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📄 building.java~

📁 机器人设计的Java源程序,提供给大家参考参考
💻 JAVA~
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// Copyright (C) 2002 Takeshi Morimoto <morimoto@takopen.cs.uec.ac.jp>// All rights reserved.package yab.agent.object;import java.util.*;import yab.agent.DisasterSpace;import yab.io.object.*;public class Building extends PointObject {    public Building(int id, BaseBuilding object, DisasterSpace world)    { super(id, object, world); }    public Building(int id, DisasterSpace world)    { super(id, new BaseBuilding(id), world); }    private BaseBuilding obj() { return (BaseBuilding) object; }    public int floors()             { return obj().floors(); }    public int fieryness()          { return obj().fieryness(); }	public int heat()		{ return obj().heat(); }    public int buildingCode()       { return obj().buildingCode(); }    public int buildingAreaGround() { return obj().buildingAreaGround(); }    public int buildingAreaTotal()  { return obj().buildingAreaTotal(); }    private MotionlessObject m_entrance = null;    public MotionlessObject entrance() {        if (m_entrance == null)            m_entrance = (MotionlessObject) world.get(obj().entrance());        return m_entrance;    }    private Set m_entrances = null;    public Collection neighborhood() {        if (m_entrances == null)            m_entrances = Collections.singleton(entrance());        return m_entrances;    }    public boolean isUnburned() { return fieryness() == 0; }    public boolean isBurning() { return 1 <= fieryness() && fieryness() <= 3; }    public boolean isPutOut() { return 5 <= fieryness() && fieryness() <= 7; }    /** CAUTION: This method is implemented assuming that the agent     *  can perceive all fires in the disaster space regardless of how     *  far them are.     */    public int burningTime() { return world.time() - m_ignitedTime ; }    private int m_ignitedTime = Integer.MAX_VALUE;    public void setProperty(int type, int[] value) {        boolean wasUnburned = fieryness() == 0;        super.setProperty(type, value);        if (wasUnburned  &&  fieryness() != 0)            m_ignitedTime = world.time();    }}

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