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📄 game.h

📁 泡泡堂单机版(含ASL游戏引擎源码 泡泡堂单机版(含ASL游戏引擎源码
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#pragma once

#include "incs.h"
#include "map.h"
#include "sound.h"

class CGame
{
protected:
	enum EndType { etFstWin, etSecWin, etDraw };

public:
	CGame(void);
	virtual ~CGame(void) {}

	static void Init(void);
	void LoadMap(ASLFile *pMapFile);
	virtual void Start(void);
	virtual void Draw(void);
	virtual bool Update(float fDelta) = 0;
	virtual void RoleOnDie(CRole *pRole) = 0;
	virtual void RoleDead(CRole *pRole) = 0;

protected:
	void ProcessInput(void);
	void DrawStart(void);
	void DrawEnd(void);
	void ClearBomb(void);

protected:
	static ASLBitmap m_bmBG;
	static ASLBitmap m_bmStart;
	static ASLBitmap m_bmWin;
	static ASLBitmap m_bmDraw;
	static ASLBitmap m_bmPlayer;
	static ASLBitmap m_bmNumber;
	ASLTimer m_Timer;
	int m_nTimeRemain;
	int m_nAniSeq;
	float m_fTime;
	EndType m_EndType;
};

class CBasicGame : public CGame
{
private:
	enum GameState { gsStart, gsRun, gsEnd };

public:
	CBasicGame(void);
	virtual ~CBasicGame(void) {}

	virtual void Start(void);
	virtual bool Update(float fDelta);
	virtual void Draw(void);
	virtual void RoleOnDie(CRole *pRole);
	virtual void RoleDead(CRole *pRole) ;

private:	
	GameState m_State;	
};

extern CGame *g_pGame;

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