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📄 factory.cpp

📁 泡泡堂单机版(含ASL游戏引擎源码 泡泡堂单机版(含ASL游戏引擎源码
💻 CPP
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#include "factory.h"

CFactory& CFactory::Instance()
{
	static CFactory instance;
	return instance;
}

void CFactory::LoadFixedPrototype(ASLFile *pFile)
{
	ASLIni ini;
	ASLFileLoader loader;
	ASLFile *pPicFile;
	ASLBitmap *pbm;
	int nHotX, nHotY, nShare;
	CPopo *pPopo;
	CGift *pGift;
	char szSection[80];
	Ability ab;

	ini.Load(pFile);
	loader.SetDirApp("Pic");

	// 加载泡泡	
	ini.SetSection("Popo");
	pPopo = new CPopo();

	// 加载泡泡主图
	pPicFile = loader.Load(ini.SafeReadString("Main").c_str());
	nHotX = ini.SafeReadInteger("MainHotX");
	nHotY = ini.SafeReadInteger("MainHotY");
	pbm = LoadBitmap(pPicFile, 3, nHotX, nHotY);
	m_vFixedBitmap.push_back(pbm);
	pPopo->LoadMainBitmap(pbm);

	// 加载泡泡阴影
	pPicFile = loader.Load(ini.SafeReadString("Shadow").c_str());
	nHotX = ini.SafeReadInteger("ShadowHotX");
	nHotY = ini.SafeReadInteger("ShadowHotY");
	pbm = LoadBitmap(pPicFile, 3, nHotX, nHotY);
	m_vFixedBitmap.push_back(pbm);
	pPopo->LoadShadowBitmap(pbm);

	// 将已加载的泡泡放入原型库
	m_vFixedPrototype.push_back(pPopo);
	

	// 加载宝物
	ini.SetSection("Gift");
	m_nGiftNum = ini.SafeReadInteger("GiftNum");

	for (int i = 1; i <= m_nGiftNum; ++i)
	{
		sprintf(szSection, "Gift%d", i);
		ini.SetSection(szSection);

		pGift = new CGift();

		// 加载宝物主图
		pPicFile = loader.Load(ini.SafeReadString("Main").c_str());
		nHotX = ini.SafeReadInteger("MainHotX");
		nHotY = ini.SafeReadInteger("MainHotY");
		pbm = LoadBitmap(pPicFile, 3, nHotX, nHotY);
		m_vFixedBitmap.push_back(pbm);
		pGift->LoadMainBitmap(pbm);

		// 加载宝物阴影
		nShare = ini.SafeReadInteger("ShareShadow");
		if (nShare > 0 && nShare < (int)m_vFixedPrototype.size() &&
			m_vFixedPrototype[nShare] != NULL)
		{
			pGift->LoadShadowBitmap(m_vFixedPrototype[nShare]->GetShadow());
		}
		else
		{
			pPicFile = loader.Load(ini.SafeReadString("Shadow").c_str());
			nHotX = ini.SafeReadInteger("ShadowHotX");
			nHotY = ini.SafeReadInteger("ShadowHotY");
			pbm = LoadBitmap(pPicFile, 2, nHotX, nHotY);
			m_vFixedBitmap.push_back(pbm);
			pGift->LoadShadowBitmap(pbm);
		}

		// 加载宝物属性
		ab.nPopoMax = ini.ReadInteger("PopoMax", 0);
		ab.nPopoPower = ini.ReadInteger("PopoPower", 0);
		ab.nSpeed = ini.ReadInteger("Speed", 0);
		ab.bKick = ini.ReadBoolean("Kick", false);
		ab.Vehicle = (VehicleType)ini.ReadInteger("Vehicle", 0);
		pGift->SetAbility(ab);

		// 将已加载的宝物放入原型库
		m_vFixedPrototype.push_back(pGift);
	}
}

void CFactory::LoadMapPrototype(ASLFile *pFile)
{
	enum Type { Medium = 1, MediumAni, Large, Box, Bush, Tent };

	ASLIni ini;
	ASLFileLoader loader;
	ASLFile *pPicFile;
	ASLBitmap *pbm;
	int nBlock, nHotX, nHotY, nShare;
	char szSection[80];
	CItem *pItem;
	Type type;
	int nItemNum;	

	// 初始化地图物体原型库
	ReleaseMapPrototype();
	m_vMapPrototype.push_back(NULL);

	// 加载地图物体原型
	loader.SetDirApp("Pic");
	ini.Load(pFile);
	ini.SetSection("Setup");
	nItemNum = ini.SafeReadInteger("ItemNum");

	for (int i = 1; i <= nItemNum; ++i)
	{
		sprintf(szSection, "Item%d", i);
		ini.SetSection(szSection);
		type = (Type)ini.SafeReadInteger("Type");

