⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 tinyxml.h

📁 移植tinxyXML库到TI C6000 DSP平台上。需要CCS3.3以上环境编译。
💻 H
📖 第 1 页 / 共 5 页
字号:

	#ifdef TIXML_USE_STL
	virtual void StreamIn( std::istream * in, TIXML_STRING * tag );
	#endif

private:

};


/** Always the top level node. A document binds together all the
	XML pieces. It can be saved, loaded, and printed to the screen.
	The 'value' of a document node is the xml file name.
*/
class TiXmlDocument : public TiXmlNode
{
public:
	/// Create an empty document, that has no name.
	TiXmlDocument();
	/// Create a document with a name. The name of the document is also the filename of the xml.
	TiXmlDocument( const char * documentName );

	#ifdef TIXML_USE_STL
	/// Constructor.
	TiXmlDocument( const std::string& documentName );
	#endif

	TiXmlDocument( const TiXmlDocument& copy );
	void operator=( const TiXmlDocument& copy );

	virtual ~TiXmlDocument() {}

	/** Load a file using the current document value.
		Returns true if successful. Will delete any existing
		document data before loading.
	*/
	bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
	/// Save a file using the current document value. Returns true if successful.
	bool SaveFile() const;
	/// Load a file using the given filename. Returns true if successful.
	bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
	/// Save a file using the given filename. Returns true if successful.
	bool SaveFile( const char * filename ) const;
	/** Load a file using the given FILE*. Returns true if successful. Note that this method
		doesn't stream - the entire object pointed at by the FILE*
		will be interpreted as an XML file. TinyXML doesn't stream in XML from the current
		file location. Streaming may be added in the future.
	*/
	bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
	/// Save a file using the given FILE*. Returns true if successful.
	bool SaveFile( FILE* ) const;

	#ifdef TIXML_USE_STL
	bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING )			///< STL std::string version.
	{
//		StringToBuffer f( filename );
//		return ( f.buffer && LoadFile( f.buffer, encoding ));
		return LoadFile( filename.c_str(), encoding );
	}
	bool SaveFile( const std::string& filename ) const		///< STL std::string version.
	{
//		StringToBuffer f( filename );
//		return ( f.buffer && SaveFile( f.buffer ));
		return SaveFile( filename.c_str() );
	}
	#endif

	/** Parse the given null terminated block of xml data. Passing in an encoding to this
		method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml
		to use that encoding, regardless of what TinyXml might otherwise try to detect.
	*/
	virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );

	/** Get the root element -- the only top level element -- of the document.
		In well formed XML, there should only be one. TinyXml is tolerant of
		multiple elements at the document level.
	*/
	const TiXmlElement* RootElement() const		{ return FirstChildElement(); }
	TiXmlElement* RootElement()					{ return FirstChildElement(); }

	/** If an error occurs, Error will be set to true. Also,
		- The ErrorId() will contain the integer identifier of the error (not generally useful)
		- The ErrorDesc() method will return the name of the error. (very useful)
		- The ErrorRow() and ErrorCol() will return the location of the error (if known)
	*/	
	bool Error() const						{ return error; }

	/// Contains a textual (english) description of the error if one occurs.
	const char * ErrorDesc() const	{ return errorDesc.c_str (); }

	/** Generally, you probably want the error string ( ErrorDesc() ). But if you
		prefer the ErrorId, this function will fetch it.
	*/
	int ErrorId()	const				{ return errorId; }

	/** Returns the location (if known) of the error. The first column is column 1, 
		and the first row is row 1. A value of 0 means the row and column wasn't applicable
		(memory errors, for example, have no row/column) or the parser lost the error. (An
		error in the error reporting, in that case.)

		@sa SetTabSize, Row, Column
	*/
	int ErrorRow()	{ return errorLocation.row+1; }
	int ErrorCol()	{ return errorLocation.col+1; }	///< The column where the error occured. See ErrorRow()

	/** SetTabSize() allows the error reporting functions (ErrorRow() and ErrorCol())
		to report the correct values for row and column. It does not change the output
		or input in any way.
		
		By calling this method, with a tab size
		greater than 0, the row and column of each node and attribute is stored
		when the file is loaded. Very useful for tracking the DOM back in to
		the source file.

