📄 graphics.h
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/**************************************************************************************
Project Name : Map Edit of my game
Module Name : Graphics
File Name : Graphics.h: interface for the CGraphics class.
Create : 2007-7-6, by Vigame
Update :
Copyright :
Reference :
Abstrct : This part is used to draw the objects in the game.
**************************************************************************************/
#if !defined(AFX_GRAPHICS_H__2C025041_813D_4FF1_9FA8_0870E246E0F0__INCLUDED_)
#define AFX_GRAPHICS_H__2C025041_813D_4FF1_9FA8_0870E246E0F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "myd3d.h"
class CGraphics
{
public:
CGraphics();
virtual ~CGraphics();
public:
BOOL InitD3D(HWND inhWnd);
void Release();
// BOOL CreateSprite(); // Deleted by vigame, 2007-7-9
LPDIRECT3DDEVICE9 &Getd3dDevice();
LPD3DXSPRITE &GetSprite();
// DrawObject() fuction must be used only between BeginScene() and EndScene()
void DrawObject(LPDIRECT3DTEXTURE9 pTexture,
int x, int y, int width, int height, DWORD diffuse);
BOOL BeginScene();
void EndScene();
void Render();
public:
LPD3DXSPRITE m_pSprite;
private:
LPDIRECT3D9 m_pD3D;
LPDIRECT3DDEVICE9 m_pd3dDevice;
};
#endif // !defined(AFX_GRAPHICS_H__2C025041_813D_4FF1_9FA8_0870E246E0F0__INCLUDED_)
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