		// 创建对象
		switch (type)
		{
		case Medium:
			pItem = new CMedium();
			break;
		case MediumAni:
			pItem = new CMediumAni();
			break;
		case Large:
			pItem = new CLarge();
			break;
		case Box:
			pItem = new CBox();
			break;
		case Bush:
			pItem = new CBush();
			break;
		case Tent:
			pItem = new CTent();
			break;
		default:
			continue;
		}

		// 加载主图
		pPicFile = loader.Load(ini.SafeReadString("Main").c_str());
		nBlock = ini.SafeReadInteger("MainBlock");
		nHotX = ini.SafeReadInteger("MainHotX");
		nHotY = ini.SafeReadInteger("MainHotY");
		pbm = LoadBitmap(pPicFile, nBlock, nHotX, nHotY);
		m_vMapBitmap.push_back(pbm);
		pItem->LoadMainBitmap(pbm);

		// 加载阴影
		nShare = ini.SafeReadInteger("ShareShadow");
		if (nShare != 0 && m_vMapPrototype[nShare] != NULL)
		{
			pItem->LoadShadowBitmap(m_vMapPrototype[nShare]->GetShadow());
		}
		else
		{
			if (ini.SafeReadString("Shadow") != "NULL")
			{
				pPicFile = loader.Load(ini.SafeReadString("Shadow").c_str());
				nBlock = ini.SafeReadInteger("ShadowBlock");
				nHotX = ini.SafeReadInteger("ShadowHotX");
				nHotY = ini.SafeReadInteger("ShadowHotY");
				pbm = LoadBitmap(pPicFile, nBlock, nHotX, nHotY);
				m_vMapBitmap.push_back(pbm);
				pItem->LoadShadowBitmap(pbm);
			}
		}

		// 加载动画部分
		if (type == MediumAni || type == Large)
		{
			CAniItem *pAni = (CAniItem*)pItem;

			// 加载动画序列			
			char szBuffer[80];
			int nSeqNum = ini.SafeReadInteger("SeqNum");
			for (int i = 1; i <= nSeqNum; ++i)
			{
				sprintf(szBuffer, "Seq%d", i);
				pAni->PushSequence(ini.SafeReadInteger(szBuffer));
			}
			pAni->PushSequence(CAniItem::ANI_END);

			// 设置动画帧间隔
			pAni->SetDelta((float)ini.SafeReadFloat("Delta"));
			
			// 设置动画间隔
			pAni->SetInterval((float)ini.SafeReadFloat("Interval"));

			if (type == Large)
			{
				// 加载动画图片
				pPicFile = loader.Load(ini.SafeReadString("Ani").c_str());
				nBlock = ini.SafeReadInteger("AniBlock");
				nHotX = ini.SafeReadInteger("AniHotX");
				nHotY = ini.SafeReadInteger("AniHotY");
				pbm = LoadBitmap(pPicFile, nBlock, nHotX, nHotY);
				m_vMapBitmap.push_back(pbm);
				((CLarge*)pAni)->LoadAniBitmap(pbm);
			}
		}

		// 将已创建的对象加入地图原型库
		m_vMapPrototype.push_back(pItem);
	}
}

void CFactory::ReleaseFixedPrototype(void)
{
	for (size_t i = 0; i < m_vFixedPrototype.size(); ++i)
	{
		SAFE_DELETE(m_vFixedPrototype[i]);
	}
	m_vFixedPrototype.clear();
	for (size_t i = 0; i < m_vFixedBitmap.size(); ++i)
	{
		SAFE_DELETE(m_vFixedBitmap[i]);
	}
	m_vFixedBitmap.clear();
}

void CFactory::ReleaseMapPrototype(void)
{
	for (size_t i = 0; i < m_vMapPrototype.size(); ++i)
	{
		SAFE_DELETE(m_vMapPrototype[i]);
	}
	m_vMapPrototype.clear();
	for (size_t i = 0; i < m_vMapBitmap.size(); ++i)
	{
		SAFE_DELETE(m_vMapBitmap[i]);
	}
	m_vMapBitmap.clear();
}

ASLBitmap* CFactory::LoadBitmap(ASLFile *pFile, int nBlock, int nHotX, int nHotY) const
{
	ASLBitmap *pbm;
	pbm = new ASLBitmap();
	pbm->LoadBMP(pFile);
	pbm->SetBlock(nBlock, 1);
	POINT pt = { nHotX, nHotY };
	pbm->SetHotspot(pt);
	pbm->SetColorKey(clFuchsia);

	return pbm;
}

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