📄 cvinpaint.cpp
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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// Intel License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000, Intel Corporation, all rights reserved.
// Third party copyrights are property of their respective icvers.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of Intel Corporation may not be used to endorse or promote products
// derived from this software without specific prior written permission.
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// This software is provided by the copyright holders and contributors "as is" and
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
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//M*/
/* ////////////////////////////////////////////////////////////////////
//
// Geometrical transforms on images and matrices: rotation, zoom etc.
//
// */
#include "_cv.h"
#undef CV_MAT_ELEM_PTR_FAST
#define CV_MAT_ELEM_PTR_FAST( mat, row, col, pix_size ) \
((mat).data.ptr + (size_t)(mat).step*(row) + (pix_size)*(col))
inline float
min4( float a, float b, float c, float d )
{
a = MIN(a,b);
c = MIN(c,d);
return MIN(a,c);
}
#define CV_MAT_3COLOR_ELEM(img,type,y,x,c) CV_MAT_ELEM(img,type,y,(x)*3+(c))
#define KNOWN 0 //known outside narrow band
#define BAND 1 //narrow band (known)
#define INSIDE 2 //unknown
#define CHANGE 3 //servise
typedef struct CvHeapElem
{
float T;
int i,j;
struct CvHeapElem* prev;
struct CvHeapElem* next;
}
CvHeapElem;
class CvPriorityQueueFloat
{
protected:
CvHeapElem *mem,*empty,*head,*tail;
int num,in;
public:
bool Init( const CvMat* f )
{
int i,j;
for( i = num = 0; i < f->rows; i++ )
{
for( j = 0; j < f->cols; j++ )
num += CV_MAT_ELEM(*f,uchar,i,j)!=0;
}
if (num<=0) return false;
mem = (CvHeapElem*)cvAlloc((num+2)*sizeof(CvHeapElem));
if (mem==NULL) return false;
head = mem;
head->i = head->j = -1;
head->prev = NULL;
head->next = mem+1;
head->T = -FLT_MAX;
empty = mem+1;
for (i=1; i<=num; i++) {
mem[i].prev = mem+i-1;
mem[i].next = mem+i+1;
mem[i].i = mem[i].i = -1;
mem[i].T = FLT_MAX;
}
tail = mem+i;
tail->i = tail->j = -1;
tail->prev = mem+i-1;
tail->next = NULL;
tail->T = FLT_MAX;
return true;
}
bool Add(const CvMat* f) {
int i,j;
for (i=0; i<f->rows; i++) {
for (j=0; j<f->cols; j++) {
if (CV_MAT_ELEM(*f,uchar,i,j)!=0) {
if (!Push(i,j,0)) return false;
}
}
}
return true;
}
bool Push(int i, int j, float T) {
CvHeapElem *tmp=empty,*add=empty;
if (empty==tail) return false;
while (tmp->prev->T>T) tmp = tmp->prev;
if (tmp!=empty) {
add->prev->next = add->next;
add->next->prev = add->prev;
empty = add->next;
add->prev = tmp->prev;
add->next = tmp;
add->prev->next = add;
add->next->prev = add;
} else {
empty = empty->next;
}
add->i = i;
add->j = j;
add->T = T;
in++;
// printf("push i %3d j %3d T %12.4e in %4d\n",i,j,T,in);
return true;
}
bool Pop(int *i, int *j) {
CvHeapElem *tmp=head->next;
if (empty==tmp) return false;
*i = tmp->i;
*j = tmp->j;
tmp->prev->next = tmp->next;
tmp->next->prev = tmp->prev;
tmp->prev = empty->prev;
tmp->next = empty;
tmp->prev->next = tmp;
tmp->next->prev = tmp;
empty = tmp;
in--;
// printf("pop i %3d j %3d T %12.4e in %4d\n",tmp->i,tmp->j,tmp->T,in);
return true;
}
bool Pop(int *i, int *j, float *T) {
CvHeapElem *tmp=head->next;
if (empty==tmp) return false;
*i = tmp->i;
*j = tmp->j;
*T = tmp->T;
tmp->prev->next = tmp->next;
tmp->next->prev = tmp->prev;
tmp->prev = empty->prev;
tmp->next = empty;
tmp->prev->next = tmp;
tmp->next->prev = tmp;
empty = tmp;
in--;
// printf("pop i %3d j %3d T %12.4e in %4d\n",tmp->i,tmp->j,tmp->T,in);
return true;
}
CvPriorityQueueFloat(void) {
num=in=0;
mem=empty=head=tail=NULL;
}
~CvPriorityQueueFloat(void)
{
cvFree( &mem );
}
};
inline float VectorScalMult(CvPoint2D32f v1,CvPoint2D32f v2) {
return v1.x*v2.x+v1.y*v2.y;
}
inline float VectorLength(CvPoint2D32f v1) {
return v1.x*v1.x+v1.y*v1.y;
}
///////////////////////////////////////////////////////////////////////////////////////////
//HEAP::iterator Heap_Iterator;
//HEAP Heap;
float FastMarching_solve(int i1,int j1,int i2,int j2, const CvMat* f, const CvMat* t)
{
double sol, a11, a22, m12;
a11=CV_MAT_ELEM(*t,float,i1,j1);
a22=CV_MAT_ELEM(*t,float,i2,j2);
m12=MIN(a11,a22);
if( CV_MAT_ELEM(*f,uchar,i1,j1) != INSIDE )
if( CV_MAT_ELEM(*f,uchar,i2,j2) != INSIDE )
if( fabs(a11-a22) >= 1.0 )
sol = 1+m12;
else
sol = (a11+a22+sqrt((double)(2-(a11-a22)*(a11-a22))))*0.5;
else
sol = 1+a11;
else if( CV_MAT_ELEM(*f,uchar,i2,j2) != INSIDE )
sol = 1+a22;
else
sol = 1+m12;
return (float)sol;
}
/////////////////////////////////////////////////////////////////////////////////////
static void
icvCalcFMM(const CvMat *f, CvMat *t, CvPriorityQueueFloat *Heap, bool negate) {
int i, j, ii = 0, jj = 0, q;
float dist;
while (Heap->Pop(&ii,&jj)) {
unsigned known=(negate)?CHANGE:KNOWN;
CV_MAT_ELEM(*f,uchar,ii,jj) = (uchar)known;
for (q=0; q<4; q++) {
i=0; j=0;
if (q==0) {i=ii-1; j=jj;}
else if(q==1) {i=ii; j=jj-1;}
else if(q==2) {i=ii+1; j=jj;}
else {i=ii; j=jj+1;}
if ((i<=0)||(j<=0)||(i>f->rows)||(j>f->cols)) continue;
if (CV_MAT_ELEM(*f,uchar,i,j)==INSIDE) {
dist = min4(FastMarching_solve(i-1,j,i,j-1,f,t),
FastMarching_solve(i+1,j,i,j-1,f,t),
FastMarching_solve(i-1,j,i,j+1,f,t),
FastMarching_solve(i+1,j,i,j+1,f,t));
CV_MAT_ELEM(*t,float,i,j) = dist;
CV_MAT_ELEM(*f,uchar,i,j) = BAND;
Heap->Push(i,j,dist);
}
}
}
if (negate) {
for (i=0; i<f->rows; i++) {
for(j=0; j<f->cols; j++) {
if (CV_MAT_ELEM(*f,uchar,i,j) == CHANGE) {
CV_MAT_ELEM(*f,uchar,i,j) = KNOWN;
CV_MAT_ELEM(*t,float,i,j) = -CV_MAT_ELEM(*t,float,i,j);
}
}
}
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