⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sound.c

📁 基于TI公司Cortex-M3的uart超级通信开发
💻 C
📖 第 1 页 / 共 3 页
字号:
//*****************************************************************************
//
// sound.c - Sound driver for the DK-LM3S9B92 board.
//
// Copyright (c) 2008-2009 Luminary Micro, Inc.  All rights reserved.
// Software License Agreement
// 
// Luminary Micro, Inc. (LMI) is supplying this software for use solely and
// exclusively on LMI's microcontroller products.
// 
// The software is owned by LMI and/or its suppliers, and is protected under
// applicable copyright laws.  All rights are reserved.  You may not combine
// this software with "viral" open-source software in order to form a larger
// program.  Any use in violation of the foregoing restrictions may subject
// the user to criminal sanctions under applicable laws, as well as to civil
// liability for the breach of the terms and conditions of this license.
// 
// THIS SOFTWARE IS PROVIDED "AS IS".  NO WARRANTIES, WHETHER EXPRESS, IMPLIED
// OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
// LMI SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR
// CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER.
// 
// This is part of revision 5228 of the DK-LM3S9B92 Firmware Package.
//
//*****************************************************************************

//*****************************************************************************
//
//! \addtogroup sound_api
//! @{
//
//*****************************************************************************

#include "inc/hw_ints.h"
#include "inc/hw_memmap.h"
#include "inc/hw_timer.h"
#include "inc/hw_types.h"
#include "driverlib/debug.h"
#include "driverlib/gpio.h"
#include "driverlib/interrupt.h"
#include "driverlib/sysctl.h"
#include "driverlib/timer.h"
#include "inc/hw_udma.h"
#include "inc/hw_sysctl.h"
#include "inc/hw_i2s.h"
#include "driverlib/i2s.h"
#include "driverlib/udma.h"
#include "drivers/tlv320aic23b.h"
#include "drivers/sound.h"

//*****************************************************************************
//
// The current volume of the music/sound effects.
//
//*****************************************************************************
static unsigned char g_ucVolume = 100;

//*****************************************************************************
//
// A pointer to the song currently being played, if any.  The value of this
// variable is used to determine whether or not a song is being played.  Since
// each entry is a short, the maximum length of the song is 65536 / 200
// seconds, which is around 327 seconds.
//
//*****************************************************************************
static const unsigned short *g_pusMusic = 0;

//*****************************************************************************
//
// Interrupt values for tone generation.
//
//*****************************************************************************
static unsigned long g_ulFrequency;
static unsigned long g_ulDACStep;
static unsigned long g_ulSize;
static unsigned long g_ulTicks;
static unsigned short g_ulMusicCount;
static unsigned short g_ulMusicSize;
#define SAMPLE_RATE             48000

#define SAMPLE_LEFT_UP          0x00000001
#define SAMPLE_RIGHT_UP         0x00000002

//*****************************************************************************
//
// Sawtooth state information, this allows for a phase difference between left
// and right waveforms.
//
//*****************************************************************************
volatile struct
{
    int iSample;
    unsigned long ulFlags;
} g_sSample;

#define NUM_SAMPLES             512
static unsigned long g_pulTxBuf[NUM_SAMPLES];

//*****************************************************************************
//
// I2S Pin definitions.
//
//*****************************************************************************
#define I2S0_LRCTX_PERIPH       (SYSCTL_PERIPH_GPIOE)
#define I2S0_LRCTX_PORT         (GPIO_PORTE_BASE)
#define I2S0_LRCTX_PIN          (GPIO_PIN_4)

#define I2S0_SDATX_PERIPH       (SYSCTL_PERIPH_GPIOE)
#define I2S0_SDATX_PORT         (GPIO_PORTE_BASE)
#define I2S0_SDATX_PIN          (GPIO_PIN_5)

#define I2S0_SCLKTX_PERIPH      (SYSCTL_PERIPH_GPIOB)
#define I2S0_SCLKTX_PORT        (GPIO_PORTB_BASE)
#define I2S0_SCLKTX_PIN         (GPIO_PIN_6)

