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📄 playership.cpp

📁 一个类似坦克大战的小小游戏
💻 CPP
字号:
#include "PlayerShip.h"

CPlayerShip::CPlayerShip(void)
{
	m_nLevel = 1;
	m_nShipType = Lugger;
	m_nSpeed = 2;
	m_nDirection = 0;
	m_nBulletCount = 0;
	m_nShipCount = 3;
	m_timeOnReef = 0;
}

CPlayerShip::~CPlayerShip(void)
{
}

// Re born ///////////////////////////////////////////////////

void CPlayerShip::Reborn()
{
}

// Move fuctions /////////////////////////////////////////////

void CPlayerShip::MoveUp(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		// Change the texture of player
		if (1 == m_nLevel)
		{
			m_pTexture = pResource->m_textureWarship[0].m_pTexture;
			m_nWidth = pResource->m_textureWarship[0].m_nWidth;
			m_nHeight = pResource->m_textureWarship[0].m_nHeight;
		}
		else
		{
			m_pTexture = pResource->m_textureWarship[28].m_pTexture;
			m_nWidth = pResource->m_textureWarship[28].m_nWidth;
			m_nHeight = pResource->m_textureWarship[28].m_nHeight;
		}
		m_nY -= m_nSpeed;
	}
}

void CPlayerShip::MoveRight(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		if (1 == m_nLevel)
		{
			m_pTexture = pResource->m_textureWarship[1].m_pTexture;
			m_nWidth = pResource->m_textureWarship[1].m_nWidth;
			m_nHeight = pResource->m_textureWarship[1].m_nHeight;
		}
		else
		{
			m_pTexture = pResource->m_textureWarship[29].m_pTexture;
			m_nWidth = pResource->m_textureWarship[29].m_nWidth;
			m_nHeight = pResource->m_textureWarship[29].m_nHeight;
		}
		m_nX += m_nSpeed;
	}
}

void CPlayerShip::MoveDown(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		if (1 == m_nLevel)
		{
			m_pTexture = pResource->m_textureWarship[2].m_pTexture;
			m_nWidth = pResource->m_textureWarship[2].m_nWidth;
			m_nHeight = pResource->m_textureWarship[2].m_nHeight;
		}
		else
		{
			m_pTexture = pResource->m_textureWarship[30].m_pTexture;
			m_nWidth = pResource->m_textureWarship[30].m_nWidth;
			m_nHeight = pResource->m_textureWarship[30].m_nHeight;
		}
		m_nY += m_nSpeed;
	}
}

void CPlayerShip::MoveLeft(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		if (1 == m_nLevel)
		{
			m_pTexture = pResource->m_textureWarship[3].m_pTexture;
			m_nWidth = pResource->m_textureWarship[3].m_nWidth;
			m_nHeight = pResource->m_textureWarship[3].m_nHeight;
		}
		else
		{
			m_pTexture = pResource->m_textureWarship[31].m_pTexture;
			m_nWidth = pResource->m_textureWarship[31].m_nWidth;
			m_nHeight = pResource->m_textureWarship[31].m_nHeight;
		}
		m_nX -= m_nSpeed;
	}
}

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