📄 timer.hh
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// Timer.hh for Blackbox - An X11 Window Manager// Copyright (c) 1997 - 1999 Brad Hughes (bhughes@tcac.net)//// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.#ifndef __Timer_hh#define __Timer_hh#if HAVE_CONFIG_H# include "config.h"#endif /* HAVE_CONFIG_H */#ifdef TIME_WITH_SYS_TIME# include <sys/time.h># include <time.h>#else // !TIME_WITH_SYS_TIME# ifdef HAVE_SYS_TIME_H# include <sys/time.h># else // !HAVE_SYS_TIME_H# include <time.h># endif // HAVE_SYS_TIME_H#endif // TIME_WITH_SYS_TIME// forward declarationclass BTimer;class TimeoutHandler;#include "BaseDisplay.hh"class TimeoutHandler{public: virtual void timeout(void) = 0;};class BTimer{ friend class BaseDisplay;private: BaseDisplay *display; TimeoutHandler *handler; int timing, once; timeval _start, _timeout;protected: void fireTimeout(void);public: BTimer(BaseDisplay *, TimeoutHandler *); virtual ~BTimer(void); inline const int &isTiming(void) const { return timing; } inline const int &doOnce(void) const { return once; } inline const timeval &getTimeout(void) const { return _timeout; } inline const timeval &getStartTime(void) const { return _start; } inline void fireOnce(int o) { once = o; } void setTimeout(long); void setTimeout(timeval); void start(void); void stop(void); void reset(void);};#endif // __Timer_hh
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