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📄 pushbutton.c

📁 基于TI公司Cortex-M3的uart超级通信开发
💻 C
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//*****************************************************************************
//
// pushbutton.c - Various types of push buttons.
//
// Copyright (c) 2008-2009 Luminary Micro, Inc.  All rights reserved.
// Software License Agreement
// 
// Luminary Micro, Inc. (LMI) is supplying this software for use solely and
// exclusively on LMI's microcontroller products.
// 
// The software is owned by LMI and/or its suppliers, and is protected under
// applicable copyright laws.  All rights are reserved.  You may not combine
// this software with "viral" open-source software in order to form a larger
// program.  Any use in violation of the foregoing restrictions may subject
// the user to criminal sanctions under applicable laws, as well as to civil
// liability for the breach of the terms and conditions of this license.
// 
// THIS SOFTWARE IS PROVIDED "AS IS".  NO WARRANTIES, WHETHER EXPRESS, IMPLIED
// OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
// LMI SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR
// CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER.
// 
// This is part of revision 5228 of the Stellaris Graphics Library.
//
//*****************************************************************************

#include "driverlib/debug.h"
#include "grlib/grlib.h"
#include "grlib/widget.h"
#include "grlib/pushbutton.h"

//*****************************************************************************
//
//! \addtogroup pushbutton_api
//! @{
//
//*****************************************************************************

//*****************************************************************************
//
//! Draws a rectangular push button.
//!
//! \param pWidget is a pointer to the push button widget to be drawn.
//!
//! This function draws a rectangular push button on the display.  This is
//! called in response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
RectangularButtonPaint(tWidget *pWidget)
{
    const unsigned char *pucImage;
    tPushButtonWidget *pPush;
    tContext sCtx;
    long lX, lY;

    //
    // Check the arguments.
    //
    ASSERT(pWidget);

    //
    // Convert the generic widget pointer into a push button widget pointer.
    //
    pPush = (tPushButtonWidget *)pWidget;

    //
    // Initialize a drawing context.
    //
    GrContextInit(&sCtx, pWidget->pDisplay);

    //
    // Initialize the clipping region based on the extents of this rectangular
    // push button.
    //
    GrContextClipRegionSet(&sCtx, &(pWidget->sPosition));

    //
    // See if the push button fill style is selected.
    //
    if(pPush->ulStyle & PB_STYLE_FILL)
    {
        //
        // Fill the push button with the fill color.
        //
        GrContextForegroundSet(&sCtx, ((pPush->ulStyle & PB_STYLE_PRESSED) ?
                                       pPush->ulPressFillColor :
                                       pPush->ulFillColor));
        GrRectFill(&sCtx, &(pWidget->sPosition));
    }

    //
    // See if the push button outline style is selected.
    //
    if(pPush->ulStyle & PB_STYLE_OUTLINE)
    {
        //
        // Outline the push button with the outline color.
        //
        GrContextForegroundSet(&sCtx, pPush->ulOutlineColor);
        GrRectDraw(&sCtx, &(pWidget->sPosition));
    }

    //
    // See if the push button text or image style is selected.
    //
    if(pPush->ulStyle & (PB_STYLE_TEXT | PB_STYLE_IMG))
    {
        //
        // Compute the center of the push button.
        //
        lX = (pWidget->sPosition.sXMin +
              ((pWidget->sPosition.sXMax - pWidget->sPosition.sXMin + 1) / 2));
        lY = (pWidget->sPosition.sYMin +
              ((pWidget->sPosition.sYMax - pWidget->sPosition.sYMin + 1) / 2));

        //
        // If the push button outline style is selected then shrink the
        // clipping region by one pixel on each side so that the outline is not
        // overwritten by the text or image.
        //
        if(pPush->ulStyle & PB_STYLE_OUTLINE)
        {
            sCtx.sClipRegion.sXMin++;
            sCtx.sClipRegion.sYMin++;
            sCtx.sClipRegion.sXMax--;
            sCtx.sClipRegion.sYMax--;
        }

        //
        // See if the push button image style is selected.
        //
        if(pPush->ulStyle & PB_STYLE_IMG)
        {
            //
            // Set the foreground and background colors to use for 1 BPP
            // images.
            //
            GrContextForegroundSet(&sCtx, pPush->ulTextColor);
            GrContextBackgroundSet(&sCtx,
                                   ((pPush->ulStyle & PB_STYLE_PRESSED) ?
                                    pPush->ulPressFillColor :
                                    pPush->ulFillColor));

            //
            // Get the image to be drawn.
            //
            pucImage = (((pPush->ulStyle & PB_STYLE_PRESSED) &&
                         pPush->pucPressImage) ?
                        pPush->pucPressImage : pPush->pucImage);