#define I2S0_SDARX_PERIPH       (SYSCTL_PERIPH_GPIOD)
#define I2S0_SDARX_PORT         (GPIO_PORTD_BASE)
#define I2S0_SDARX_PIN          (GPIO_PIN_4)

#define I2S0_MCLKTX_PERIPH      (SYSCTL_PERIPH_GPIOF)
#define I2S0_MCLKTX_PORT        (GPIO_PORTF_BASE)
#define I2S0_MCLKTX_PIN         (GPIO_PIN_1)

//*****************************************************************************
//
// Buffer management structures and defines.
//
//*****************************************************************************
#define NUM_BUFFERS             2

static struct
{
    //
    // Pointer to the buffer.
    //
    unsigned long *pulData;

    //
    // Size of the buffer.
    //
    unsigned long ulSize;

    //
    // Callback function for this buffer.
    //
    tBufferCallback pfnBufferCallback;
}
g_sOutBuffers[NUM_BUFFERS],
g_sInBuffers[NUM_BUFFERS];

//*****************************************************************************
//
// A set of flags.  The flag bits are defined as follows:
//
//     0 -> A RX DMA transfer is pending.
//     1 -> A TX DMA transfer is pending.
//
//*****************************************************************************
#define FLAG_RX_PENDING         0
#define FLAG_TX_PENDING         1
static volatile unsigned long g_ulDMAFlags;

//*****************************************************************************
//
// The buffer index that is currently playing.
//
//*****************************************************************************
static unsigned long g_ulPlaying;
static unsigned long g_ulRecording;

static unsigned long g_ulSampleRate;
static unsigned short g_usChannels;
static unsigned short g_usBitsPerSample;

//*****************************************************************************
//
// This function is used to generate a pattern to fill the TX buffer.
//
//*****************************************************************************
static unsigned long
PatternNext(void)
{
    int iSample;

    if(g_sSample.ulFlags & SAMPLE_LEFT_UP)
    {
        g_sSample.iSample += g_ulDACStep;
        if(g_sSample.iSample >= 32767)
        {
            g_sSample.ulFlags &= ~SAMPLE_LEFT_UP;
            g_sSample.iSample = 32768 - g_ulDACStep;
        }
    }
    else
    {
        g_sSample.iSample -= g_ulDACStep;
        if(g_sSample.iSample <= -32768)
        {
            g_sSample.ulFlags |= SAMPLE_LEFT_UP;
            g_sSample.iSample = g_ulDACStep - 32768;
        }
    }

    //
    // Copy the sample to prevent a compiler warning on the return line.
    //
    iSample = g_sSample.iSample;
    return((iSample & 0xffff) | (iSample << 16));
}

//*****************************************************************************
//
// Generate the next tone.
//
//*****************************************************************************
static unsigned long
SoundNextTone(void)
{
    int iIdx;

    g_sSample.iSample = 0;
    g_sSample.ulFlags = SAMPLE_LEFT_UP;

    //
    // Set the frequency.
    //
    g_ulFrequency = g_pusMusic[g_ulMusicCount + 1];

    //
    // Calculate the step size for each sample.
    //
    g_ulDACStep = ((65536 * 2 * g_ulFrequency) / SAMPLE_RATE);

    //
    // How big is the buffer that needs to be restarted.
    //
    g_ulSize = (SAMPLE_RATE/g_ulFrequency);

    //
    // Cap the size in a somewhat noisy way.  This will affect frequencies below
    // 93.75 Hz or 48000/NUM_SAMPLES.
    //
    if(g_ulSize > NUM_SAMPLES)
    {
        g_ulSize = NUM_SAMPLES;
    }

    //
    // Move on to the next value.
    //
    g_ulMusicCount += 2;

    //
    // Stop if there are no more entries in the list.
    //
    if(g_ulMusicCount < g_ulMusicSize)
    {
        g_ulTicks = (g_pusMusic[g_ulMusicCount] * g_ulFrequency) / 1000;
    }
    else
    {
        g_ulTicks = 0;
    }

