📄 barbette.h
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/**************************************************************************************
Project Name : Map Edit of my game
Module Name : Game Object
File Name : Barbette.h: interface for the Barbette class.
Create : 2007-7-10, by Vigame
Update :
Copyright :
Reference :
Abstrct : The Barbette can be destoried and they'll atack player's boat.
**************************************************************************************/
#if !defined(AFX_BARBETTE_H__08C09391_355C_4516_A32D_2543B05AEFD3__INCLUDED_)
#define AFX_BARBETTE_H__08C09391_355C_4516_A32D_2543B05AEFD3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameObject.h"
class CBarbette : public CGameObject
{
public:
CBarbette();
virtual ~CBarbette();
};
#endif // !defined(AFX_BARBETTE_H__08C09391_355C_4516_A32D_2543B05AEFD3__INCLUDED_)
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