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📄 factory.h

📁 泡泡堂单机版(含ASL游戏引擎源码 泡泡堂单机版(含ASL游戏引擎源码
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#pragma once

#include "incs.h"
#include "item.h"

#define FACTORY CFactory::Instance()

class CFactory
{
private:
	CFactory(void) : m_nGiftNum(0) {}
	~CFactory(void) { ReleaseMapPrototype(); ReleaseFixedPrototype(); }

public:
	static CFactory& Instance(void);

	void LoadFixedPrototype(ASLFile *pFile);
	void LoadMapPrototype(ASLFile *pFile);

	void ReleaseFixedPrototype(void);
	void ReleaseMapPrototype(void);

	inline CItem* MakeFixedItem(int nID) const { return m_vFixedPrototype[nID]->Clone(); }
	inline CItem* MakeMapItem(int nID) const { return m_vMapPrototype[nID]->Clone(); }
	inline int GetGiftNum(void) const { return m_nGiftNum; }

private:
	ASLBitmap* LoadBitmap(ASLFile *pFile, int nBlock, int nHotX, int nHotY) const;

private:
	std::vector<CItem*> m_vFixedPrototype;
	std::vector<CItem*> m_vMapPrototype;
	std::vector<ASLBitmap*> m_vFixedBitmap;
	std::vector<ASLBitmap*> m_vMapBitmap;
	int m_nGiftNum;
};

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