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📄 offscr1bpp.c

📁 基于TI公司Cortex-M3的uart超级通信开发
💻 C
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    // sixteen pixels left to draw.
    //
    if(((unsigned long)pucData & 2) && ((lX2 - lX1) > 14))
    {
        //
        // Draw sixteen pixels to word align the buffer pointer.
        //
        *(unsigned short *)pucData = ulValue & 0xffff;
        pucData += 2;
        lX1 += 16;
    }

    //
    // Loop while there are at least thirty two pixels left to draw.
    //
    while((lX1 + 31) <= lX2)
    {
        //
        // Draw thirty two pixels.
        //
        *(unsigned long *)pucData = ulValue;
        pucData += 4;
        lX1 += 32;
    }

    //
    // See if there are at least sixteen pixels left to draw.
    //
    if((lX1 + 15) <= lX2)
    {
        //
        // Draw sixteen pixels, leaving the buffer pointer half-word aligned.
        //
        *(unsigned short *)pucData = ulValue & 0xffff;
        pucData += 2;
        lX1 += 16;
    }

    //
    // See if there are at least eight pixels left to draw.
    //
    if((lX1 + 7) <= lX2)
    {
        //
        // Draw eight pixels, leaving the buffer pointer byte aligned.
        //
        *pucData++ = ulValue & 0xff;
        lX1 += 8;
    }

    //
    // See if there are any pixels left to draw.
    //
    if(lX1 <= lX2)
    {
        //
        // Draw the remaining pixels.
        //
        lMask = 0xff >> (lX2 - lX1 + 1);
        *pucData = (*pucData & lMask) | (ulValue & ~lMask);
    }
}

//*****************************************************************************
//
//! Draws a vertical line.
//!
//! \param pvDisplayData is a pointer to the driver-specific data for this
//! display driver.
//! \param lX is the X coordinate of the line.
//! \param lY1 is the Y coordinate of the start of the line.
//! \param lY2 is the Y coordinate of the end of the line.
//! \param ulValue is the color of the line.
//!
//! This function draws a vertical line on the display.  The coordinates of the
//! line are assumed to be within the extents of the display.
//!
//! \return None.
//
//*****************************************************************************
static void
GrOffScreen1BPPLineDrawV(void *pvDisplayData, long lX, long lY1, long lY2,
                         unsigned long ulValue)
{
    unsigned char *pucData;
    long lBytesPerRow;

    //
    // Check the arguments.
    //
    ASSERT(pvDisplayData);

    //
    // Create a character pointer for the display-specific data (which points
    // to the image buffer).
    //
    pucData = (unsigned char *)pvDisplayData;

    //
    // Compute the number of bytes per row in the image buffer.
    //
    lBytesPerRow = (*(unsigned short *)(pucData + 1) + 7) / 8;

    //
    // Get the offset to the byte of the image buffer that contains the
    // starting pixel.
    //
    pucData += (lBytesPerRow * lY1) + (lX / 8) + 5;

    //
    // Determine how much to shift to get to the bit that contains this pixel.
    //
    lX = 7 - (lX & 7);

    //
    // Shift the pixel value up to the correct bit position, and create a mask
    // to preserve the value of the remaining pixels.
    //
    ulValue <<= lX;
    lX = ~(1 << lX);

    //
    // Loop over the rows of the line.
    //
    for(; lY1 <= lY2; lY1++)
    {
        //
        // Draw this pixel of the line.
        //
        *pucData = (*pucData & lX) | ulValue;
        pucData += lBytesPerRow;
    }
}

//*****************************************************************************
//
//! Fills a rectangle.
//!
//! \param pvDisplayData is a pointer to the driver-specific data for this
//! display driver.
//! \param pRect is a pointer to the structure describing the rectangle.
//! \param ulValue is the color of the rectangle.
//!
//! This function fills a rectangle on the display.  The coordinates of the
//! rectangle are assumed to be within the extents of the display, and the
//! rectangle specification is fully inclusive (in other words, both sXMin and
//! sXMax are drawn, along with sYMin and sYMax).
//!
//! \return None.
//
//*****************************************************************************
static void
GrOffScreen1BPPRectFill(void *pvDisplayData, const tRectangle *pRect,
                        unsigned long ulValue)
{
    unsigned char *pucData, *pucColumn;
    long lBytesPerRow, lMask, lX, lY;

