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📄 maincanvas.java

📁 变色龙游戏
💻 JAVA
字号:
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprite;

public class MainCanvas extends GameCanvas 
				implements Runnable, CommandListener{
	public static final int GAME_UI				= 0;	//进入用户界面
	public static final int GAME_GAMING			= 1;	//进行游戏
	public static final int GAME_BUTTON			= 2;	//游戏时显示界面按钮
	public static final int GAME_END				= 3;	//游戏结束
	public static final int GAME_STATE_NUM 		= 4;	//状态总数
	private int m_nState	= GAME_UI;						//存储当前的游戏状态
	
	private boolean		m_bRunning;			    		//控制线程运行
	private MyUI			m_UI;							//界面对象
	private Sprite			m_TextSp;						//图形文字对象
	private Cards			m_Cards;						//纸牌对象
	private Command MenuCommand;							//高级按钮对象
	public MainCanvas( ){
		super(true);			
		try{
			//创建用户界面,并设置界面中的按钮
			MyButton button = new MyButton(41, 21, 0, 1, -1, 2, -1, 3);
			m_UI = new MyUI(button);
        }
        catch(Exception exception){}
        setState(GAME_UI);
		Start();
	}
	//重新开牌
	private void Reset(){	
		if( m_Cards == null ){
			m_Cards = new Cards();
		}
		m_Cards.Reset();
        if( MenuCommand == null ){
        	//创建菜单
        	MenuCommand = new Command("Menu", Command.OK, 0);
        	addCommand(MenuCommand);
            setCommandListener(this);
        }
        if( m_TextSp == null ){
        	//创建图形文字对象
        	try{
        		Image img = Image.createImage("/demo/text.png");
        		m_TextSp = new Sprite(img, 82, 25);
        		m_TextSp.defineReferencePixel(41, 23);
        		int x = getWidth()/2;
        		int y = getHeight()/2 - 10;
        		m_TextSp.setRefPixelPosition(x, y);
        	}
        	catch(Exception exception){}
        }
        
	}
	private void setState( int state ){					//设置游戏状态
		if( state < 0 || state >= GAME_STATE_NUM )
			return;
		m_nState = state;
		switch( m_nState ){
		case GAME_UI:										//进入用户界面
			m_UI.setState(MyUI.UI_TITLE);					//显示标题界面
			//设置本游戏的按钮类型,本游戏有:开始、帮助及退出三种按钮
			m_UI.getButton().setShow(true, false, false, true, false, true );
			break;
		case GAME_BUTTON:									//在游戏中途显示按钮
			m_UI.setState(MyUI.UI_BUTTON);
			//游戏中途,显示复位与退出按钮
			m_UI.getButton().setShow(false, true, false, false, false, true );
			break;
		case GAME_GAMING:									//正在游戏
			m_UI.setState(MyUI.UI_HIDE);
			break;
		case GAME_END:										//游戏结束
			m_UI.setState(MyUI.UI_HIDE);
			break;
		}
	}
	public void Start(){
		m_bRunning = true;
		Thread thread = new Thread(this);	//分配新线程
		thread.start();						//线程启动
	}
	public void run() {
		//得到系统当前时间,并将时间换算成毫秒
		long T1 = System.currentTimeMillis();
		long T2 = T1;
		while(m_bRunning){
			T2 = System.currentTimeMillis();
			if( T2 - T1 > 150 ){			//间隔150毫秒
				T1 = T2;
				Input();
				Logic();
				Paint();
			}
		}
	}
	public void Stop(){
		m_bRunning = false;
	}
	public void Input(){
		int keyStates = getKeyStates();
		switch( m_nState ){
		case GAME_UI:
			{
				switch( m_UI.Input( keyStates ) ){
				case MyButton.BUTTON_START:					//按下开始键
					Reset();
					setState(GAME_GAMING);
					break;
				case MyButton.BUTTON_EXIT:					//按下退出键
					AnoleMidlet.midlet.notifyDestroyed();
					break;
				}
			}
			break;			
		case GAME_GAMING:									//游戏中
			int n = m_Cards.Input(keyStates);
			if( n > 0 ){
				m_TextSp.setFrame(0);						//玩家胜利
				setState(GAME_END);
			}
			else if( n < 0 ){
				m_TextSp.setFrame(1);						//电脑胜利
				setState(GAME_END);
			}
			break;
		case GAME_BUTTON:									//游戏中途显示按钮
			{
				switch( m_UI.Input( keyStates ) ){
				case MyButton.BUTTON_RESET:					//按下复位键
					Reset();
					setState(GAME_GAMING);
					break;
				case MyButton.BUTTON_EXIT:					//按下退出键
					AnoleMidlet.midlet.notifyDestroyed();
					break;
				}
			}
			break;
		case GAME_END:
			if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 ){
				Reset();
				setState(GAME_GAMING);
			}
			break;
		}
	}
	public void Logic(){		
	}
	public void Paint(){
		Graphics g = getGraphics();
		//用黑色清屏
		g.setColor(0);
		g.fillRect( 0, 0, getWidth(), getHeight() );
		
		g.setColor(0xFFFFFFFF);
		switch( m_nState ){
		case GAME_UI:								//显示界面
			m_UI.Paint(g, getWidth(), getHeight());
			break;			
		case GAME_GAMING:							//显示游戏画面
		case GAME_BUTTON:
		case GAME_END:
			m_Cards.Paint(g, getWidth(), getHeight());
			
			if( m_nState == GAME_END )
			{//本次比赛结束,显示电脑的分值
				StringBuffer buffer = new StringBuffer();
				buffer.append("Computer:");
				buffer.append(m_Cards.getComScore());
				buffer.append("    Player:");
				buffer.append(m_Cards.getPlayerScore());
				g.drawString(buffer.toString(), 10, 10, 0 );
				//显示胜负文字图像
				m_TextSp.paint(g);
			}
			
			m_UI.Paint(g, getWidth(), getHeight());
			break;
		}
		flushGraphics();
	}
	public void commandAction(Command c, Displayable s){
		if( c == MenuCommand ){
			switch( m_nState ){	
			case GAME_END:							//游戏结束,显示按钮
			case GAME_GAMING:						//正在游戏,显示按钮	
				setState(GAME_BUTTON);
				break;
			case GAME_BUTTON:						//正显示按钮,退回游戏
				setState(GAME_GAMING);
				break;
			default:
				break;
			}
		}
	}
}

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