            //
            // Draw the image centered in the push button.
            //
            GrImageDraw(&sCtx, pucImage, lX - (GrImageWidthGet(pucImage) / 2),
                        lY - (GrImageHeightGet(pucImage) / 2));
        }

        //
        // See if the push button text style is selected.
        //
        if(pPush->ulStyle & PB_STYLE_TEXT)
        {
            //
            // Draw the text centered in the middle of the push button.
            //
            GrContextFontSet(&sCtx, pPush->pFont);
            GrContextForegroundSet(&sCtx, pPush->ulTextColor);
            GrContextBackgroundSet(&sCtx,
                                   ((pPush->ulStyle & PB_STYLE_PRESSED) ?
                                    pPush->ulPressFillColor :
                                    pPush->ulFillColor));
            GrStringDrawCentered(&sCtx, pPush->pcText, -1, lX, lY,
                                 pPush->ulStyle & PB_STYLE_TEXT_OPAQUE);
        }
    }
}

//*****************************************************************************
//
//! Handles pointer events for a rectangular push button.
//!
//! \param pWidget is a pointer to the push button widget.
//! \param ulMsg is the pointer event message.
//! \param lX is the X coordinate of the pointer event.
//! \param lY is the Y coordinate of the pointer event.
//!
//! This function processes pointer event messages for a rectangular push
//! button.  This is called in response to a \b #WIDGET_MSG_PTR_DOWN,
//! \b #WIDGET_MSG_PTR_MOVE, and \b #WIDGET_MSG_PTR_UP messages.
//!
//! If the \b #WIDGET_MSG_PTR_UP message is received with a position within the
//! extents of the push button, the push button's OnClick callback function is
//! called.
//!
//! \return Returns 1 if the coordinates are within the extents of the push
//! button and 0 otherwise.
//
//*****************************************************************************
static long
RectangularButtonClick(tWidget *pWidget, unsigned long ulMsg, long lX, long lY)
{
    tPushButtonWidget *pPush;

    //
    // Check the arguments.
    //
    ASSERT(pWidget);

    //
    // Convert the generic widget pointer into a push button widget pointer.
    //
    pPush = (tPushButtonWidget *)pWidget;

    //
    // See if this is a pointer up message.
    //
    if(ulMsg == WIDGET_MSG_PTR_UP)
    {
        //
        // Indicate that this push button is no longer pressed.
        //
        pPush->ulStyle &= ~(PB_STYLE_PRESSED);

        //
        // If filling is enabled for this push button, or if an image is being
        // used and a pressed button image is provided, then redraw the push
        // button to show it in its non-pressed state.
        //
        if((pPush->ulStyle & PB_STYLE_FILL) ||
           ((pPush->ulStyle & PB_STYLE_IMG) && pPush->pucPressImage))
        {
            RectangularButtonPaint(pWidget);
        }

        //
        // If the pointer is still within the button bounds, and it is a
        // release notify button, call the notification function here.
        //
        if(GrRectContainsPoint(&pWidget->sPosition, lX, lY) &&
           (pPush->ulStyle & PB_STYLE_RELEASE_NOTIFY) && pPush->pfnOnClick)
        {
            pPush->pfnOnClick(pWidget);
        }
    }

    //
    // See if the given coordinates are within the extents of the push button.
    //
    if(GrRectContainsPoint(&pWidget->sPosition, lX, lY))
    {
        //
        // See if this is a pointer down message.
        //
        if(ulMsg == WIDGET_MSG_PTR_DOWN)
        {
            //
            // Indicate that this push button is pressed.
            //
            pPush->ulStyle |= PB_STYLE_PRESSED;

            //
            // If filling is enabled for this push button, or if an image is
            // being used and a pressed button image is provided, then redraw
            // the push button to show it in its pressed state.
            //
            if((pPush->ulStyle & PB_STYLE_FILL) ||
               ((pPush->ulStyle & PB_STYLE_IMG) && pPush->pucPressImage))
            {
                RectangularButtonPaint(pWidget);
            }
        }

        //
        // See if there is an OnClick callback for this widget.
        //
        if(pPush->pfnOnClick)
        {
            //
            // If the pointer was just pressed then call the callback.
            //
            if((ulMsg == WIDGET_MSG_PTR_DOWN) &&
               !(pPush->ulStyle & PB_STYLE_RELEASE_NOTIFY))
            {
                pPush->pfnOnClick(pWidget);
            }

