📄 fireworks.h
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/**************************************************************************************
Project Name : Pirates of the Caribbean
Module Name : Fireworks
File Name : Fireworks.h: interface for the CFireworks class.
Create : 2007-7-19, by Vigame
Update :
Copyright :
Reference :
Abstrct : Draw fireworks
**************************************************************************************/
#ifndef __H_Fireworks__
#define __H_Fireworks__
#pragma once
#include "gameobject.h"
class CFireworks : public CGameObject
{
public:
CFireworks(void);
virtual ~CFireworks(void);
// The DrawSprite fuction must used between BeginScene() and EndScene()
void DrawFireworks(LPD3DXSPRITE &pSprite);
void DrawBulletFireworks(LPD3DXSPRITE &pSprite);
public:
DWORD m_timeFireworks;
RECT m_rectSrc;
RECT m_rectBullet;
D3DXVECTOR3 m_vectorPos; // Where to draw?
int m_nFrame; // Frames of fireworks
};
#endif
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