📄 class1.cs
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// Memento pattern -- Real World example
using System;
namespace DoFactory.GangOfFour.Memento.RealWorld
{
// MainApp test application
class MainApp
{
static void Main()
{
SalesProspect s = new SalesProspect();
s.Name = "Noel van Halen";
s.Phone = "(412) 256-0990";
s.Budget = 25000.0;
// Store internal state
ProspectMemory m = new ProspectMemory();
m.Memento = s.SaveMemento();
// Continue changing originator
s.Name = "Leo Welch";
s.Phone = "(310) 209-7111";
s.Budget = 1000000.0;
// Restore saved state
s.RestoreMemento(m.Memento);
// Wait for user
Console.Read();
}
}
// "Originator"
class SalesProspect
{
private string name;
private string phone;
private double budget;
// Properties
public string Name
{
get { return name; }
set
{
name = value;
Console.WriteLine("Name: " + name);
}
}
public string Phone
{
get { return phone; }
set
{
phone = value;
Console.WriteLine("Phone: " + phone);
}
}
public double Budget
{
get { return budget; }
set
{
budget = value;
Console.WriteLine("Budget: " + budget);
}
}
public Memento SaveMemento()
{
Console.WriteLine("\nSaving state --\n");
return new Memento(name, phone, budget);
}
public void RestoreMemento(Memento memento)
{
Console.WriteLine("\nRestoring state --\n");
this.Name = memento.Name;
this.Phone = memento.Phone;
this.Budget = memento.Budget;
}
}
// "Memento"
class Memento
{
private string name;
private string phone;
private double budget;
// Constructor
public Memento(string name, string phone, double budget)
{
this.name = name;
this.phone = phone;
this.budget = budget;
}
// Properties
public string Name
{
get { return name; }
set { name = value; }
}
public string Phone
{
get { return phone; }
set { phone = value; }
}
public double Budget
{
get { return budget; }
set { budget = value; }
}
}
// "Caretaker"
class ProspectMemory
{
private Memento memento;
// Property
public Memento Memento
{
set { memento = value; }
get { return memento; }
}
}
}
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