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📄 lansocket.h

📁 Visual C++ 通信编程工程实例精解(光盘资料)第3章
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#if !defined(AFX_LANSOCKET_H__BE193A5E_EA95_4B2F_8A0C_2E349098DD67__INCLUDED_)
#define AFX_LANSOCKET_H__BE193A5E_EA95_4B2F_8A0C_2E349098DD67__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LanSocket.h : header file
//

#define CLIENTREAD	0
#define CLIENTSEND	1
#define CONNECT		2
#define SERVERCLOSE	3
#define SERVERREAD	4
#define SERVERSEND	5
#define ACCEPT		6
#define CLIENTCLOSE	7
/////////////////////////////////////////////////////////////////////////////
// CLanSocket command target

class CLanSocket : public CAsyncSocket
{
// Attributes
public:

// Operations
public:
	CLanSocket();
	virtual ~CLanSocket();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLanSocket)
	public:
	virtual void OnSend(int nErrorCode);
	virtual void OnClose(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CLanSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
	CWnd * m_pWnd;
	UINT m_UserMsg;
    char m_szBuffer[4096];  //消息缓冲区
	CString m_MessStr;

public:
	void SetMessagePara(CWnd* pParent,UINT m_nMessageID);
	CString GetMessStr(void);
	BOOL SendStr(CString m_str);
	BOOL m_bAccept;
};

/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LANSOCKET_H__BE193A5E_EA95_4B2F_8A0C_2E349098DD67__INCLUDED_)

/////////////////////////////////////////////////////////////////////////////
// CLanSocketServer command target

class CLanSocketServer : public CAsyncSocket
{
// Attributes
public:

// Operations
public:
	CLanSocketServer();
	virtual ~CLanSocketServer();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLanSocketServer)
	public:
	virtual void OnAccept(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CLanSocketServer)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
public:
	void CloseServer(void);
	void SetMessagePara(CWnd* pParent,UINT m_nMessageID);
	CString GetMessStr(void);
	BOOL SendStr(CString m_str);


protected:
	CWnd *m_pWnd;
	UINT m_UserMsg;
	CLanSocket *m_pSocket;
	CString m_MessStr;
};

/////////////////////////////////////////////////////////////////////////////



/////////////////////////////////////////////////////////////////////////////
// CLanSocketClient command target

class CLanSocketClient : public CAsyncSocket
{
// Attributes
public:

// Operations
public:
	CLanSocketClient();
	virtual ~CLanSocketClient();

// Overrides
public:
	void SetMessagePara(CWnd* pParent,UINT m_nMessageID);
	void Rest(void);
	CString GetMessStr(void);
	BOOL SendStr(CString m_str);
	BOOL IsConnect(void);
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLanSocketClient)
	public:
	virtual void OnConnect(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	virtual void OnSend(int nErrorCode);
	virtual void OnClose(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CLanSocketClient)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
	CWnd * m_pWnd;
	UINT m_UserMsg;
    BOOL m_bConnected;	 //是否连接
    char m_szBuffer[4096];  //消息缓冲区
	CString m_MessStr;

};

/////////////////////////////////////////////////////////////////////////////


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