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📄 lansocket.cpp

📁 Visual C++ 通信编程工程实例精解(光盘资料)第3章
💻 CPP
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// LanSocket.cpp : implementation file
//

#include "stdafx.h"
#include "LANServerClient.h"
#include "LanSocket.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CLanSocketServer

CLanSocketServer::CLanSocketServer()
{
	m_pSocket = new  CLanSocket;
}

CLanSocketServer::~CLanSocketServer()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CLanSocketServer, CAsyncSocket)
	//{{AFX_MSG_MAP(CLanSocketServer)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CLanSocketServer member functions

void CLanSocketServer::OnAccept(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	//侦听到连接请求,调用Accept函数
	CLanSocket *pSocket = new  CLanSocket;
	if(Accept(*pSocket))
	{
		delete m_pSocket;

	    pSocket->AsyncSelect(FD_READ | FD_CLOSE);
		m_pSocket = pSocket;

		m_pSocket->SetMessagePara(m_pWnd,m_UserMsg);

		m_pSocket->m_bAccept = TRUE;
		m_pWnd->SendMessage(m_UserMsg, ACCEPT);
	}
	else
	    delete pSocket;
//	CAsyncSocket::OnAccept(nErrorCode);
}

BOOL CLanSocketServer::SendStr(CString m_str)
{
	return m_pSocket->SendStr(m_str);
}

CString CLanSocketServer::GetMessStr()
{
	return m_pSocket->GetMessStr();
}

void CLanSocketServer::SetMessagePara(CWnd *pParent, UINT m_nMessageID)
{
	m_UserMsg = m_nMessageID;
	m_pWnd = pParent;
	m_pSocket->SetMessagePara(m_pWnd,m_UserMsg);
}

void CLanSocketServer::CloseServer()
{
	m_pSocket->Close();
	delete m_pSocket;

	Close();
}
/////////////////////////////////////////////////////////////////////////////
// CLanSocketClient

CLanSocketClient::CLanSocketClient()
{
	m_bConnected = FALSE;
}

CLanSocketClient::~CLanSocketClient()
{
	//关闭套接字
	if(m_hSocket != INVALID_SOCKET)	
		Close();
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CLanSocketClient, CAsyncSocket)
	//{{AFX_MSG_MAP(CLanSocketClient)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CLanSocketClient member functions

void CLanSocketClient::OnConnect(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	if (nErrorCode == 0)
	{
	    m_bConnected = TRUE;
		m_pWnd->SendMessage(m_UserMsg, CONNECT);

		//	提请一个“读”的网络事件,准备接收
		AsyncSelect(FD_READ  | FD_CLOSE);
	}
	
	//CAsyncSocket::OnConnect(nErrorCode);
}

void CLanSocketClient::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	int m_nLength = Receive(m_szBuffer, 4096);
	m_szBuffer[m_nLength]='\0';
	m_MessStr = m_szBuffer;
	m_pWnd->SendMessage(m_UserMsg, CLIENTREAD);	
	//CAsyncSocket::OnReceive(nErrorCode);
}

void CLanSocketClient::OnSend(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	while(Send(m_szBuffer, strlen(m_szBuffer)) == SOCKET_ERROR);
	m_MessStr = "Message Sended !";
	m_pWnd->SendMessage(m_UserMsg, CLIENTSEND);
	//继续提请一个“读”的网络事件,接收Server消息
	AsyncSelect(FD_READ | FD_CLOSE);
	
	//CAsyncSocket::OnSend(nErrorCode);
}

void CLanSocketClient::OnClose(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	m_pWnd->SendMessage(m_UserMsg, SERVERCLOSE);
	CAsyncSocket::OnClose(nErrorCode);
}



BOOL CLanSocketClient::IsConnect()
{
	return m_bConnected;
}

BOOL CLanSocketClient::SendStr(CString m_str)
{
	if(m_bConnected)
	{
		strcpy(m_szBuffer, LPCTSTR(m_str));
		AsyncSelect(FD_WRITE);
		return TRUE;
	}

	return FALSE;
}

CString CLanSocketClient::GetMessStr()
{
	return m_MessStr;
}

void CLanSocketClient::Rest()
{
	m_hSocket = INVALID_SOCKET;
	m_bConnected = FALSE;
}

void CLanSocketClient::SetMessagePara(CWnd *pParent, UINT m_nMessageID)
{
	m_UserMsg = m_nMessageID;
	m_pWnd = pParent;
}


/////////////////////////////////////////////////////////////////////////////
// CLanSocket

CLanSocket::CLanSocket()
{
	m_bAccept = FALSE;
}

CLanSocket::~CLanSocket()
{
		if(m_hSocket != INVALID_SOCKET)	
			Close();
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CLanSocket, CAsyncSocket)
	//{{AFX_MSG_MAP(CLanSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CLanSocket member functions

void CLanSocket::OnSend(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	while(Send(m_szBuffer, strlen(m_szBuffer)) == SOCKET_ERROR);
	m_MessStr = "Message Sended !";
	m_pWnd->SendMessage(m_UserMsg, SERVERSEND);
	//继续提请一个“读”的网络事件,接收Server消息
	AsyncSelect(FD_READ | FD_CLOSE);	
//	CAsyncSocket::OnSend(nErrorCode);
}



void CLanSocket::OnClose(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	m_pWnd->SendMessage(m_UserMsg, CLIENTCLOSE);	
	CAsyncSocket::OnClose(nErrorCode);
}



void CLanSocket::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	int m_nLength = Receive(m_szBuffer, 4096);
	m_szBuffer[m_nLength]='\0';
	m_MessStr = m_szBuffer;
	m_pWnd->SendMessage(m_UserMsg, SERVERREAD);	
	
//	CAsyncSocket::OnReceive(nErrorCode);
}


BOOL CLanSocket::SendStr(CString m_str)
{
	if(m_bAccept)
	{
		strcpy(m_szBuffer, LPCTSTR(m_str));
		AsyncSelect(FD_WRITE);
		return TRUE;
	}

	return FALSE;
}

CString CLanSocket::GetMessStr()
{
	return m_MessStr;
}

void CLanSocket::SetMessagePara(CWnd *pParent, UINT m_nMessageID)
{
	m_UserMsg = m_nMessageID;
	m_pWnd = pParent;
}





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