    //
    // Check the arguments.
    //
    ASSERT(pvDisplayData);
    ASSERT(pRect);

    //
    // Create a character pointer for the display-specific data (which points
    // to the image buffer).
    //
    pucData = (unsigned char *)pvDisplayData;

    //
    // Compute the number of bytes per row in the image buffer.
    //
    lBytesPerRow = (*(unsigned short *)(pucData + 1) + 7) / 8;

    //
    // Get the offset to the byte of the image buffer that contains the
    // starting pixel.
    //
    pucData += (lBytesPerRow * pRect->sYMin) + (pRect->sXMin / 8) + 5;

    //
    // Copy the pixel value into all 32 pixels of the unsigned long.  This will
    // be used later to write multiple pixels into memory (as opposed to one at
    // a time).
    //
    if(ulValue)
    {
        ulValue = 0xffffffff;
    }

    //
    // Get the starting X coordinate of the rectangle.
    //
    lX = pRect->sXMin;

    //
    // See if the current buffer byte contains pixel columns that should be
    // left unmodified.
    //
    if(lX & 7)
    {
        //
        // Compute the mask to access only the appropriate pixels within this
        // byte column.  The rectangle may start and stop within this byte
        // column, so the mask may need to be shortened to account for this
        // situation.
        //
        lMask = 8 - (lX & 7);
        if(lMask > (pRect->sXMax - lX + 1))
        {
            lMask = pRect->sXMax - lX + 1;
        }
        lMask = ((1 << lMask) - 1) << (8 - (lX & 7) - lMask);

        //
        // Draw the appropriate pixels within this column.
        //
        for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax;
            lY++, pucColumn += lBytesPerRow)
        {
            *pucColumn = (*pucColumn & ~lMask) | (ulValue & lMask);
        }
        pucData++;
        lX = (lX + 7) & ~7;
    }

    //
    // See if the buffer pointer is not half-word aligned and there are at
    // least eight pixel columns left to draw.
    //
    if(((unsigned long)pucData & 1) && ((pRect->sXMax - lX) > 6))
    {
        //
        // Draw eight pixel columns to half-word align the buffer pointer.
        //
        for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax;
            lY++, pucColumn += lBytesPerRow)
        {
            *pucColumn = ulValue & 0xff;
        }
        pucData++;
        lX += 8;
    }

    //
    // See if the buffer pointer is not word aligned and there are at least
    // sixteen pixel columns left to draw.
    //
    if(((unsigned long)pucData & 2) && ((pRect->sXMax - lX) > 14))
    {
        //
        // Draw sixteen pixel columns to word align the buffer pointer.
        //
        for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax;
            lY++, pucColumn += lBytesPerRow)
        {
            *(unsigned short *)pucColumn = ulValue & 0xffff;
        }
        pucData += 2;
        lX += 16;
    }

    //
    // Loop while there are at least thirty two pixel columnss left to draw.
    //
    while((lX + 31) <= pRect->sXMax)
    {
        //
        // Draw thirty two pixel columnss.
        //
        for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax;
            lY++, pucColumn += lBytesPerRow)
        {
            *(unsigned long *)pucColumn = ulValue;
        }
        pucData += 4;
        lX += 32;
    }

    //
    // See if there are at least sixteen pixel columnss left to draw.
    //
    if((lX + 15) <= pRect->sXMax)
    {
        //
        // Draw sixteen pixel columns, leaving the buffer pointer half-word
        // aligned.
        //
        ulValue &= 0xffff;
        for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax;
            lY++, pucColumn += lBytesPerRow)
        {
            *(unsigned short *)pucColumn = ulValue;
        }
        pucData += 2;
        lX += 16;
    }

    //
    // See if there are at least eight pixel columns left to draw.
    //
    if((lX + 7) <= pRect->sXMax)
    {
        //
        // Draw eight pixel columns, leaving the buffer pointer byte aligned.
        //
        ulValue &= 0xff;
        for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax;
            lY++, pucColumn += lBytesPerRow)
        {
            *pucColumn = ulValue;
        }
        pucData++;
        lX += 8;
    }

    //
    // See if there are any pixel columns left to draw.
    //
    if(lX <= pRect->sXMax)
    {
        //
        // Draw the remaining pixel columns.
        //
        lMask = 0xff >> (pRect->sXMax - lX + 1);
        ulValue &= ~lMask;
        for(lY = pRect->sYMin; lY <= pRect->sYMax;
            lY++, pucData += lBytesPerRow)
        {
            *pucData = (*pucData & lMask) | ulValue;
        }
    }
}

//*****************************************************************************
//
//! Translates a 24-bit RGB color to a display driver-specific color.
//!
//! \param pvDisplayData is a pointer to the driver-specific data for this
//! display driver.
//! \param ulValue is the 24-bit RGB color.  The least-significant byte is the
//! blue channel, the next byte is the green channel, and the third byte is the
//! red channel.
//!
//! This function translates a 24-bit RGB color into a value that can be
//! written into the display's frame buffer in order to reproduce that color,
//! or the closest possible approximation of that color.
//!
//! \return Returns the display-driver specific color.
//
//*****************************************************************************
static unsigned long
GrOffScreen1BPPColorTranslate(void *pvDisplayData, unsigned long ulValue)
{
    //
    // Check the arguments.
    //
    ASSERT(pvDisplayData);

    //
    // Translate from a 24-bit RGB color to black or white.
    //
    return(DPYCOLORTRANSLATE(ulValue));
}

//*****************************************************************************
//
//! Flushes any cached drawing operations.
//!
//! \param pvDisplayData is a pointer to the driver-specific data for this
//! display driver.
//!
//! This functions flushes any cached drawing operations to the display.  This
//! is useful when a local frame buffer is used for drawing operations, and the
//! flush would copy the local frame buffer to the display.  For the off-screen
//! display buffer driver, the flush is a no operation.
//!
//! \return None.
//
//*****************************************************************************
static void
GrOffScreen1BPPFlush(void *pvDisplayData)
{
    //
    // Check the arguments.
    //
    ASSERT(pvDisplayData);
}

//*****************************************************************************
//
//! Initializes a 1 BPP off-screen buffer.
//!
//! \param pDisplay is a pointer to the display structure to be configured for
//! the 1 BPP off-screen buffer.
//! \param pucImage is a pointer to the image buffer to be used for the
//! off-screen buffer.
//! \param lWidth is the width of the image buffer in pixels.
//! \param lHeight is the height of the image buffer in pixels.
//!
//! This function initializes a display structure, preparing it to draw into
//! the supplied image buffer.  The image buffer is assumed to be large enough
//! to hold an image of the specified geometry.
//!
//! \return None.
//
//*****************************************************************************
void
GrOffScreen1BPPInit(tDisplay *pDisplay, unsigned char *pucImage, long lWidth,
                    long lHeight)
{
    //
    // Check the arguments.
    //
    ASSERT(pDisplay);
    ASSERT(pucImage);

    //
    // Initialize the display structure.
    //
    pDisplay->lSize = sizeof(tDisplay);
    pDisplay->pvDisplayData = pucImage;
    pDisplay->usWidth = lWidth;
    pDisplay->usHeight = lHeight;
    pDisplay->pfnPixelDraw = GrOffScreen1BPPPixelDraw;
    pDisplay->pfnPixelDrawMultiple = GrOffScreen1BPPPixelDrawMultiple;
    pDisplay->pfnLineDrawH = GrOffScreen1BPPLineDrawH;
    pDisplay->pfnLineDrawV = GrOffScreen1BPPLineDrawV;
    pDisplay->pfnRectFill = GrOffScreen1BPPRectFill;
    pDisplay->pfnColorTranslate = GrOffScreen1BPPColorTranslate;
    pDisplay->pfnFlush = GrOffScreen1BPPFlush;

    //
    // Initialize the image buffer.
    //
    pucImage[0] = IMAGE_FMT_1BPP_UNCOMP;
    *(unsigned short *)(pucImage + 1) = lWidth;
    *(unsigned short *)(pucImage + 3) = lHeight;
}

//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************

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