📄 class1.cs
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// Abstract Factory pattern -- Real World example
using System;
namespace DoFactory.GangOfFour.Abstract.RealWorld
{
// MainApp test application
class MainApp
{
public static void Main()
{
// Create and run the Africa animal world
ContinentFactory africa = new AfricaFactory();
AnimalWorld world = new AnimalWorld(africa);
world.RunFoodChain();
// Create and run the America animal world
ContinentFactory america = new AmericaFactory();
world = new AnimalWorld(america);
world.RunFoodChain();
// Wait for user input
Console.Read();
}
}
// "AbstractFactory"
abstract class ContinentFactory
{
public abstract Herbivore CreateHerbivore();
public abstract Carnivore CreateCarnivore();
}
// "ConcreteFactory1"
class AfricaFactory : ContinentFactory
{
public override Herbivore CreateHerbivore()
{
return new Wildebeest();
}
public override Carnivore CreateCarnivore()
{
return new Lion();
}
}
// "ConcreteFactory2"
class AmericaFactory : ContinentFactory
{
public override Herbivore CreateHerbivore()
{
return new Bison();
}
public override Carnivore CreateCarnivore()
{
return new Wolf();
}
}
// "AbstractProductA"
abstract class Herbivore
{
}
// "AbstractProductB"
abstract class Carnivore
{
public abstract void Eat(Herbivore h);
}
// "ProductA1"
class Wildebeest : Herbivore
{
}
// "ProductB1"
class Lion : Carnivore
{
public override void Eat(Herbivore h)
{
// Eat Wildebeest
Console.WriteLine(this.GetType().Name +
" eats " + h.GetType().Name);
}
}
// "ProductA2"
class Bison : Herbivore
{
}
// "ProductB2"
class Wolf : Carnivore
{
public override void Eat(Herbivore h)
{
// Eat Bison
Console.WriteLine(this.GetType().Name +
" eats " + h.GetType().Name);
}
}
// "Client"
class AnimalWorld
{
private Herbivore herbivore;
private Carnivore carnivore;
// Constructor
public AnimalWorld(ContinentFactory factory)
{
carnivore = factory.CreateCarnivore();
herbivore = factory.CreateHerbivore();
}
public void RunFoodChain()
{
carnivore.Eat(herbivore);
}
}
}
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