore->next;
if(restore->bk_flag==1)
{
Erase_Object(restore);
}
Object_Delete(restore);
}while(restore->next!=NULL);
head_win=NULL;
}
void win(windows_ptr win)
{
// printf("\n\n\n\n\nwindows fuction is in use\n");
}
void clo(windows_ptr win)
{
win->kind=BUTTON_CLOSE_PRESS;
Draw_Windows(win);
Delay(5);
win->kind=BUTTON_CLOSE;
Draw_Windows(win);
Delay(5);
Free_Object();
Set_Video_Mode(TEXT_MODE);
exit(1);
}
void bt1(windows_ptr win)
{
int x,y,fcolor;
long i;
win->kind=BUTTON_PRESS;
Draw_Windows(win);
Delay(5);
win->kind=BUTTON;
Draw_Windows(win);
men(win->father);
}
void bt2(windows_ptr win)
{
win->kind=BUTTON_PRESS;
Draw_Windows(win);
Delay(5);
win->kind=BUTTON;
Draw_Windows(win);
Delay(5);
Free_Object();
Set_Video_Mode(TEXT_MODE);
exit(1);
}
void sma(windows_ptr win)
{
win->kind=BUTTON_SMALL_PRESS;
Draw_Windows(win);
Delay(5);
win->kind=BUTTON_SMALL;
Draw_Windows(win);
Blit_String(WINDOWS_X+10,WINDOWS_Y+30,0,"small button is in use",1);
Free_Object();
}
void men(windows_ptr win)
{
windows_ptr restore;
win->kind=BUTTON_PRESS;
Draw_Windows(win);
Delay(5);
win->kind=BUTTON;
Draw_Windows(win);
if(win->status==MIN)
{
now_win=(struct windows *)malloc(sizeof(struct windows));
Object_Init(now_win,BUTTON,WINDOWS_X+2,WINDOWS_Y-BUTTON_Y*2,BUTTON_X-1,BUTTON_Y-1,"game",0,24,0,"",1,bt1,NOACTIVE);
now_win->father=win;
Behind_Object(now_win);
Draw_Windows(now_win);
last->next=now_win;
pre_win=now_win;
now_win=(struct windows *)malloc(sizeof(struct windows));
Object_Init(now_win,BUTTON,WINDOWS_X+2,WINDOWS_Y-BUTTON_Y,BUTTON_X-1,BUTTON_Y-1,"exit",0,24,0,"",1,bt2,ACTIVE);
now_win->father=win;
Behind_Object(now_win);
Draw_Windows(now_win);
// getch();
// Erase_Button(now_win);
// getch();
pre_win->next=now_win;
pre_win=now_win;
pre_win->next=NULL;
win->status=MAX;
menuflag=MAX;
}
else if(win->status==MAX)
{
restore=head_win;
do{
restore=restore->next;
if(restore->bk_flag==1)
{
Erase_Object(restore);
Object_Delete(restore);
}
}while(restore->next!=NULL);
last->next=NULL;
win->status=MIN;
menuflag=MIN;
}
}
void Build_Object()
{
now_win=pre_win=(struct windows *)malloc(sizeof(struct windows));
Object_Init(now_win,BAR,WINDOWS_X,WINDOWS_Y,WINDOWS_X_MOVE,WINDOWS_Y_MOVE,"This is a game desktop",0,24,0,"",1,win,ACTIVE);
Behind_Object(now_win);
win_now=now_win;
Draw_Windows(now_win);
head_win=now_win;
now_win=(struct windows *)malloc(sizeof(struct windows));
Object_Init(now_win,BUTTON,WINDOWS_X+2,WINDOWS_Y+2,BUTTON_X-1,BUTTON_Y-1,"Star",0,24,MIN,"",0,men,ACTIVE);//start is 5 word which is too long
Draw_Windows(now_win);
pre_win->next=now_win;
pre_win=now_win;
now_win=(struct windows *)malloc(sizeof(struct windows));
Object_Init(now_win,BUTTON_SMALL,WINDOWS_X+WINDOWS_X_MOVE-(BUTTON_XY+2)*2,WINDOWS_Y+2,BUTTON_XY-1,BUTTON_XY-1,"",0,24,MAX,"",0,sma,ACTIVE);
Draw_Windows(now_win);
pre_win->next=now_win;
pre_win=now_win;
now_win=(struct windows *)malloc(sizeof(struct windows));
Object_Init(now_win,BUTTON_CLOSE,WINDOWS_X+WINDOWS_X_MOVE-BUTTON_XY-2,WINDOWS_Y+2,BUTTON_XY-1,BUTTON_XY-1,"",0,24,0,"",0,clo,ACTIVE);
Draw_Windows(now_win);
pre_win->next=now_win;
pre_win=now_win;
pre_win->next=NULL;
last=pre_win;
}
void Judge_Object(void)
{
int xmouse,ymouse,btnmouse;
static int btn=-1;
windows_ptr test;
Squeeze_Mouse(MOUSE_MOTION_REL,&xmouse,&ymouse,&btnmouse);
if(ymouse==199&&head_win==NULL)
{
Squeeze_Mouse(MOUSE_HIDE,0,0,0);
Build_Object();
Squeeze_Mouse(MOUSE_SHOW,0,0,0);
}
if(ymouse<=185&&menuflag!=MAX&&head_win!=NULL)
{
Squeeze_Mouse(MOUSE_HIDE,0,0,0);
Free_Object();
Squeeze_Mouse(MOUSE_SHOW,0,0,0);
}
Squeeze_Mouse(MOUSE_BUTT_POS,&xmouse,&ymouse,&btnmouse);
if(btnmouse==btn)
return;
else
btn=btnmouse;
xmouse=xmouse/2;
ymouse=ymouse;
if(btnmouse==1)
{
if(head_win!=NULL)
{
test=head_win;
if((xmouse>=test->top.x&&xmouse<=test->top.x+test->move.x)&&
(ymouse>=test->top.y&&ymouse<=test->top.y+test->move.y))
{
Squeeze_Mouse(MOUSE_HIDE,0,0,0);
if(test->active==ACTIVE)
test->windows(test);
Squeeze_Mouse(MOUSE_SHOW,0,0,0);
}
do{
test=test->next;
if((xmouse>=test->top.x&&xmouse<=test->top.x+test->move.x)&&
(ymouse>=test->top.y&&ymouse<=test->top.y+test->move.y))
{
Squeeze_Mouse(MOUSE_HIDE,0,0,0);
if(test->active==ACTIVE)
test->windows(test);
Squeeze_Mouse(MOUSE_SHOW,0,0,0);
}
}while(test->next!=NULL);
}
}
}
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