		The tab size is required for calculating the location of nodes. If not
		set, the default of 4 is used. The tabsize is set per document. Setting
		the tabsize to 0 disables row/column tracking.

		Note that row and column tracking is not supported when using operator>>.

		The tab size needs to be enabled before the parse or load. Correct usage:
		@verbatim
		TiXmlDocument doc;
		doc.SetTabSize( 8 );
		doc.Load( "myfile.xml" );
		@endverbatim

		@sa Row, Column
	*/
	void SetTabSize( int _tabsize )		{ tabsize = _tabsize; }

	int TabSize() const	{ return tabsize; }

	/** If you have handled the error, it can be reset with this call. The error
		state is automatically cleared if you Parse a new XML block.
	*/
	void ClearError()						{	error = false; 
												errorId = 0; 
												errorDesc = ""; 
												errorLocation.row = errorLocation.col = 0; 
												//errorLocation.last = 0; 
											}

	/** Write the document to standard out using formatted printing ("pretty print"). */
	void Print() const						{ Print( stdout, 0 ); }

	/* Write the document to a string using formatted printing ("pretty print"). This
		will allocate a character array (new char[]) and return it as a pointer. The
		calling code pust call delete[] on the return char* to avoid a memory leak.
	*/
	//char* PrintToMemory() const; 

	/// Print this Document to a FILE stream.
	virtual void Print( FILE* cfile, int depth = 0 ) const;
	// [internal use]
	void SetError( int err, const char* errorLocation, TiXmlParsingData* prevData, TiXmlEncoding encoding );

	virtual const TiXmlDocument*    ToDocument()    const { return this; } ///< Cast to a more defined type. Will return null not of the requested type.
	virtual TiXmlDocument*          ToDocument()          { return this; } ///< Cast to a more defined type. Will return null not of the requested type.

	/** Walk the XML tree visiting this node and all of its children. 
	*/
	virtual bool Accept( TiXmlVisitor* content ) const;

protected :
	// [internal use]
	virtual TiXmlNode* Clone() const;
	#ifdef TIXML_USE_STL
	virtual void StreamIn( std::istream * in, TIXML_STRING * tag );
	#endif

private:
	void CopyTo( TiXmlDocument* target ) const;

	bool error;
	int  errorId;
	TIXML_STRING errorDesc;
	int tabsize;
	TiXmlCursor errorLocation;
	bool useMicrosoftBOM;		// the UTF-8 BOM were found when read. Note this, and try to write.
};


/**
	A TiXmlHandle is a class that wraps a node pointer with null checks; this is
	an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml
	DOM structure. It is a separate utility class.

	Take an example:
	@verbatim
	<Document>
		<Element attributeA = "valueA">
			<Child attributeB = "value1" />
			<Child attributeB = "value2" />
		</Element>
	<Document>
	@endverbatim

	Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very 
	easy to write a *lot* of code that looks like:

	@verbatim
	TiXmlElement* root = document.FirstChildElement( "Document" );
	if ( root )
	{
		TiXmlElement* element = root->FirstChildElement( "Element" );
		if ( element )
		{
			TiXmlElement* child = element->FirstChildElement( "Child" );
			if ( child )
			{
				TiXmlElement* child2 = child->NextSiblingElement( "Child" );
				if ( child2 )
				{
					// Finally do something useful.
	@endverbatim

	And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity
	of such code. A TiXmlHandle checks for null	pointers so it is perfectly safe 
	and correct to use:

	@verbatim
	TiXmlHandle docHandle( &document );
	TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
	if ( child2 )
	{
		// do something useful
	@endverbatim

	Which is MUCH more concise and useful.

