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📄 asl_utils.h

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//-----------------------------------------------------------------------------
//
//    ____ Azure Star Game Engine 蓝星游戏引擎 ____
//
//    Copyright (c) 2006, 蓝星工作室
//    All rights reserved.
//
//    文件名称: asl_utils.h
//    摘    要: ASL库实用组件, 任何本库文件必须包含本文件
//
//    当前版本: 1.0
//    作    者: 汤  祺
//    创建日期: 2006-7-15
//
//-----------------------------------------------------------------------------

#ifndef ASL_UTILITY_INCLUDE
#define ASL_UTILITY_INCLUDE

#pragma once

// 用户态下引用库
#ifndef ASL_LIB
	#ifdef _DEBUG
		#pragma comment(lib, "ASLD.lib")
	#else
		#pragma comment(lib, "ASL.lib")
	#endif
#endif

// 消除VC不支持标准异常规范的警告
#pragma warning( disable : 4290 )

// 用STRICT方式编译所有文件
#ifndef STRICT
	#define STRICT
#endif

// 包含标准头文件
#include <windows.h>
#include <stdio.h>

// 包含调试文件
#ifdef _DEBUG
	#include <crtdbg.h>
#endif

//-----------------------------------------------------------------------------
namespace ASL
{

//-----------------------------------------------------------------------------
// 断言定义
//-----------------------------------------------------------------------------
#ifndef ASSERT
	#ifdef _DEBUG
		#define ASSERT(expr) _ASSERT(expr)
	#else
		#define ASSERT(expr)
	#endif
#endif



//-----------------------------------------------------------------------------
// 智能delete, releas宏
//-----------------------------------------------------------------------------

// 删除一个对象
#define SAFE_DELETE(p)			{ if ((p) != NULL) { delete (p); (p) = NULL; } }

// 删除一个数组
#define SAFE_DELETE_ARRAY(p)	{ if ((p) != NULL) { delete [](p); (p) = NULL; } }

// 删除一个GDI对象
#define SAFE_DELETE_GDIOBJ(p)	{ if ((p) != NULL) { DeleteObject(p); (p) = NULL; } }

// 释放DirectX对象
#define SAFE_RELEASE(p)			{ if ((p) != NULL) { (p)->Release(); (p) = NULL; } }




//-----------------------------------------------------------------------------
// 全局实用函数
//-----------------------------------------------------------------------------

// 打开Debug版的内存泄漏检测(Release版无作用)
void EnableMemoryLeakCheck();

// 检测DirectX版本是否在8以上
bool CheckDXVersion8(void);

// 取应用程序路径
LPCSTR GetAppPath(void);

// 取应用程序目录下某子目录的绝对路径
LPCSTR GetAbsPath(LPCSTR szDir);

// 检测CPU是否支持MMX指令
bool IsMMX();

// 快速创建字体
HFONT CreateFontFast(LPCSTR face, int height, bool bold = false,
					 bool italic = false, bool underline = false);

// 将16位数扩展为64位(拷贝4份)
__int64 Bit16To64(WORD val);



//-----------------------------------------------------------------------------
// 日志记录工具, 定义DISABLE_LOG则无效
//-----------------------------------------------------------------------------

// 日志类仅供Log()函数使用
class ASLLog
{
	friend void Log(LPCSTR format, ...);
private:
	static ASLLog& Instance(void) { static ASLLog instance; return instance; }
	void WriteLog(LPCSTR msg) { fputs(msg, m_pFile); }

private:
	ASLLog(void) { m_pFile = fopen("Log.txt", "wt"); }
	~ASLLog(void) { fclose(m_pFile); }

private:
	FILE *m_pFile;
};

// 记录日志的全局函数
#ifndef DISABLE_LOG
	inline void Log(LPCSTR format, ...)
	{
		va_list va;
		char str[256];

		// 处理格式化字符串
		va_start(va, format);
		vsprintf(str, format, va);
		va_end(va);

		ASLLog::Instance().WriteLog(str);
	}
#else
	inline void Log(LPCSTR format, ...) {}
#endif



//-----------------------------------------------------------------------------
// 异常类
//-----------------------------------------------------------------------------

// 异常基类
class ASLException
{
public:
	virtual LPCSTR GetErrorMessage(void) const
	{ static char szGeneric[] = "发生严重错误"; return szGeneric; }
};

// 简单异常
class ASLSimpleException : public ASLException
{
public:
	ASLSimpleException(LPCSTR szMessage)
	{ strcpy(m_szMessage, szMessage); }

	virtual LPCSTR GetErrorMessage(void) const
	{ return m_szMessage; }

private:
	char m_szMessage[128];
};

// Ini异常
class ASLIniException : public ASLException
{
public:
	ASLIniException(LPCSTR szFileName, LPCSTR szKey)
	{ sprintf(m_szMessage, "Ini文件 %s 键值 %s 读取失败", szFileName, szKey); }

	virtual LPCSTR GetErrorMessage(void) const
	{ return m_szMessage; }

private:
	char m_szMessage[128];
};

// 文件异常
class ASLFileException : public ASLException
{
public:
	enum Cause
	{
		Generic,
		OpenFailed,
		WriteFailed,
		BadFormat
	};

	ASLFileException(LPCSTR szFileName, Cause cause = ASLFileException::Generic)
	{ strcpy(m_szFileName, szFileName); m_Cause = cause; }

	virtual LPCSTR GetErrorMessage(void) const;
	inline Cause GetCause(void) const { return m_Cause; }

private:
	char m_szFileName[128];
	Cause m_Cause;
};

// DirectX异常
class ASLDirectXException : public ASLException
{
public:
	enum DirectType
	{
		DirectX,
		DirectDraw,
		DirectMusic,
		DirectSound,
		DirectInput
	};

	ASLDirectXException(LPCSTR szDesc, HRESULT hr, 
						DirectType dt = ASLDirectXException::DirectX)
	{ strcpy(m_szDesc, szDesc); m_hr = hr; m_DirectType = dt; }

	virtual LPCSTR GetErrorMessage(void) const;
	inline DirectType GetDirectType(void) const { return m_DirectType; }

private:
	DirectType m_DirectType;
	char m_szDesc[128];
	HRESULT m_hr;
};

// DirectDraw异常
class ASLDirectDrawException : public ASLDirectXException
{
public:
	ASLDirectDrawException(LPCSTR szDesc, HRESULT hr)
	: ASLDirectXException(szDesc, hr, ASLDirectXException::DirectDraw) {}
};

// DirectMusic异常
class ASLDirectMusicException : public ASLDirectXException
{
public:
	ASLDirectMusicException(LPCSTR szDesc, HRESULT hr)
	: ASLDirectXException(szDesc, hr, ASLDirectXException::DirectMusic) {}
};

// DirectSound异常
class ASLDirectSoundException : public ASLDirectXException
{
public:
	ASLDirectSoundException(LPCSTR szDesc, HRESULT hr)
	: ASLDirectXException(szDesc, hr, ASLDirectXException::DirectSound) {}
};

// DirectInput异常
class ASLDirectInputException : public ASLDirectXException
{
public:
	ASLDirectInputException(LPCSTR szDesc, HRESULT hr)
	: ASLDirectXException(szDesc, hr, ASLDirectXException::DirectInput) {}
};

} // namespace ASL

#endif // ASL_UTILITY_INCLUDE

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