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📄 moveobject.cpp

📁 一个类似坦克大战的小小游戏
💻 CPP
字号:
#include "MoveObject.h"

CMoveObject::CMoveObject(void)
{
	m_nDirection = 0;
	m_nSpeed = 1;
	m_nSpeedTemp = 1;
}

CMoveObject::~CMoveObject(void)
{
}

// Move fuctions ////////////////////////////////////////////////////

void CMoveObject::MoveUp(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		m_pTexture = pResource->m_textureWarship[m_nTextureIndex].m_pTexture;
		m_nWidth = pResource->m_textureWarship[m_nTextureIndex].m_nWidth;
		m_nHeight = pResource->m_textureWarship[m_nTextureIndex].m_nHeight;
		m_nY -=  m_nSpeed;
	}
}

void CMoveObject::MoveDown(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		m_pTexture = pResource->m_textureWarship[m_nTextureIndex + 2].m_pTexture;
		m_nWidth = pResource->m_textureWarship[m_nTextureIndex + 2].m_nWidth;
		m_nHeight = pResource->m_textureWarship[m_nTextureIndex + 2].m_nHeight;
		m_nY +=  m_nSpeed;
	}
}

void CMoveObject::MoveLeft(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		m_pTexture = pResource->m_textureWarship[m_nTextureIndex + 3].m_pTexture;
		m_nWidth = pResource->m_textureWarship[m_nTextureIndex + 3].m_nWidth;
		m_nHeight = pResource->m_textureWarship[m_nTextureIndex + 3].m_nHeight;
		m_nX -=  m_nSpeed;
	}
}

void CMoveObject::MoveRight(CGameResource *&pResource)
{
	if (NULL != pResource)
	{
		m_pTexture = pResource->m_textureWarship[m_nTextureIndex + 1].m_pTexture;
		m_nWidth = pResource->m_textureWarship[m_nTextureIndex + 1].m_nWidth;
		m_nHeight = pResource->m_textureWarship[m_nTextureIndex + 1].m_nHeight;
		m_nX +=  m_nSpeed;
	}
}

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