	It is also safe to copy handles - internally they are nothing more than node pointers.
	@verbatim
	TiXmlHandle handleCopy = handle;
	@endverbatim

	What they should not be used for is iteration:

	@verbatim
	int i=0; 
	while ( true )
	{
		TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement();
		if ( !child )
			break;
		// do something
		++i;
	}
	@endverbatim

	It seems reasonable, but it is in fact two embedded while loops. The Child method is 
	a linear walk to find the element, so this code would iterate much more than it needs 
	to. Instead, prefer:

	@verbatim
	TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement();

	for( child; child; child=child->NextSiblingElement() )
	{
		// do something
	}
	@endverbatim
*/
class TiXmlHandle
{
public:
	/// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
	TiXmlHandle( TiXmlNode* _node )					{ this->node = _node; }
	/// Copy constructor
	TiXmlHandle( const TiXmlHandle& ref )			{ this->node = ref.node; }
	TiXmlHandle operator=( const TiXmlHandle& ref ) { this->node = ref.node; return *this; }

	/// Return a handle to the first child node.
	TiXmlHandle FirstChild() const;
	/// Return a handle to the first child node with the given name.
	TiXmlHandle FirstChild( const char * value ) const;
	/// Return a handle to the first child element.
	TiXmlHandle FirstChildElement() const;
	/// Return a handle to the first child element with the given name.
	TiXmlHandle FirstChildElement( const char * value ) const;

	/** Return a handle to the "index" child with the given name. 
		The first child is 0, the second 1, etc.
	*/
	TiXmlHandle Child( const char* value, int index ) const;
	/** Return a handle to the "index" child. 
		The first child is 0, the second 1, etc.
	*/
	TiXmlHandle Child( int index ) const;
	/** Return a handle to the "index" child element with the given name. 
		The first child element is 0, the second 1, etc. Note that only TiXmlElements
		are indexed: other types are not counted.
	*/
	TiXmlHandle ChildElement( const char* value, int index ) const;
	/** Return a handle to the "index" child element. 
		The first child element is 0, the second 1, etc. Note that only TiXmlElements
		are indexed: other types are not counted.
	*/
	TiXmlHandle ChildElement( int index ) const;

	#ifdef TIXML_USE_STL
	TiXmlHandle FirstChild( const std::string& _value ) const				{ return FirstChild( _value.c_str() ); }
	TiXmlHandle FirstChildElement( const std::string& _value ) const		{ return FirstChildElement( _value.c_str() ); }

	TiXmlHandle Child( const std::string& _value, int index ) const			{ return Child( _value.c_str(), index ); }
	TiXmlHandle ChildElement( const std::string& _value, int index ) const	{ return ChildElement( _value.c_str(), index ); }
	#endif

	/** Return the handle as a TiXmlNode. This may return null.
	*/
	TiXmlNode* ToNode() const			{ return node; } 
	/** Return the handle as a TiXmlElement. This may return null.
	*/
	TiXmlElement* ToElement() const		{ return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
	/**	Return the handle as a TiXmlText. This may return null.
	*/
	TiXmlText* ToText() const			{ return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
	/** Return the handle as a TiXmlUnknown. This may return null.
	*/
	TiXmlUnknown* ToUnknown() const		{ return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }

	/** @deprecated use ToNode. 
		Return the handle as a TiXmlNode. This may return null.
	*/
	TiXmlNode* Node() const			{ return ToNode(); } 
	/** @deprecated use ToElement. 
		Return the handle as a TiXmlElement. This may return null.
	*/
	TiXmlElement* Element() const	{ return ToElement(); }
	/**	@deprecated use ToText()
		Return the handle as a TiXmlText. This may return null.
	*/
	TiXmlText* Text() const			{ return ToText(); }
	/** @deprecated use ToUnknown()
		Return the handle as a TiXmlUnknown. This may return null.
	*/
	TiXmlUnknown* Unknown() const	{ return ToUnknown(); }

private:
	TiXmlNode* node;
};


/** Print to memory functionality. The TiXmlPrinter is useful when you need to:

	-# Print to memory (especially in non-STL mode)
	-# Control formatting (line endings, etc.)

	When constructed, the TiXmlPrinter is in its default "pretty printing" mode.
	Before calling Accept() you can call methods to control the printing
	of the XML document. After TiXmlNode::Accept() is called, the printed document can
	be accessed via the CStr(), Str(), and Size() methods.

	TiXmlPrinter uses the Visitor API.
	@verbatim
	TiXmlPrinter printer;
	printer.SetIndent( "\t" );

	doc.Accept( &printer );
	fprintf( stdout, "%s", printer.CStr() );
	@endverbatim
*/
class TiXml

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -