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📄 timer.hh

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// Timer.hh for Blackbox - An X11 Window Manager// Copyright (c) 1997 - 1999 Brad Hughes (bhughes@tcac.net)//// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.#ifndef   __Timer_hh#define   __Timer_hh#if HAVE_CONFIG_H#   include "config.h"#endif /* HAVE_CONFIG_H */#ifdef    TIME_WITH_SYS_TIME#  include <sys/time.h>#  include <time.h>#else // !TIME_WITH_SYS_TIME#  ifdef    HAVE_SYS_TIME_H#    include <sys/time.h>#  else // !HAVE_SYS_TIME_H#    include <time.h>#  endif // HAVE_SYS_TIME_H#endif // TIME_WITH_SYS_TIME// forward declarationclass BTimer;class TimeoutHandler;#include "BaseDisplay.hh"class TimeoutHandler{public:	virtual void timeout(void) = 0;};class BTimer{	friend class BaseDisplay;private:	BaseDisplay *display;	TimeoutHandler *handler;	int timing, once;	timeval _start, _timeout;protected:	void fireTimeout(void);public:	BTimer(BaseDisplay *, TimeoutHandler *);	virtual ~BTimer(void);	inline const int &isTiming(void) const	{		return timing;	}	inline const int &doOnce(void) const	{		return once;	}	inline const timeval &getTimeout(void) const	{		return _timeout;	}	inline const timeval &getStartTime(void) const	{		return _start;	}	inline void fireOnce(int o)	{		once = o;	}	void setTimeout(long);	void setTimeout(timeval);	void start(void);	void stop(void);	void reset(void);};#endif // __Timer_hh

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