📄 class1.cs
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// Observer pattern -- Real World example
using System;
using System.Collections;
namespace DoFactory.GangOfFour.Observer.RealWorld
{
// MainApp test application
class MainApp
{
static void Main()
{
// Create investors
Investor s = new Investor("Sorros");
Investor b = new Investor("Berkshire");
// Create IBM stock and attach investors
IBM ibm = new IBM("IBM", 120.00);
ibm.Attach(s);
ibm.Attach(b);
// Change price, which notifies investors
ibm.Price = 120.10;
ibm.Price = 121.00;
ibm.Price = 120.50;
ibm.Price = 120.75;
// Wait for user
Console.Read();
}
}
// "Subject"
abstract class Stock
{
protected string symbol;
protected double price;
private ArrayList investors = new ArrayList();
// Constructor
public Stock(string symbol, double price)
{
this.symbol = symbol;
this.price = price;
}
public void Attach(Investor investor)
{
investors.Add(investor);
}
public void Detach(Investor investor)
{
investors.Remove(investor);
}
public void Notify()
{
foreach (Investor investor in investors)
{
investor.Update(this);
}
Console.WriteLine("");
}
// Properties
public double Price
{
get { return price; }
set
{
price = value;
Notify();
}
}
public string Symbol
{
get { return symbol; }
set { symbol = value; }
}
}
// "ConcreteSubject"
class IBM : Stock
{
// Constructor
public IBM(string symbol, double price)
: base(symbol, price)
{
}
}
// "Observer"
interface IInvestor
{
void Update(Stock stock);
}
// "ConcreteObserver"
class Investor : IInvestor
{
private string name;
private Stock stock;
// Constructor
public Investor(string name)
{
this.name = name;
}
public void Update(Stock stock)
{
Console.WriteLine("Notified {0} of {1}'s " +
"change to {2:C}", name, stock.Symbol, stock.Price);
}
// Property
public Stock Stock
{
get { return stock; }
set { stock = value; }
}
}
}
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