    //
    // Fill the buffer with the new tone.
    //
    for(iIdx = 0; iIdx < g_ulSize; iIdx++)
    {
        g_pulTxBuf[iIdx] = PatternNext();
    }

    //
    // This should be the size in bytes and not words.
    //
    g_ulSize <<= 2;

    return(g_ulTicks);
}

//*****************************************************************************
//
// Handles playback of the single buffer when playing tones.
//
//*****************************************************************************
static void
BufferCallback(void *pvBuffer, unsigned long ulEvent)
{
    if((ulEvent & BUFFER_EVENT_FREE) && (g_ulTicks != 0))
    {
        //
        // Kick off another request for a buffer playback.
        //
        SoundBufferPlay(pvBuffer, g_ulSize, BufferCallback);

        //
        // Count down before stopping.
        //
        g_ulTicks--;
    }
    else
    {
        //
        // Stop requesting transfers.
        //
        I2STxDisable(I2S0_BASE);
    }
}

//*****************************************************************************
//
//! Initializes the sound output.
//!
//! \param ulEnableReceive is set to 1 to enable the receive portion of the I2S
//! controller and 0 to leave the I2S controller not configured.
//!
//! This function prepares the sound driver to play songs or sound effects.  It
//! must be called before any other sound function.  The sound driver uses
//! uDMA with the I2S controller so the caller must ensure that the uDMA
//! peripheral is enabled and its control table configured prior to making this
//! call.  The GPIO peripheral and pins used by the I2S interface are
//! controlled by the I2S0_*_PERIPH, I2S0_*_PORT and I2S0_*_PIN definitions.
//!
//! \return None
//
//*****************************************************************************
void
SoundInit(unsigned long ulEnableReceive)
{
    //
    // Set the current active buffer to zero.
    //
    g_ulPlaying = 0;
    g_ulRecording = 0;

    //
    // Enable and reset the peripheral.
    //
    SysCtlPeripheralEnable(SYSCTL_PERIPH_I2S0);

    //
    // Select alternate functions for all of the I2S pins.
    //
    SysCtlPeripheralEnable(I2S0_SCLKTX_PERIPH);
    GPIOPinTypeI2S(I2S0_SCLKTX_PORT, I2S0_SCLKTX_PIN);

    SysCtlPeripheralEnable(I2S0_MCLKTX_PERIPH);
    GPIOPinTypeI2S(I2S0_MCLKTX_PORT, I2S0_MCLKTX_PIN);

    SysCtlPeripheralEnable(I2S0_LRCTX_PERIPH);
    GPIOPinTypeI2S(I2S0_LRCTX_PORT, I2S0_LRCTX_PIN);

    SysCtlPeripheralEnable(I2S0_SDATX_PERIPH);
    GPIOPinTypeI2S(I2S0_SDATX_PORT, I2S0_SDATX_PIN);

    //
    // Initialize the DAC.
    //
    TLV320AIC23BInit();

    //
    // Set the FIFO trigger limit
    //
    I2STxFIFOLimitSet(I2S0_BASE, 4);

    //
    // Clear out all pending interrupts.
    //
    I2SIntClear(I2S0_BASE, I2S_INT_TXERR | I2S_INT_TXREQ );

    //
    // Disable all uDMA attributes.
    //
    uDMAChannelAttributeDisable(UDMA_CHANNEL_I2S0TX, UDMA_ATTR_ALL);
    //
    // Enable the I2S Tx controller.
    //
    I2STxEnable(I2S0_BASE);

    //
    // Only enable the RX channel if requested.
    //
    if(ulEnableReceive)
    {
    //
    // Enable the I2S RX Data pin.
    //
    SysCtlPeripheralEnable(I2S0_SDARX_PERIPH);
    GPIOPinTypeI2S(I2S0_SDARX_PORT, I2S0_SDARX_PIN);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -