📄 wall.h
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/**************************************************************************************
Project Name : Map Edit of my game
Module Name : Game Object
File Name : Wall.h: interface for the CWall class.
Create : 2007-7-10, by Vigame
Update :
Copyright :
Reference :
Abstrct : The wall have three level, diffent states have diffrent texture.
level one HP <= 5, texture: wall0, wall1,
level two HP <= 10, texture: wall4, wall5,
level three HP <= 15, texture: wall2, wall3.
**************************************************************************************/
#if !defined(AFX_WALL_H__1E51E35C_5F23_4208_B087_F6B83944EBD2__INCLUDED_)
#define AFX_WALL_H__1E51E35C_5F23_4208_B087_F6B83944EBD2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GameObject.h"
class CWall : public CGameObject
{
public:
CWall();
virtual ~CWall();
};
#endif // !defined(AFX_WALL_H__1E51E35C_5F23_4208_B087_F6B83944EBD2__INCLUDED_)
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