            //
            // See if auto-repeat is enabled for this widget.
            //
            if(pPush->ulStyle & PB_STYLE_AUTO_REPEAT)
            {
                //
                // If the pointer was just pressed, reset the auto-repeat
                // count.
                //
                if(ulMsg == WIDGET_MSG_PTR_DOWN)
                {
                    pPush->ulAutoRepeatCount = 0;
                }

                //
                // See if the pointer was moved.
                //
                else if(ulMsg == WIDGET_MSG_PTR_MOVE)
                {
                    //
                    // Increment the auto-repeat count.
                    //
                    pPush->ulAutoRepeatCount++;

                    //
                    // If the auto-repeat count exceeds the auto-repeat delay,
                    // and it is a multiple of the auto-repeat rate, then
                    // call the callback.
                    //
                    if((pPush->ulAutoRepeatCount >=
                        pPush->usAutoRepeatDelay) &&
                       (((pPush->ulAutoRepeatCount -
                          pPush->usAutoRepeatDelay) %
                         pPush->usAutoRepeatRate) == 0))
                    {
                        pPush->pfnOnClick(pWidget);
                    }
                }
            }
        }

        //
        // These coordinates are within the extents of the push button widget.
        //
        return(1);
    }

    //
    // These coordinates are not within the extents of the push button widget.
    //
    return(0);
}

//*****************************************************************************
//
//! Handles messages for a rectangular push button widget.
//!
//! \param pWidget is a pointer to the push button widget.
//! \param ulMsg is the message.
//! \param ulParam1 is the first parameter to the message.
//! \param ulParam2 is the second parameter to the message.
//!
//! This function receives messages intended for this push button widget and
//! processes them accordingly.  The processing of the message varies based on
//! the message in question.
//!
//! Unrecognized messages are handled by calling WidgetDefaultMsgProc().
//!
//! \return Returns a value appropriate to the supplied message.
//
//*****************************************************************************
long
RectangularButtonMsgProc(tWidget *pWidget, unsigned long ulMsg,
                         unsigned long ulParam1, unsigned long ulParam2)
{
    //
    // Check the arguments.
    //
    ASSERT(pWidget);

    //
    // Determine which message is being sent.
    //
    switch(ulMsg)
    {
        //
        // The widget paint request has been sent.
        //
        case WIDGET_MSG_PAINT:
        {
            //
            // Handle the widget paint request.
            //
            RectangularButtonPaint(pWidget);

            //
            // Return one to indicate that the message was successfully
            // processed.
            //
            return(1);
        }

        //
        // One of the pointer requests has been sent.
        //
        case WIDGET_MSG_PTR_DOWN:
        case WIDGET_MSG_PTR_MOVE:
        case WIDGET_MSG_PTR_UP:
        {
            //
            // Handle the pointer request, returning the appropriate value.
            //
            return(RectangularButtonClick(pWidget, ulMsg, ulParam1, ulParam2));
        }

        //
        // An unknown request has been sent.
        //
        default:
        {
            //
            // Let the default message handler process this message.
            //
            return(WidgetDefaultMsgProc(pWidget, ulMsg, ulParam1, ulParam2));
        }
    }
}

//*****************************************************************************
//
//! Initializes a rectangular push button widget.
//!
//! \param pWidget is a pointer to the push button widget to initialize.
//! \param pDisplay is a pointer to the display on which to draw the push
//! button.
//! \param lX is the X coordinate of the upper left corner of the push button.
//! \param lY is the Y coordinate of the upper left corner of the push button.
//! \param lWidth is the width of the push button.
//! \param lHeight is the height of the push button.
//!
//! This function initializes the provided push button widget so that it will
//! be a rectangular push button.
//!
//! \return None.
//
//*****************************************************************************
void
RectangularButtonInit(tPushButtonWidget *pWidget, const tDisplay *pDisplay,
                      long lX, long lY, long lWidth, long lHeight)
{
    unsigned long ulIdx;

    //
    // Check the arguments.
    //
    ASSERT(pWidget);
    ASSERT(pDisplay);

    //
    // Clear out the widget structure.
    //
    for(ulIdx = 0; ulIdx < sizeof(tPushButtonWidget); ulIdx += 4)
    {
        ((unsigned long *)pWidget)[ulIdx / 4] = 0;
    }

    //
    // Set the size of the push button widget structure.
    //
    pWidget->sBase.lSize = sizeof(tPushButtonWidget);

    //
    // Mark this widget as fully disconnected.
    //
    pWidget->sBase.pParent = 0;
    pWidget->sBase.pNext = 0;
    pWidget->sBase.pChild = 0;

    //
    // Save the display pointer.
    //
    pWidget->sBase.pDisplay = pDisplay;

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