📄 class1.cs
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// State pattern -- Structural example
using System;
namespace DoFactory.GangOfFour.State.Structural
{
// MainApp test application
class MainApp
{
static void Main()
{
// Setup context in a state
Context c = new Context(new ConcreteStateA());
// Issue requests, which toggles state
c.Request();
c.Request();
c.Request();
c.Request();
// Wait for user
Console.Read();
}
}
// "State"
abstract class State
{
public abstract void Handle(Context context);
}
// "ConcreteStateA"
class ConcreteStateA : State
{
public override void Handle(Context context)
{
context.State = new ConcreteStateB();
}
}
// "ConcreteStateB"
class ConcreteStateB : State
{
public override void Handle(Context context)
{
context.State = new ConcreteStateA();
}
}
// "Context"
class Context
{
private State state;
// Constructor
public Context(State state)
{
this.State = state;
}
// Property
public State State
{
get { return state; }
set
{
state = value;
Console.WriteLine("State: " +
state.GetType().Name);
}
}
public void Request()
{
state.Handle(this);
}
}
}
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