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📄 basewarship.h

📁 一个类似坦克大战的小小游戏
💻 H
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/**************************************************************************************
	Project  Name			: Pirates of the Caribbean
	Module Name				: Base warship
	File Name				: BaseWarship.h: interface for the CBaseWarship class.
	Create					: 2007-7-16, by Vigame
	Update					: 2007-7-25, init m_bullet[i].m_bActive as false, by Vigame
	Copyright				: 
	Reference				: 
	Abstrct					: Base warship
 **************************************************************************************/

#ifndef __H_BaseWarship__
#define __H_BaseWarship__

#pragma once
#include "moveobject.h"
#include "Bullet.h"

// Ship type descriptions ////////////////////////////////////////////////////////

enum Ship_Type
{
	LuggerPC,	// Computer's
	Jalor,
	Arrow,
	Tortoise,
	Business,
	Transport,
	Lugger,		// For player of level 1
	Warship		// For player of level 2
};

// Lugger	: This type of ship is very weak, little hp, common speed.
// Jalor	: Better than lugger, more hp and faster speed, but it's weak too.
// Arrow	: This Type of ship's speed is fastest, but it can be broken easily 
//			  because of it's poor hp, power is OK. 
// Tortoise	: Like it's name, to have so much hp, but it's very very very slow, 
//			  good news, it's powerful.
// Business : Take bonus. 
// Transoprt: It's very common but have more scores.

///////////////////////////////////////////////////////////////////////////////////

const int MAX_BULLET_COUNT = 6;

class CGameResource;
class CGameSound;
class CBaseWarship : public CMoveObject
{
public:
	CBaseWarship(void);
	virtual ~CBaseWarship(void);
	virtual void Fire(CGameResource *&pResource, CGameSound *&pSound);

public:
	Ship_Type m_nShipType;
	int m_nBulletCount;		// The number of bullet can be used
	int m_nBulletOut;		// The number of bullet fired
	int m_nBulletPower;
	DWORD m_dwScore;
	DWORD m_timeFired;
	DWORD m_timeInSeaweed;
	bool m_bIsInSeaweed;
	bool m_bIsExplode;
	CBullet m_bullet[MAX_BULLET_COUNT];
};

#endif

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