📄 lanserverclientdlg.h
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// LANServerClientDlg.h : header file
//
#if !defined(AFX_LANSERVERCLIENTDLG_H__FAF7DC33_C39B_4736_BFBD_EDCEE4FD32BE__INCLUDED_)
#define AFX_LANSERVERCLIENTDLG_H__FAF7DC33_C39B_4736_BFBD_EDCEE4FD32BE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "LanSocket.h"
#define WM_NET_MESSAGE (WM_USER+100)
/////////////////////////////////////////////////////////////////////////////
// CLANServerClientDlg dialog
class CLANServerClientDlg : public CDialog
{
// Construction
public:
CString m_ServerAdr;
int TryCount;
LRESULT NETMessage(WPARAM wParam, LPARAM lParam);
CLanSocketClient m_SocketClient;
CLanSocketServer m_SocketServer;
CLANServerClientDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLANServerClientDlg)
enum { IDD = IDD_LANSERVERCLIENT_DIALOG };
CIPAddressCtrl m_IP;
int m_Type;
int m_Port;
CString m_Info;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLANServerClientDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CLANServerClientDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnServer();
afx_msg void OnClient();
afx_msg void OnStartLink();
afx_msg void OnSend();
afx_msg void OnStop();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LANSERVERCLIENTDLG_H__FAF7DC33_C39B_4736_BFBD_EDCEE4FD32BE__INCLUDED_)
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